Showing posts with label disappointment. Show all posts
Showing posts with label disappointment. Show all posts

Friday, 10 April 2009

Seasickness

So, the first Bioshock 2 footage is up on GameTrailers now. (Can I embed it? Let's see...)




(Apparently I can)

Now, me and Dave differ in our opinions on the first Bioshock. I love it but can accept that it has several faults, he thinks it didn't live up to any of the promises the developer made of it (both of those really downplay our feelings on the matter, but that's a comment for another day).

This video is the first ever in-game footage of the sequel, and so it has to be spectacular. The first half is pretty good, introducing the lithe and devastating Big Sister well, the problems lies in the second half of the very short video.

One of the biggest annoyances in Bioshock was the Little Sister escort mission near the end of the game. It was dull, frustrating, and felt tacked on to pad out the ending. So what would you not expect the first ever gameplay video of Bioshock 2 to focus on during its very short run time? That.

The final words of the Little Sister were better though. Creepy and ominous, that's what I'd like the trailer to be like. Showing story, elements of the sinister, new well-designed areas, hinting at bigger things... not a kill-a-thon bringing back the most tedious part of the original game.

Oh, and the Drill was shit too. Who in their right mind would design a massive killer drill as a weapon and then make the attack of that weapon a slam to the face with the handle of the drill?

- Chris C

Tuesday, 17 March 2009

Look out, he's not got a shooter!

Just a short post about a new article of mine on Gamezine before I transcribe my recent epic battle with EA Download Manager.

Where Have All The First Person Shooters Gone takes a look at the upcoming games this year in the FPS genre, and wonders where the hell they've all gone. We've got a few impressive titles, but hardly the overwhelming flood we get most years.

P.S. I've been reliably informed that I've missed out Call of Juarez: World At War (or whatever it's called). Meh.


- Chris Capel

Tuesday, 24 February 2009

The Fall of the Monolith

My eagerly awaited (at least by me) review of FEAR2: Project Origin.

I just hope the phase Monolith are going through ends now and they can start making really really good games again... preferably with the PC more than an afterthought.

Reading reviews of the console version it's clear that they didn't make FEAR2 easier, they just tuned the difficulty for the inaccurate aiming of a control pad. Once you start playing with mouse and keyboard, especially with slow motion, the whole thing becomes a pushover.

Shame.

UPDATE: I love it when developers listen. Maybe I will play the game again!

- Chris Capel