- Chris C
Showing posts with label FEAR2. Show all posts
Showing posts with label FEAR2. Show all posts
Monday, 20 July 2009
Tuesday, 17 March 2009
Look out, he's not got a shooter!
Just a short post about a new article of mine on Gamezine before I transcribe my recent epic battle with EA Download Manager.
Where Have All The First Person Shooters Gone takes a look at the upcoming games this year in the FPS genre, and wonders where the hell they've all gone. We've got a few impressive titles, but hardly the overwhelming flood we get most years.
P.S. I've been reliably informed that I've missed out Call of Juarez: World At War (or whatever it's called). Meh.
Where Have All The First Person Shooters Gone takes a look at the upcoming games this year in the FPS genre, and wonders where the hell they've all gone. We've got a few impressive titles, but hardly the overwhelming flood we get most years.
P.S. I've been reliably informed that I've missed out Call of Juarez: World At War (or whatever it's called). Meh.
- Chris Capel
Labels:
Chronicles of Riddick,
disappointment,
Doom,
FEAR2,
FPS,
Killzone 2
Tuesday, 24 February 2009
The Fall of the Monolith
My eagerly awaited (at least by me) review of FEAR2: Project Origin.
I just hope the phase Monolith are going through ends now and they can start making really really good games again... preferably with the PC more than an afterthought.
Reading reviews of the console version it's clear that they didn't make FEAR2 easier, they just tuned the difficulty for the inaccurate aiming of a control pad. Once you start playing with mouse and keyboard, especially with slow motion, the whole thing becomes a pushover.
Shame.
UPDATE: I love it when developers listen. Maybe I will play the game again!
I just hope the phase Monolith are going through ends now and they can start making really really good games again... preferably with the PC more than an afterthought.
Reading reviews of the console version it's clear that they didn't make FEAR2 easier, they just tuned the difficulty for the inaccurate aiming of a control pad. Once you start playing with mouse and keyboard, especially with slow motion, the whole thing becomes a pushover.
Shame.
UPDATE: I love it when developers listen. Maybe I will play the game again!
- Chris Capel
Labels:
disappointment,
FEAR2,
Monolith,
must-have developers,
sequels
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