Showing posts with label Bioware. Show all posts
Showing posts with label Bioware. Show all posts

Thursday, 4 February 2010

Which is better? Only one way to find out... FIGHT!

I'm talking Mass Effect 2 and Bioshock 2 here.
I'll leave Ubigate for another time, as it makes me too depressed.

Two sequels with one main thing in common: they are both follow-ups to games with a lot of flaws, and both promise to fix those flaws. This isn't always as easy as it sounds, as they have to get the rest of the game right to a satisfying original standard. Condemned 2 fixed all the flaws with Condemned and was an infinitely worse game anyway.

Thursday, 22 October 2009

Boredomlands and Dragging-on Age

(Okay, slightly unfair title as I haven't played either yet, but I thought it was too good to pass up)

Here's what this post is really about though. A few weeks ago Gearbox/2K announced that the PC version of Borderlands was going to be put back a week for "optimisation purposes".

This was a lie. Not only are stores getting the PC version at the same time as the console version, but it's clearly complete. People who managed to get hold of a legal copy in the confusion simply can't play it, as Securom forces them not to until the game's official PC release date - which was obviously put back for no good reason whatsoever. Why not go the whole hog and just shut people out from playing your game forever? They can't return their copy, so you'll get the money no matter what. Plus the criticism will be slightly less.

In a similar vein, i.e. delaying PC versions of games and then lying about why, Eurogamer previewed Dragon Age: Origins this week. Note paragraph 4 on the first page:

"...publisher EA started distributing a complete PC review version to press months before its release."

Um... excuse me? The game was finished for its original release date, then? The one you put back claiming Bioware needed more time to finish and polish the game? Bullshit. You (being EA) were terrified of the prospect of a PC game being released months before the console version. You were worried that console would feel left out and just ignore the game when it was finally released, or you were worried about that everyone would pirate it on PC and not buy it on consoles.

To 2K, EA, Bioware and Gearbox: fuck both of you. If Dragon Age had been released when it was supposed to have been I would've got the Special Edition and all the DLC. Now I'll stick with the standard version. And I'm not even going to bother with Borderlands at all now. Thanks guys, you just saved me a lot of money.

- Chris Capel

Thursday, 9 July 2009

Dragon Age, by... who, again?

Here's an interview with Bioware's Ray Muzyka about Dragon Age: Origins.

Here's what I was thinking while watching it:

The Witcher, The Witcher, The Witcher, yeah right, you said that about Mass Effect, The Witcher, The Witcher, we getting a story or something? It looks like a MMO! A book, like The Witcher, backstabbing Bioware saying its just as good on consoles when you just said PCs were the only platform getting the quest editor, The Witcher, is that a console screen in the background? The Witcher... ooh, October 23rd? Cool!

- Chris Capel

Thursday, 25 June 2009

Merge For The Kill!

Developers, merge and form Devastator!

Sorry for the crappy Transformers reference, I'm just trying to put a lighter spin on June Merge Week as it's beginning to be known.

First Bethesda purchases id Software yesterday, today EA staples together Mythic and Bioware. Tomorrow Valve is becoming 2K Steam.
So what does this mean for us? That some great developers aren't as independant or free from publisher messing around as we'd hoped? I think that should be obvious now. Ensemble Studios never made a bad game that wasn't successful, and Microsoft destroyed them. Irrational Games sold their souls to 2K to make Bioshock a success, the game paid for it, and they're not even allowed to touch the sequel. Westwood and Bullfrog got devoured whole by EA, and all they'd done was make great genre-defining games. Lionhead have lost Peter Molyneux and must surely be on their way out. Rare is now making casual games and 360 avatar clothing.
I'm more interested in what will happen with the games. I doubt Bioware will change much, but poor Mythic feel like they've just been trodden on. I'd hoped EA were past this stage. Bioware have already made their mistakes.
It's the id Software buyout that has me raising my eyebrows. They've been with Activision for years, and it's obvious they don't like what that publisher's become now. Even Rage is still down for being EA published instead. I'll give John Carmack some due for being honest, but mostly to this quote:
"We're not going to change the kinds of games we make…. It allows us to accelerate the growth of our internal studios, so we can focus on making all of our internal games as opposed to working with external partners where there has been a step down in quality..."
Heh. Not liking the look of Wolfenstein either, John? Still, about damn time. Doom 3 came out five years ago, and all we've had since then are ports. Rage isn't due out until next year, and it's looking... unexciting so far. Maybe if id stop worrying about making a new engine from scratch for every game and hoping to rely on licensing to keep them going (which backfired with the D3 engine), and instead work on making games, maybe they wouldn't be selling out. And hopefully now they'll stop getting Raven to make their games...
Oh, and 2K Boston's days are numbered. You know I'm right.

Monday, 2 February 2009

BiowareShock

I have a short list of 'must-have' developers. I'm not Microsoft or anything, I'm not going to buy them, make them create Halo games then dissolve them. What I mean is, developers whose games I buy simply on trust. Now I'm a games reviewer, so their games have to be not only

consistently good fun, but consistently special to me.


As such, that list, as I mentioned, is short. Valve, id Software and Monolith (although they're pushing their luck right now) are a few stalwarts. Starbreeze is well on their way towards the list. And the main RPG one is Bioware.


There's always a game I start with though, and usually don't play all before that one. Monolith started me with Aliens Vs Predator 2 (yes, I missed Shogo, although I loved Blood) for example. Valve had me at 'welcome to the Black Mesa research facility'.



Bioware though only came to my attention with Star Wars: Knights of the Old Republic, and after that it's pretty much Jade Empire, Mass Effect and, um, Sonic Chronicles. In short, I missed Baldur's Gate, and frankly I couldn't give a damn. As such, I am not especially looking forward to this game:





Dragon Age, now unnecessarily with 'Origins' stuck on the end. A PC-led RPG by my favourite RPG-maker. Look at that screenshot. I am mad?!

No. Despite my love of stories in games, it took me a long time to get into RPGs as a genre. Part of this was vanity - I really hate isometric viewpoints in character-based games. Another is simple - I hate elves, orcs, Tolkien-ripping-off RPGs, which seemed to clutter the market since the dawn of the genre. Baldur's Gate, being an isometric Dungeons & Dragons game, fit into that.

Now we're getting a spiritual sequel to that, and it looks like an offline MMO. The only reason I played The Witcher was because it didn't look like a complete Tolkien thing (and the PCZ review helped). This, judging by the trailers, looks very Tolkien-inspired. I'm yawning already.

I just don't care right now. I'm sure it'll be different and have a great story, but right now if this wasn't a Bioware game I wouldn't be paying it any attention - and even then not too much.

Impress me, Bioware. Prove my faith in you justified.

- Chris Capel