Thursday, 25 June 2009
Merge For The Kill!
Wednesday, 24 June 2009
Oh the Payne, the Payne of it all!
You know, I'm actually looking back at the Max Payne movie with something approaching respect at this point. Even Mark Wahlberg, the unexplained weird Valkyr angels, and the dull non-ending (all they had to do was copy the game's, and they fucked it up! There was even a helicopter circling the building, but did Max blow it up? NO!).
None of these compare to... whatever this is.
Now, I'm going to have a go on Stranglehold.
Saturday, 20 June 2009
Remove head from onus kthx
Anyway, this week in a new series I'd like to call Americans Trying Too Hard, "Tycho" from Penny Arcade once again rapes the English language -
"...I can't actually enunciate a clear onus that would culminate in your purchase..."
Mate, seriously, you can't expect to "enunciate" anything clearly with your head so firmly entrenched between your own buttocks. In all honesty, I don't think I've ever read beyond the first paragraph of a Penny Arcade article without feeling my brain start to trickle from my ears and nose.
SPEAK ENGRISH.
Don't get me wrong; I love Americans. They're awesome. But my GOD, when they start to think that their grasp on the English language is anything other than tenuous...the pain of it. It's like when a friend gets all intellectual down the pub, finds a fancy word like...like "dichotomy", and tries to crowbar it into every sentence. It's the very zenith of facepalmery.
Urgh, now I'm doing it. Who the fuck says "zenith"?
You know, I think there was a character in Unreal Tournament called "Zenith". Can you imagine what a twat he'd be in conversation?
"My name is Zenith. Because I am."
"You am what?"
"The Zenith."
"Is your head pointy or something?"
- Brax
Tuesday, 16 June 2009
Call of Wrrarrrezzz
I was hoping the big problems would begin and end with Billy's "spiritual journey" Episode. A gigantic open area you can traverse on horse-back, with mountains, fields, rivers... and no enemies. Techland created this hugely impressive level to go rabbit hunting. That's it. After that you have to climb a mountain, but the massive open area plays no part in that.
Oh, and the mountain, the mountain. This now infamous section involves literally climbing a mountain, which takes ages, all in the name of getting a feather. But it's not just a linear climb, oh no, it's a goddamned maze. And just to further add irritation to this already very irritating cake, there's a eagle that you can't kill that does a very good job of knocking you off the cliff.
I hate you.
In the end though, if you manage to work out that you were actually at the top (I didn't as the eagle kept killing me within moments), grabbed the feather (didn't notice it at first for the aforementioned reason, and even then grabbing a tiny feather while being raped by a homicidal eagle is quite tricky) and made it down the mountain without dying (several quicksaves later), you find it was all for nothing but at least you can get back to shooting things again. Phew.
But unfortunately it wasn't to be the end of my troubles.
The final section of the game is filled with plotholes, conveniences, questionable gameplay choices, stupidity, and the breaking of most of the rules Techland had spent hours carefully cultivating. I don't want to list all the problems... oh, hell, yes I do!
(Some spoilers here, so if you haven't played it and are going to, don't read!)
- The baffling removal of Ray's patented 'concentration' mode for all of two moments in the game, with no explanation given.
- Respawning enemies for the first time, en masse. This also makes no sense as they don't have anywhere to come in from.
- Billy being asked to put his guns down, then having to do a fistfight because his guns have apparently vanished.
- Main villain Juarez coming back to life all of three times, and both Ray and Billy being surprised each time he does.
- And on the third time, Billy keeps his back to Juarez for ages, allowing him to get to his feet and pull out a Crocodile Dundee-size knife from nowhere.
- And if he had a knife all the time, why didn't he use it in the fucking fistfight?
- How the hell did Juarez and his entire gang manage to follow Billy through some of the most irritating Tomb Raider traps ever without making a noise, and finally make it there before him?
- How did Ray know where to go? We didn't get to play that part.
- Some bosses who inexplicably have a health bar, including one who just runs around in circles making you chase him... and he warps, too.
- The final moment is just a joke. After Juarez pulls that knife, without any warning you get control and have to shoot him. The first time I didn't realise what was happened and Billy died, long unskippable cutscene, the second time I tried to take out my gun and found out it was a Quick Draw moment even though this the first time the game hasn't slapped me in the face to tell me so, Billy dies again, long cutscene again, third time I do it straight away. The drama's long gone by now though.
Up until this point I was utterly loving this game. By the time this ridiculous scenario was over (and I've by no means mentioned everything that ticked me off, this is just off the top of my head) I was glad to see the back of Call of Juarez.
Nevertheless, I'm still eagerly awaiting the sequel. If there's an eagle however I may just snap the game's disc in half and have done with it.
- Chris C
Thursday, 11 June 2009
OMG PIE-RASEEE!!
"Sure it glows, but can it run Crysis?"
Here's a thought Crytek; if you're so desperate for money, how about you try releasing a game that actually RUNS ON OUR FUCKING PC'S.
Alternatively, live in a country that doesn't seem to hate you.
- Brax
Tuesday, 2 June 2009
Monkey Island 5 and 1 Special Edition Out Soon, Life Officially Good
a) give the licence to ex-LucasArts adventure game and Sam & Max developer Telltale to make an episodic Monkey Island 5
b) re-release a Special Edition of The Secret of Monkey Island with full voice acting, new improved graphics, and an orchestral soundtrack
c) have Monkey Island as their only internally developed game
d) have Monkey Island as the main game on their website
e) produce an adventure game again after cancelling both Full Throttle: Hell On Wheels and Sam & Max: Freelance Police six years ago and going down the Dark Side of almost pure Star Wars development.
Yesterday they did all of these things.
I heard all the rumours, but I dismissed them as pointless wish-fulfilment. Then they all turned out to be true, and I spontaneously combusted. All I can say is it's lucky I had to change my trousers anyway.
Dominic Armato's still Guybrush! Michael Land's doing the music (his first composing job since helping out with EFMI)! While the consoles get screwed over in some fashion (Wii gets new, 360 gets old, Sony gets nothing) the PC gets everything! And it starts NEXT MONTH!
Gentlemen, start your quotations!