<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5478027596204960798</id><updated>2012-02-17T01:51:39.659Z</updated><category term='bullshit excuses'/><category term='2009'/><category term='Welsh'/><category term='China'/><category term='Crysis 2'/><category term='I Want'/><category term='Pirates'/><category term='legend of zelda'/><category term='Batman'/><category term='Hitchhiker&apos;s Guide To The Galaxy'/><category term='Oblivion'/><category term='Mythic'/><category term='AI'/><category term='Skynet'/><category term='Denton'/><category term='anger'/><category term='Rage'/><category term='EA'/><category term='Brutal Legend'/><category term='Red 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term='Mark Wahlberg'/><category term='fight'/><category term='Irrational Games'/><category term='Crisps'/><category term='Vincent Price'/><category term='buttocks'/><category term='Max Payne'/><category term='Good Journalism'/><category term='Call of Duty'/><category term='Clive Barker&apos;s Undying'/><category term='PSXextreme'/><category term='Barack'/><category term='eagle'/><category term='Resident Evil'/><category term='Phil Harrison'/><category term='Thief'/><category term='stupidity'/><category term='Wallace and Gromit'/><category term='Mass Effect'/><category term='must-have developers'/><category term='Breasts'/><category term='slipping'/><category term='Dark Seed'/><category term='SWAT 3'/><category term='Borderlands'/><category term='Splinter Cell Conviction'/><category term='Monolith'/><category term='Unreal Tournament'/><category term='cooling'/><category term='Ric Flair'/><category term='pointless wishing'/><category term='Project Zero'/><category term='Rockstar'/><category term='Chronicles of Riddick'/><category term='2K Games'/><category term='Sony'/><category term='boredom'/><category term='Destructoid'/><category term='Portal'/><category term='Deus Ex 3'/><category term='paul presley'/><category term='Unreal Tournament 3'/><category term='Deus Ex'/><category term='Download Manager'/><category term='Patents'/><category term='Vampire The Masquerade Bloodlines'/><category term='Snake Fist'/><category term='franchises'/><category term='Cliché'/><category term='Escape from Butcher Bay'/><category term='Complaining'/><category term='Call of Duty: World at War'/><category term='disappointment'/><category term='Ghost Recon Advanced Warfighter'/><category term='Wales'/><category term='Stranglehold'/><category term='Ghostbusters'/><category term='Japan'/><category term='stealth'/><category term='Mass Effect 2'/><category term='Satan'/><category term='Dragunov'/><category term='Douglas Adams'/><category term='GI Joe'/><category term='dead languages'/><category term='Alone In The Dark'/><category term='shit endings'/><category term='Lemmings'/><category term='America'/><category term='IGN'/><category term='Fallout 3'/><category term='remakes'/><category term='stickers'/><category term='Penny Arcade'/><category term='not pointless wishing'/><category term='Indiana Jones'/><category term='happiness'/><category term='dumb executives'/><category term='Eoin Colfer'/><category term='replaying'/><category term='Plants Vs Zombies'/><category term='GTAIV'/><category term='Chocolate'/><category term='women'/><category term='sequels'/><category term='Bad Journalism'/><category term='Call of Juarez'/><category term='Assault on Dark Athena'/><category term='FEAR2'/><category term='2K Boston'/><category term='Baldur&apos;s Gate'/><category term='YouTube'/><category term='Blood'/><category term='System Shock 2'/><category term='Alpha Protocol'/><category term='Paramount'/><category term='Fallout'/><category term='SWAT 4'/><category term='Life On Mars'/><category term='Redneck Rampage'/><category term='FPS'/><category term='orange juice'/><category term='intellectual property'/><category term='Sonic 4'/><category term='Bethesda'/><category term='Achievements'/><category term='Hitman'/><category term='Fallout: New Vegas'/><category term='Spector'/><category term='publishers'/><category term='drugs'/><title type='text'>I am Blogger, you are Glue</title><subtitle type='html'>A Blog about Video Gaming, Insult Swordfighting, and the World in General</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>75</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-37660146094009117</id><published>2010-02-21T13:19:00.002Z</published><updated>2010-02-21T13:27:00.228Z</updated><title type='text'>DRM Roll</title><content type='html'>So yeah, this DRM shit. Is it good, is it bad, is it a university pig mascot that's been rolled up in a carpet and thrown off a bridge? It's sometimes difficult to speak from a game's journalist's perspective, because I rarely, if ever, pay for my games. How much ire can one raise for something you can just say "Well, I didn't pay anything for it, so whatever... next!" about. Quite a lot, surprisingly.&lt;br /&gt;&lt;br /&gt;Regardless of arguments pro and con, the simple fact remains that someone will crack it. Unless it involves, like Barclay's ludicrous online banking system, the insertion of a physical device into a card reader or something, then it can be unworked, rewritten and slung up on the net, potentially with loads of Trojans attached if you go to a less reputable site.&lt;br /&gt;&lt;br /&gt;The ONLY way companies can get their games to sell more is this: give people a reason to buy. Do like what the Witcher: Enhanced Edition did, like. Normal retail price, but loads of free stuff that the pirate version simply couldn't include (books, for example). What happened to the Witcher? A small, unheard of game, new IP from a POLISH developer, sold way more than a million copies. See, it's possible to make PC games that sell. Just make sure you do them right. Just look at some of the games that sell the most, in fact - most of them give the user a reason to have an 'owned' version - after-purchase material and such.&lt;br /&gt;&lt;br /&gt;Bored now, so that's your lot.&lt;br /&gt;&lt;br /&gt;DB&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-37660146094009117?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/37660146094009117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/drm-roll.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/37660146094009117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/37660146094009117'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/drm-roll.html' title='DRM Roll'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-5931021623436866322</id><published>2010-02-08T01:56:00.008Z</published><updated>2010-02-09T05:32:43.350Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sonic 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout: New Vegas'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Aliens Vs Predator'/><title type='text'>Video Round-up, Yee-haw</title><content type='html'>I'll wait to finish it before I start an analysis of &lt;em&gt;Mass Effect 2&lt;/em&gt;, so instead let's have a look at my most-discussable videos of the week.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://www.gametrailers.com/video/debut-trailer-sonic-4-ep/61577"&gt;Sonic The Hedgehog 4&lt;/a&gt;&lt;/strong&gt; &lt;a href="http://1.bp.blogspot.com/_YJegj3Knp-w/S291g4OQBeI/AAAAAAAAAPg/NNiSP967Oh0/s1600-h/61577-sonic4ep1db.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5435692482967897570" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 218px; CURSOR: hand; HEIGHT: 95px" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/S291g4OQBeI/AAAAAAAAAPg/NNiSP967Oh0/s320/61577-sonic4ep1db.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Yep, it was announced at last. In a desperate attempt to curtail the fan and public indifference to their mascot, Sega did the unthinkable - they actually stopped ignoring every person in the world who liked Sonic The Hedgehog games. Their advice was simple: make Sonic the only playable character, remove the increasingly irritating side-cast (which reached it's nadir with &lt;em&gt;Sonic Unleashed&lt;/em&gt;'s Chip), make it 2D, and make him shut the hell up. They've even gone back and brought in the old-style robots/badniks. If they go the whole hog (heh) and start properly calling Eggman "Robotnik" again I'll be happy.&lt;br /&gt;&lt;br /&gt;Or will I? Let's face it, hope is not on my side. &lt;em&gt;Sonic Unleashed&lt;/em&gt; looked like it was going to do this, then at the last minute they revealed that half the game was a crap beat 'em up.&lt;br /&gt;&lt;br /&gt;And let's face it, the current Sonic Team could fuck up a whaling mission at SeaWorld. They have no talent left, and even games that should be impossible to screw up they get wrong. The recent sequel to the Saturn classic &lt;em&gt;NiGHTS&lt;/em&gt; had a convoluted boring badly-acted story with unskippable long cutscenes, dull platforming sections, didn't save before boss fights, and kept levels featuring the gameplay that made the original a classic to less than half the game. They've also done 2D Sonic recently too, with &lt;em&gt;Sonic Rush Adventure&lt;/em&gt;, and managed to fuck that up by again having a pointless craply-acting enforced story, forced you to replay stages a dozen times before you could get a new level, and added a boating shooting section.&lt;br /&gt;&lt;br /&gt;Let's not forget the 'Episode 1' in the title, and that the trailer contains less than two seconds of footage.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://www.gametrailers.com/video/uk-marines-aliens-vs/61639"&gt;Aliens Vs Predator&lt;/a&gt;&lt;/strong&gt; &lt;a href="http://2.bp.blogspot.com/_YJegj3Knp-w/S291hMWgavI/AAAAAAAAAPo/GCzn3eGTLQg/s1600-h/61638-t_aliensvspred_uk_marinescampaign_gp_shd.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5435692488371235570" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 218px; CURSOR: hand; HEIGHT: 109px" alt="" src="http://2.bp.blogspot.com/_YJegj3Knp-w/S291hMWgavI/AAAAAAAAAPo/GCzn3eGTLQg/s320/61638-t_aliensvspred_uk_marinescampaign_gp_shd.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Oh dear. And it was all going so well for the latest AVP. All the other trailers showed it looked incredible, the ultimate... well, game!&lt;br /&gt;&lt;br /&gt;Then the multiplayer demo came out (this week, just before the video) and the first rumblings of discontention began. Controls were awkward, crouch was missing, and everything felt very slow, if still nerve-wracking.&lt;br /&gt;&lt;br /&gt;Now looking at the single-player in this video, I was astonished. The aliens aren't much different from &lt;em&gt;Doom 3&lt;/em&gt;'s imps, slowly meandering around the map. The marine at one point turns around and finds an alien just standing there. In the last two AVPs, he'd be dead.&lt;br /&gt;&lt;br /&gt;I'm getting it, but I've a feeling AVP2 is still going to be the best in the series - which incidentally I've now added to the Our Favourite Games list on the right. Have you looked at those? Some great videos in there, and a massively blast of hot sweaty nostalgia to boot.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://www.gametrailers.com/video/debut-trailer-fallout-new/61576"&gt;Fallout: New Vegas&lt;/a&gt;&lt;/strong&gt; &lt;a href="http://1.bp.blogspot.com/_YJegj3Knp-w/S291hRzWGHI/AAAAAAAAAPw/K_ZP2z4BwhY/s1600-h/61575-thumb_fallout_vegas.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5435692489834371186" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 204px; CURSOR: hand; HEIGHT: 105px" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/S291hRzWGHI/AAAAAAAAAPw/K_ZP2z4BwhY/s320/61575-thumb_fallout_vegas.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally, something not to criticise. Well, apart from the lack of in-game footage and the pretty-far-off release date. The evasive new teaser for Obsidian's return to the Fallout world gave just enough information (through some &lt;a href="http://kotaku.com/5464290/analyzing-the-fallout-new-vegas-trailer/gallery/"&gt;analysis&lt;/a&gt;) so make it obvious that this going to contain much the same story that they were going to put into their own "Van Buren" version of &lt;em&gt;Fallout 3&lt;/em&gt;. The New California Republic of &lt;em&gt;Fallout 2&lt;/em&gt; will feature. I'm very excited already.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-5931021623436866322?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/5931021623436866322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/video-round-up-yee-haw.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5931021623436866322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5931021623436866322'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/video-round-up-yee-haw.html' title='Video Round-up, Yee-haw'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YJegj3Knp-w/S291g4OQBeI/AAAAAAAAAPg/NNiSP967Oh0/s72-c/61577-sonic4ep1db.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-3004792300442680585</id><published>2010-02-04T04:55:00.002Z</published><updated>2010-02-20T02:56:43.805Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect 2'/><category scheme='http://www.blogger.com/atom/ns#' term='fight'/><category scheme='http://www.blogger.com/atom/ns#' term='2K Marin'/><title type='text'>Which is better? Only one way to find out... FIGHT!</title><content type='html'>&lt;div&gt;I'm talking &lt;em&gt;Mass Effect 2&lt;/em&gt; and &lt;em&gt;Bioshock 2&lt;/em&gt; here.&lt;/div&gt; I'll leave Ubigate for another time, as it makes me too depressed.&lt;br /&gt;&lt;br /&gt;Two sequels with one main thing in common: they are both follow-ups to games with a lot of flaws, and both promise to fix those flaws. This isn't always as easy as it sounds, as they have to get the rest of the game right to a satisfying original standard. &lt;em&gt;Condemned 2&lt;/em&gt; fixed all the flaws with &lt;em&gt;Condemned&lt;/em&gt; and was an infinitely worse game anyway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-3004792300442680585?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/3004792300442680585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/which-is-better-only-one-way-to-find.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3004792300442680585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3004792300442680585'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/which-is-better-only-one-way-to-find.html' title='Which is better? Only one way to find out... FIGHT!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8160058302991801186</id><published>2010-02-01T00:33:00.003Z</published><updated>2010-02-03T07:01:26.466Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Crysis 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Alpha Protocol'/><category scheme='http://www.blogger.com/atom/ns#' term='Rage'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Aliens Vs Predator'/><category scheme='http://www.blogger.com/atom/ns#' term='Deus Ex 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Splinter Cell Conviction'/><title type='text'>Games of 2010 Post To Be Dissected Like An Unlucky Frog Later</title><content type='html'>&lt;div align="left"&gt;Yes, it's here! My own, special, Most Wanted of 2010. I'll try to be more accurate this time, sir, but random appearances from unexpected games or unexpected successes may tip the scales in December. Right then:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Top 5 Most Wanted Games of 2010! &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Mass Effect 2&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;Yes, it may be out by the time you read this, but it's still one I've wanted for a while and will certainly occupy a lot of my gaming time. I'm eager to know what happens next in the story, and if Bioware correct the problems of the first game this could be my favourite game this year.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Splinter Cell: Conviction&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;Swings and roundabouts with this one, especially with the silly release date stuff going on. Still certain I'm going to love it come... April? Whatever. Luckily it still looks incredible, although if that Infiltration mode truly is exclusive to the Collector's Edition I may be really pissed off at it. Interestingly though, the book's already out here in China! The real danger now with the release date slipping however is from:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Alpha Protocol&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Or is that the other way around? Still no release date apart from a vague "June, maybe", Obsidian's first original RPG since their Black Isle days is looking very interesting. If they pull it off and truly give you the opportunity to spy whatever way you like (Daniel Craig or Roger Moore?) it'll be high on my list by the end of the year... assuming length isn't a problem (missus) and there's enough variety on show.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Crysis 2&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;This was so nearly taken up by Rage, but id Software's blatant Fallout-ripping-off and desperate desire to piss off the PC market that have sustained them for, ooh, every single one of their games nudged it out. Yes, Crysis may have been flawed, but Warhead corrected almost every single one of it's mistakes and the original still had tons of brilliant moments in it - and let's not forget Far Cry, which still is arguably the best FPS ever made. And yes, Crysis 2 may have gone all console, but they're doing that out of necessity rather id's backstabbing (see also The Witcher 2 for another game that's going to be on consoles but still mostly a PC game). And frankly, it'll also bring down the system specs and allow more people to play it on PC too, which was Crysis' biggest problem. No plane level this time, though, please.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Aliens Vs Predator&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Call me a pessimist, but I'm extremely suspicious of the next AVP game. Rebellion haven't made a great game since the last PC AVP game, Sega seem to have rushed this one into existence to make up for the absence of Colonial Marines, and Rebellion have already had the AVP licence back once and buggered it up. Nevertheless, at this precise moment it’s looking very, very, very good. And it'll also be quite funny to have the developer's three best games be Aliens Vs Predator, Aliens Vs Predator and Aliens Vs Predator.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;And The Runners-Up:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Rage:&lt;/em&gt; despite my criticisms above, a new id Software-developed FPS is A Big Deal to me. They haven't made a game I haven't loved, and if it wasn't for a few niggles Doom 3 would've been better than Half-Life 2 in my opinion. They get knocked down to the Runners-Up for their console bias.&lt;br /&gt;&lt;em&gt;Call of Duty: Vietnam&lt;/em&gt;: the only reason this didn't get in my Top 5 is that it still doesn't officially exist and AVP's coming out next month. Despite it just being another COD, I care more for it than I do MW2. It may be the obvious rivalry between Treyarch and Infinity Ward, it may be Infinity Ward desperately trying to piss off all PC owners, or it may be an expanded and improved Nazi Zombies mode.&lt;br /&gt;&lt;em&gt;Deus Ex 3&lt;/em&gt;: could go either way this. I respect Eidos Montreal's desperate desire to get it right, but the words 'cover system', 'regenerating health' and 'Square-Enix doing cutscenes' do not go with '&lt;em&gt;Deus Ex&lt;/em&gt;'. They've got a lot to prove, and if they bugger this and &lt;em&gt;Thief 4&lt;/em&gt; up they better start hiding and hoping their cover system works in real life.&lt;br /&gt;&lt;em&gt;Fallout: New Vegas&lt;/em&gt;: Obsidian doing a Fallout game. Wish fulfilment fantasy there, it'll be utterly brilliant. So why not in my top 5? Firstly, there's no guarantees it'll be out this year, and secondly, I already had two RPGs in my top 5 (one also by Obsidian) and I wanted to spread out my choices a bit!&lt;br /&gt;&lt;em&gt;Super Mario Galaxy 2&lt;/em&gt;: yes, I loved the first one and I'm looking forward to the second one. Sue me. The only reason this didn't get in somewhere in my Top 5 is that all four of the people reading this blog would've had a heart attack.&lt;br /&gt;&lt;em&gt;Bioshock 2&lt;/em&gt;: a big "hmmmmmmmmm" here. Looking forward to it, but a lot of questions need answering, and not being able to read the first reviews doesn't help. Still, they were only PC Gamer and a Playstation mag, so they don't count.&lt;br /&gt;&lt;em&gt;Sam &amp;amp; Max Season Three&lt;/em&gt;: unless Telltale make another &lt;em&gt;Tales of Monkey Island&lt;/em&gt; season (which they inevitably will) or an even better licence gets the most made out of it (&lt;em&gt;Futurama&lt;/em&gt;? &lt;em&gt;Doctor Who&lt;/em&gt;? &lt;em&gt;Loom&lt;/em&gt;?!), this'll be their big game for 2010. Let's hope they take some of the lessons they learned from TOMI and not just give us another "one location and one new character an episode" season.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;And the ones that got away...&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;C&amp;amp;C4: Tiberium Twilight&lt;/em&gt;: Tiberium? Tiberian? Can't remember. I really, really don't like the way this game is going (three mobile types of base? You can't lose?), and it's far too soon for another straight C&amp;amp;C game. Thank you for making it PC-only EA, but the rumour is that you did that because you're worried it's going to suck. It's also far too expensive on your website as well.&lt;br /&gt;&lt;em&gt;Assassin's Creed II&lt;/em&gt;: it's brilliant, but Ubisoft's ridiculous shenanigans in their anti-piracy scheme combined with forcing PC owners to buy the DLC that was literally part of the game in the first place and should've been included anyway has dampened my enthusiasm.&lt;br /&gt;&lt;em&gt;Singularity:&lt;/em&gt; never again, Raven/Activision.&lt;br /&gt;&lt;br /&gt;So that's it for now! Feel free to join me guys.&lt;br /&gt;&lt;br /&gt;Guys?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8160058302991801186?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8160058302991801186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/games-of-2010-post-to-be-dissected-like.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8160058302991801186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8160058302991801186'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2010/02/games-of-2010-post-to-be-dissected-like.html' title='Games of 2010 Post To Be Dissected Like An Unlucky Frog Later'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1983247073894491392</id><published>2009-12-16T11:42:00.006Z</published><updated>2009-12-29T03:27:09.692Z</updated><title type='text'>Games of 2009 - The Lookback</title><content type='html'>Specifically, &lt;em&gt;Tingler's&lt;/em&gt; lookback, for despite being in China and having no legal access to this blog I've still managed more posts in the last couple of months than all my companeros combined. I do invite them to have a look see and do their own lookbacks on the year... but for now this is mine, all mine! Bwahahahaa!&lt;br /&gt;&lt;br /&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CNick%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceName"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceType"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="State"&gt;&lt;/o:smarttagtype&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if !mso]&gt;&lt;object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id="ieooui"&gt;&lt;/object&gt; &lt;style&gt; st1\:*{behavior:url(#ieooui) } &lt;/style&gt; &lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:Georgia; 	panose-1:2 4 5 2 5 4 5 2 3 3; 	mso-font-charset:0; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:647 0 0 0 159 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} a:link, span.MsoHyperlink 	{color:blue; 	text-decoration:underline; 	text-underline:single;} a:visited, span.MsoHyperlinkFollowed 	{color:purple; 	text-decoration:underline; 	text-underline:single;} @page Section1 	{size:595.3pt 841.9pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt;My main focus is&lt;br /&gt;&lt;a href="http://bloggerandglue.blogspot.com/2009/01/self-indulgent-games-of-2009-post.html"&gt;this post here&lt;/a&gt; that I did at the beginning of the year - my Most Wanted games of 2009. Let's see how my choices all held up here at the end, and which games I missed that I found myself more drawn to (and yes, I realise it'll still be 2009 for the next few weeks, but I somehow doubt there'll be any games released in the next couple of weeks that'll sway me!):&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;My Most Wanted 2009...&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Batman: Arkham Asylum - &lt;/span&gt;&lt;/em&gt;ahh, this one I got right at least. There was the possibility it could be a linear and dull action/adventure, but instead was a highly polished labour of love. It got Batman spot on, and for that it instantly becomes my game of the year. Even the little things impressed me, like saving in the middle of a hard boss fight - how many games do that? Loved it.&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Wolfenstein - &lt;/span&gt;&lt;/em&gt;conversely, probably my biggest disappointment of the year. Not terrible, but a decidedly average and poorly designed FPS that shamed the name Wolfenstein. There wasn't even a fucking chaingun - how can you have a Wolf game without a chaingun?! The final boss sucked ass too, and don't get me started on the needs-an-Xbox-pad multiplayer.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Wallace &amp;amp; Gromit's Grand Adventures &lt;/span&gt;&lt;/em&gt;- sadly overshadowed by &lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Tales of Monkey Island, &lt;/span&gt;&lt;/em&gt;both in terms of public perception and in Telltale's mind. The Xbox releases disappeared, the final episode was a rushed buggy mess with a terrible finale, and the whole thing just wasn't as funny as the source material. It looked and felt perfect at least, and episode 3 (Muzzled!) was almost great, but I doubt it'll be back for a second season.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Fatal Frame IV/Project Zero IV &lt;/span&gt;&lt;/em&gt;- a shame this, the only game on my list not to make it out at all. It could've been the scariest game this year despite being on Wii, instead it seems to have been forgotten. &lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Silent Hill: Shattered Memories&lt;/span&gt;&lt;/em&gt; should've taken its place... although I can't play that yet where I am now!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Ghostbusters&lt;/span&gt;&lt;/em&gt; - I was correct, nothing stopped me from enjoying this game, not even the European release becoming exclusive to Sony until last month. A quick PC import that turned out was ridiculously lacking multiplayer, not to mention the repetitiveness of the combat, did nothing to dampen my enthusiasm. I enjoyed it, but doubt I'll play it again for a while. Got a two-page review out of it for Zone though, so it wasn't all bad!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Brütal Legend&lt;/span&gt;&lt;/em&gt; - I thought it was impossible for me not to like a Tim Schafer game, but here it is. Word of mouth, for the first time in Schafer's gaming catalogue, turned against him, as the demo and all EA's marketing forgot to mention one thing - that the majority of &lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Brütal Legend&lt;/span&gt;&lt;/em&gt; was a strategy game. It looked like a hack-n-slasher with some cool vehicles, and sounded like a &lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Guitar Hero&lt;/span&gt;&lt;/em&gt; imitator. Understandably, people were not impressed. When you have to do &lt;a href="http://www.doublefine.com/news/comments/battle_time/"&gt;a huge blog post to explain exactly how to play your game&lt;/a&gt;, you haven't done your job as a game designer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;st1:state st="on"&gt;&lt;st1:place st="on"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Indiana&lt;/span&gt;&lt;/em&gt;&lt;/st1:place&gt;&lt;/st1:state&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt; Jones and the Staff of Kings&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; - you know how I said how getting Batman spot-on in game form instantly made&lt;em&gt;&lt;span style="font-family: Georgia;"&gt; Arkham Asylum&lt;/span&gt;&lt;/em&gt; my game of the year? Well, if &lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Staff of Kings&lt;/span&gt;&lt;/em&gt; had done that with Indiana Jones it would've beaten it. It didn't. I knew, honestly, as soon as LucasArts made it Wii-only that it would be crap. It was being made by A2M for starters, the studio reknowned for only making shit licensed games. They even forgot Indy's satchel. If they couldn't even be bothered to look at a picture of Indiana Jones before they shipped their game, then they obviously couldn't give a shit.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;FEAR2: Project Origin&lt;/span&gt;&lt;/em&gt; - may not have been as good as the (PC ONLY) original, but I still enjoyed it. It just wasn't as scary, and too easy, at least until the (PC ONLY) patch came out. The Mech bits were a bit wasted too. The Reborn mission pack, despite being a bit short for the price, was excellent, and returned the superb Paxton Fettel to the series. I'm eager to play the next one already.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;... And the ones I missed&lt;/span&gt;&lt;/strong&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Dragon Age: Origins - &lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;A very close contender for game of the year, I just simply didn't expect it to come out in 2009 and be so great. It's not &lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Baldur's Gate III&lt;/span&gt;&lt;/em&gt; and that dodgy Day One DLC and confusing multiple Special Editions have tarnished it a bit, but it's still a damn fine game. It was so good I even considered writing a post on it until I forgot. D'oh.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Left 4 Dead 2&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; - no one expected this and the fan hate (from me included) is still palpable. It was a great game finally, but Valve have obviously abandoned the original now without giving it anywhere near the updates it deserved.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Tales of Monkey Island/Secret of &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Monkey&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Island&lt;/st1:placetype&gt;&lt;/st1:place&gt; Special Edition -&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; I knew about these before they were announced, but like many others I'd written them off as fan-wishing rumours. &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Monkey&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Island&lt;/st1:placetype&gt;&lt;/st1:place&gt; 5 being licenced to ex-LucasArts guys Telltale? LucasArts themselves, who had just fucked Indiana Jones again and fired all their staff, making a special edition of the original game? Not likely! Then both turned out to be true, and I almost spontaneously exploded. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Call of &lt;st1:place st="on"&gt;Juarez&lt;/st1:place&gt;: Bound In Blood&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; - hadn't played the original so wasn't particularly looking forward to this, then Dave recommended it, I loved it and the sequel immediately went on my wish list. Was far more of a straight FPS game, but still very enjoyable. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Cryostasis&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; - more of a first-person horror adventure game than a shooter, it ties up plenty of scares, a cool Quantum Leap narrative device and a brilliant warmth-as-health mechanic. A great game from an unknown developer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Chronicles of Riddick: Assault on Dark Athena&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; - again, I hadn't played the original, so hadn't considered this before. Luckily I loved Starbreeze's previous game (the sadly console-only &lt;em&gt;&lt;span style="font-family: Georgia;"&gt;The Darkness&lt;/span&gt;&lt;/em&gt;) and so was eager to get this, and I wasn't disappointed. I even picked up and enjoyed the movie! That surprised me more.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt;I'll be back for a Most Wanted 2010 post at some point soon, but I'm quite happy with the way 2009 went. Fortunately a hell of a lot of games were delayed to early next year, so I have a lot to talk about... if no money to buy them all!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family: Georgia;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;- Chris Capel&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt; &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1983247073894491392?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1983247073894491392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/12/games-of-2009-lookback.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1983247073894491392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1983247073894491392'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/12/games-of-2009-lookback.html' title='Games of 2009 - The Lookback'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-6536520733936338605</id><published>2009-12-08T10:57:00.004Z</published><updated>2009-12-17T10:05:02.560Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><title type='text'>Noumiso!</title><content type='html'>&lt;a href="http://search.japantimes.co.jp/cgi-bin/nn20091202a6.html"&gt;Left 4 Dead may have become strangely prophetic&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Get those safe rooms and random piles of miscellaneous ammo ready.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-6536520733936338605?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/6536520733936338605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/12/noumiso.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6536520733936338605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6536520733936338605'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/12/noumiso.html' title='Noumiso!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2196121841039628983</id><published>2009-11-12T05:43:00.003Z</published><updated>2009-11-12T05:47:45.601Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='bitterness'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Modern Warfare 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Activision'/><title type='text'>An Open Letter To The Internet</title><content type='html'>Dear World,&lt;br /&gt;&lt;br /&gt;I have not bought, nor am planning to buy, &lt;em&gt;Call of Duty: Modern Warfare 2, Modern Warfare 2, Modern Warfare Reflex, Activision's Call of Duty: Modern Warfare 2, That New Infinity Ward Call of Duty Game, Modern Warfare 2: Modern Harder&lt;/em&gt;, or whatever the fuck it's called now.&lt;br /&gt;&lt;br /&gt;Stop asking about it and stop telling me about it.&lt;br /&gt;&lt;br /&gt;That is all.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Chris Capel&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;P.S. It's not just because I'm in China and can't actually buy it either.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2196121841039628983?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2196121841039628983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/11/open-letter-to-internet.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2196121841039628983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2196121841039628983'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/11/open-letter-to-internet.html' title='An Open Letter To The Internet'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8247245013808789400</id><published>2009-11-06T09:12:00.003Z</published><updated>2009-11-06T09:32:00.874Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='China'/><title type='text'>China Chris</title><content type='html'>Yes, I'm now in China, and bloody freezing it is too. The big shocker was both what I could and what I couldn't get. Could included Dairy Milk, Everlasting Gobstoppers (unavailable in the UK for many years but now officially available in every other sodding country I've ever been to), Steam (fortunately), plenty of English books and DVDs and the ability to order any one I fancied from Amazon UK or US.&lt;br /&gt;&lt;br /&gt;Saying that, China only lets in a few English language films and games in each yeah. That being the case, why oh fucking why did two of those have to be the atrocious adventure game &lt;em&gt;FBI Confidential&lt;/em&gt; and the &lt;em&gt;Max Payne&lt;/em&gt; movie?!?&lt;br /&gt;&lt;br /&gt;Still, I'm more worried about that second lot - the can'ts. I couldn't access this blog for example, and it took some tricky playing around to get that access back (and is very temperamental I've got to say, if you're reading this it's nothing short of a miracle).&lt;br /&gt;&lt;br /&gt;I also can't buy games. DVDs and books? No problem, but games off Amazon? No way! Steam as usual won't let you buy anything abroad, so getting &lt;em&gt;Left 4 Dead 2&lt;/em&gt;'s going to require some creativity. Fortunately Direct2Drive is proving to be a saviour as I can buy and play things without hassle from there. I'll have a &lt;em&gt;Dragon Age&lt;/em&gt; post up in due time.&lt;br /&gt;&lt;br /&gt;Until then I'll sign off, but expect more fun from the Land of the Dragon... y'know, if they bloody let me see this blog.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8247245013808789400?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8247245013808789400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/11/china-chris.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8247245013808789400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8247245013808789400'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/11/china-chris.html' title='China Chris'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2631652519002690356</id><published>2009-10-22T21:55:00.004+01:00</published><updated>2009-10-22T22:17:37.769+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='Borderlands'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='bullshit excuses'/><category scheme='http://www.blogger.com/atom/ns#' term='2K Games'/><title type='text'>Boredomlands and Dragging-on Age</title><content type='html'>(Okay, slightly unfair title as I haven't played either yet, but I thought it was too good to pass up)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5387828/snag-an-early-pc-copy-of-borderlands-good-luck-playing-it"&gt;Here's what this post is&lt;em&gt; really&lt;/em&gt; about though&lt;/a&gt;. A few weeks ago Gearbox/2K announced that the PC version of &lt;em&gt;Borderlands&lt;/em&gt; was going to be put back a week for "optimisation purposes".&lt;br /&gt;&lt;br /&gt;This was a lie. Not only are stores getting the PC version at the same time as the console version, but it's clearly complete. People who managed to get hold of a legal copy in the confusion simply can't play it, as Securom forces them not to until the game's official &lt;strong&gt;PC&lt;/strong&gt; release date - which was obviously put back for no good reason whatsoever. Why not go the whole hog and just shut people out from playing your game forever? They can't return their copy, so you'll get the money no matter what. Plus the criticism will be slightly less.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.eurogamer.net/articles/dragon-age-origins-hands-on_6"&gt;In a similar vein&lt;/a&gt;, i.e. delaying PC versions of games and then lying about why, &lt;em&gt;Eurogamer&lt;/em&gt; previewed &lt;em&gt;Dragon Age: Origins&lt;/em&gt; this week. Note paragraph 4 on the first page:&lt;br /&gt;&lt;br /&gt;"...&lt;em&gt;publisher EA started distributing a complete PC review version to press months before its release&lt;/em&gt;."&lt;br /&gt;&lt;br /&gt;Um... excuse me? The game was finished for its original release date, then? The one you put back claiming Bioware needed more time to finish and polish the game? Bullshit. You (being EA) were terrified of the prospect of a PC game being released months before the console version. You were worried that console would feel left out and just ignore the game when it was finally released, or you were worried about that everyone would pirate it on PC and not buy it on consoles.&lt;br /&gt;&lt;br /&gt;To 2K, EA, Bioware and Gearbox: fuck both of you. If &lt;em&gt;Dragon Age&lt;/em&gt; had been released when it was supposed to have been I would've got the Special Edition and all the DLC. Now I'll stick with the standard version. And I'm not even going to bother with &lt;em&gt;Borderlands&lt;/em&gt; at all now. Thanks guys, you just saved me a lot of money.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2631652519002690356?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2631652519002690356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/10/boredomlands-and-dragging-on-age.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2631652519002690356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2631652519002690356'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/10/boredomlands-and-dragging-on-age.html' title='Boredomlands and Dragging-on Age'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-714945981273493017</id><published>2009-10-19T00:20:00.004+01:00</published><updated>2009-10-22T22:17:58.222+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Brutal Legend'/><title type='text'>Brütal!</title><content type='html'>Yes, we're still here. I've been extremely busy since the last post (doing an English Teaching course, y'know), and the others, well, they're just... themselves.&lt;br /&gt;&lt;br /&gt;Anyway, let's talk about some games quickly. In fact one in particular, since I've just finished it: &lt;em&gt;Brütal Legend. &lt;/em&gt;After the fantastic &lt;em&gt;Psychonauts&lt;/em&gt; (as featured in our Bare Essentials gaming list on the right) the ever-misspelt Tim Schafer and never-misspelt Double Fine have been beavering away on this big homage to the epic heavy metal music of yore.&lt;br /&gt;&lt;br /&gt;Despite being advertised everywhere as a free-roaming/driving hack n' slash game, people are going to be quite shocked to discover that that's only the first hour or two. Pretty much all of the rest of the game is a genre that we PC players know exist but console gamers have never heard of, hence why everyone's wrongly referring to it as an RTS game. It's nothing of the sort: it's an &lt;strong&gt;Action Strategy game&lt;/strong&gt;. The biggest comparisons are to &lt;em&gt;Sacrifice &lt;/em&gt;and the Reaper third of &lt;em&gt;Giants: Citizen Kabuto.&lt;/em&gt; You're right in the middle of the action, but you're commanding troops on the fly too.&lt;br /&gt;&lt;br /&gt;And sadly, this is where two things come in: 1. All types of Strategy game are much more at home on the PC because it's far easier to issue orders with the mouse and keyboard, a problem which makes ordering and controlling units very frustrating in &lt;em&gt;Brütal Legend, &lt;/em&gt;and 2. Double Fine have no experience of this genre, and it shows.&lt;br /&gt;&lt;br /&gt;They break one of the big Golden Rules of Good Gaming: if you get something new, useful, and vitally important, you &lt;em&gt;need&lt;/em&gt; to be shown how to use it, and then be forced to do so to make sure you get the hang of it. &lt;em&gt;Brütal Legend&lt;/em&gt; does not do this, and it doesn't do it often. If I hadn't been told by Kotaku that Rally Flags existed I never would've used them, and I never would've finished the game.&lt;br /&gt;&lt;br /&gt;The style, humour, and story (despite an anticlimactic rushed ending) suck you in, but unless you're an Action Strategy Heavy Metal fan, you'll get frustrated fast. &lt;em&gt;Brütal Legend&lt;/em&gt;'s easy to fall in love with, but hard to love. At least for me.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-714945981273493017?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/714945981273493017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/10/brutal.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/714945981273493017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/714945981273493017'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/10/brutal.html' title='Brütal!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2489279916906624128</id><published>2009-09-28T18:12:00.004+01:00</published><updated>2009-09-28T18:34:53.818+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='Brutal Legend'/><category scheme='http://www.blogger.com/atom/ns#' term='Borderlands'/><category scheme='http://www.blogger.com/atom/ns#' term='French stereotypes'/><category scheme='http://www.blogger.com/atom/ns#' term='Alpha Protocol'/><category scheme='http://www.blogger.com/atom/ns#' term='slipping'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Ubisoft'/><title type='text'>Feudian Slip</title><content type='html'>I've mentioned before my plans to stay in China with my girlfriend for a while. I'll be going end of October, but my original plan was end of September - pretty much now. I remember when the date slipped due to various reasons, looking at the gaming release schedule and thinking "at least there's some damn fine consolation prizes".&lt;br /&gt;&lt;br /&gt;What a great month. &lt;em&gt;Bioshock 2, Dragon Age Origins, Borderlands, Alpha Protocol, Brutal Legend...&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Of course, we know what happened next. &lt;em&gt;Bioshock 2&lt;/em&gt;? Next year. &lt;em&gt;Dragon Age Origins&lt;/em&gt;? November. &lt;em&gt;Borderlands&lt;/em&gt;? Last day of October now, after I'd moved forward my travel plans since nothing was coming out October 30th previously. &lt;em&gt;Alpha Protocol&lt;/em&gt;? Next year now very probably (although Sega are still baffingly tight-lipped). &lt;em&gt;Brutal Legend&lt;/em&gt;? Despite my fervent predictions/hopes/demands, EA aren't releasing it on PC (yet). As my 360 ain't coming with me, I have to turn down a Tim Schafer game. I feel dirty.&lt;br /&gt;&lt;br /&gt;Oh, I'll be playing most of them no doubt (unless they require some hideous online activation that won't work in China...), but this constant slipping does really bug me. Especially when it's unique to the PC.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Borderlands&lt;/em&gt; has slipped a week, only on PC. What the fuck guys? Surely you knew about all these technical things? And didn't you make the damn game on a PC? It works fine! And if it doesn't, how does just an extra week help?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Assassin's Creed II&lt;/em&gt; was never coming October, but it &lt;em&gt;was &lt;/em&gt;coming November - now the PC version isn't. It seems like someone at Ubisoft made a mistake when they said it was coming out on PC at the same time as the console versions and they've only just realised. "&lt;em&gt;Sacre ble&lt;/em&gt;u (they're French, remember)&lt;em&gt;! Assassaaan's Creed Deux was announced as coming le same date for PC! PC games do not come out at le same time as le consolé, it just isn't Tour De France!&lt;/em&gt;"&lt;br /&gt;&lt;br /&gt;This just in: &lt;em&gt;Mass Effect 2&lt;/em&gt; delayed on PC. "We were just kidding," explains Bioware. "We never thought anyone would take that announcement seriously. I mean, whoever heard of a PC game releasing at the same time as the console version?"&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2489279916906624128?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2489279916906624128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/feudian-slip.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2489279916906624128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2489279916906624128'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/feudian-slip.html' title='Feudian Slip'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-7224244043559233119</id><published>2009-09-11T15:57:00.002+01:00</published><updated>2009-09-11T16:01:17.140+01:00</updated><title type='text'>Back to the Front</title><content type='html'>"You will die, when I say, you will die... BACK TO THE FRONT!"&lt;br /&gt;&lt;br /&gt;That's what Metallica once said and, at the moment, I feel like dying. It might certainly be less painful than the sciatica/back trouble I'm currently suffering from. At the moment, it is calm, but who knows when it might rage again. Right on deadline week too, sadly.&lt;br /&gt;&lt;br /&gt;Also, I've been severely vexed by the atrocious state of our national health service, which has literally refused to provide me with an appointment to see a doctor because I, not having lived in my new flat for more than two weeks, don't happen to have a bill addressed to me. Funny that. Now I have to get the billpayer/landlord to write me a note before I can be registered.... which then takes 7 sodding working days to "process" and then AND ONLY THEN can I actually begin to even make an appointment! By the time I see a doctor, I won't be in any pain, so they'll probably refuse me a note....&lt;br /&gt;&lt;br /&gt;What a fucking system.&lt;br /&gt;&lt;br /&gt;DB&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-7224244043559233119?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/7224244043559233119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/back-to-front.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7224244043559233119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7224244043559233119'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/back-to-front.html' title='Back to the Front'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-7869778267136308279</id><published>2009-09-10T08:01:00.007+01:00</published><updated>2009-09-10T11:25:12.267+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Douglas Adams'/><category scheme='http://www.blogger.com/atom/ns#' term='Eoin Colfer'/><category scheme='http://www.blogger.com/atom/ns#' term='stickers'/><category scheme='http://www.blogger.com/atom/ns#' term='SciFiNow'/><category scheme='http://www.blogger.com/atom/ns#' term='Hitchhiker&apos;s Guide To The Galaxy'/><title type='text'>I never could get the hang of Thursdays</title><content type='html'>&lt;div align="left"&gt;If there's one thing I love as much as gaming, it's the works of Douglas Adams. While &lt;em&gt;Last Chance To See&lt;/em&gt; is probably my favourite (now being "updated" as a Sunday documentary with Stephen Fry which, sadly, isn't as funny because the team aren't quite as incompetent), no book series has had a big an influence on my writing as his most famous work, &lt;em&gt;The Hitchhiker's Guide To The Galaxy. &lt;/em&gt;The five books, the two radio series, the TV series, and to a much lesser extent the incredibly hard computer game. &lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;As I said, it's a huge influence on my writing - and so therefore my entire life. Hell, the damn book was even first published the day after my birthday! &lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Which means that nothing in the world pisses me off quite so much as people fucking with it.&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;The first screwing with is this latest re-release of the books. First off, why is it still so impossible to find a collection of the five books together? Especially in paperback? It's very easy to find a paperback collection of the first &lt;em&gt;four&lt;/em&gt; books, but why would anyone buy that? It's missing the fifth! &lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;The latest re-re-re-re-re-re-release is, once again, all five books separately. Even more stupidly, they don't go with the new book cover which I'll talk about shortly. This is obviously a money issue, but it's still ridiculous. &lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div align="left"&gt;But some bright spark had the idea of giving away stickers with SciFiNow magazine to customise the books with official new "wacky" artwork that once again misses the point of the books spectacularly. &lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div align="left"&gt;If you had some stickers themed on &lt;em&gt;Hitchhiker's Guide&lt;/em&gt; what would they be? A big '42'? The words 'Don't Panic'? Dolphins? A totally black spaceship? A man with two heads? A man in a dressing gown? A Babel Fish? A snotty green lump-like Vogon? A slogan advertising 'Milliways', 'Stavro-Mueller Beta', or 'The Domain of the King Bar &amp;amp; Grill'? A bored-looking robot? &lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div align="left"&gt;Here's what I got:&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5379731583259279394" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 240px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SqilXzcegCI/AAAAAAAAAPQ/OO_EJt6aOsY/s320/DSCF0901.JPG" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;em&gt;Yes, I couldn't be bothered to scan it in and just took this with my camera.&lt;/em&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;You'll notice that &lt;em&gt;none&lt;/em&gt; of those things I mentioned turned up. Instead we have:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Some generic-looking planets with one attempting to be wacky.&lt;/li&gt;&lt;li&gt;A very generic-looking flying saucer spaceship.&lt;/li&gt;&lt;li&gt;A green drink that I assume is meant to be a Pan Galactic Gargle Blaster but looks so generic it could be anything.&lt;/li&gt;&lt;li&gt;A cartoon cow that looks in no way alien.&lt;/li&gt;&lt;li&gt;A sandwich, which is one I could agree with - pity it's so small.&lt;/li&gt;&lt;li&gt;A number 37 raffle ticket, which I also agree with.&lt;/li&gt;&lt;li&gt;A pair of generic-looking sunglasses which I presume are meant to be Zaphod's Peril-sensitive pair but which frankly don't appear cool or imaginative in any way.&lt;/li&gt;&lt;li&gt;A fish bowl with a fish in it. If it had "So Long..." written on it I could accept it. If the fish was a small, yellow, leech-like and very odd Babel Fish instead of a generic goldfish I could accept it. It doesn't and I don't.&lt;/li&gt;&lt;li&gt;An electric guitar. This one puzzles me the most. The rest I can identify at least, as poorly designed as they are, but I can't think of a single guitar in the whole saga. Can some correct me? Maybe they were thinking of &lt;em&gt;Red Dwarf&lt;/em&gt;...&lt;/li&gt;&lt;li&gt;This one is the real kicker: an &lt;strong&gt;analogue&lt;/strong&gt; watch. This is the one that proves that whoever designed these stickers didn't give a shit about &lt;em&gt;Hitchhiker's Guide.&lt;/em&gt; Anyone who's read the first book, listened to the first radio series, or watched the TV series will know that the whole joke here is about &lt;strong&gt;digital&lt;/strong&gt; watches. Whoever pulled these stickers off Clip Art didn't know their Gargle Blasters from their gold brick to the head.&lt;/li&gt;&lt;/ol&gt;&lt;p align="left"&gt;Oh, and there's the small matter of a &lt;em&gt;new book&lt;/em&gt; coming out, not by Douglas Adams, which is being released on my birthday. Gee, thanks world.&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5379779396846544354" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SqjQ268A5eI/AAAAAAAAAPY/zdff1lMJpKc/s320/and+another+thin.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="right"&gt;&lt;em&gt;- Chris "Pissed at Eoin Colfer and SciFiNow" Capel&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-7869778267136308279?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/7869778267136308279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/i-never-could-get-hang-of-thursdays.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7869778267136308279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7869778267136308279'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/i-never-could-get-hang-of-thursdays.html' title='I never could get the hang of Thursdays'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/SqilXzcegCI/AAAAAAAAAPQ/OO_EJt6aOsY/s72-c/DSCF0901.JPG' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-7631421837960195998</id><published>2009-09-01T12:18:00.007+01:00</published><updated>2009-09-10T10:17:04.056+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='China'/><category scheme='http://www.blogger.com/atom/ns#' term='Alpha Protocol'/><category scheme='http://www.blogger.com/atom/ns#' term='slipping'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Complaining'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><title type='text'>Shh... Alpha Protocol release date, keep it under your hat!</title><content type='html'>Okay, now what the &lt;em&gt;fuck&lt;/em&gt; is up with the release dates this year? First pretty much every game was delayed to "give it the time needed", or in Activision's case in a surprise moment of honesty, "not come out within three months of &lt;em&gt;Call of Duty: Overpriced Warfare 2&lt;/em&gt;". While it's good that publishers are trying to thin out the number of games released in the always crowded Christmas period, they're all delayed to the same time next year - meaning the first few months of 2010 is going to be equally crowded!&lt;br /&gt;&lt;br /&gt;To be honest, it's not the slipping, it's the ones that &lt;em&gt;just&lt;/em&gt; slip out of my grasp that annoy me. I'll be going to China for a good long while on 23rd October, so that's the last possible day for me to buy a game from the shops. So when &lt;em&gt;Dragon Age &lt;/em&gt;slipped from that week to &lt;em&gt;just two weeks later&lt;/em&gt;, that made me annoyed. Oh, I'll still be able to download it (LEGALLY), but the install's about 20Gb &lt;em&gt;with &lt;/em&gt;discs! &lt;em&gt;Borderlands&lt;/em&gt;, if you slip too, I'll be ticked off.&lt;br /&gt;&lt;br /&gt;But I'm more worried about &lt;em&gt;Alpha Protocol&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Now I've got lots of hopes and worries about this game anyway. Right now the game is down for an 'October' release. That's just a few weeks away and &lt;em&gt;still&lt;/em&gt; we don't have a proper release date.&lt;br /&gt;&lt;br /&gt;Right now there must be serious arguments in Sega HQ about the game. They've been saying October all year, to slip it now will make them look incompetent and stupid. On the other hand, rushed release dates have spoiled all of Obsidian's other games and will get them some serious marking down if it happens to &lt;em&gt;Alpha Protocol&lt;/em&gt; too.&lt;br /&gt;&lt;br /&gt;However, there's one day in October that Gamestop is touting (Amazon UK's saying 4th Oct) and that's 27th October. In &lt;em&gt;no way&lt;/em&gt; can Sega release an RPG using a Bioware graphics engine and style on that day, for the obvious reason that &lt;em&gt;Dragon Age &lt;/em&gt;comes out a week later. No matter how different they are, Bioware are a known quantity for most people. PS3 owners burned by &lt;em&gt;Mass Effect&lt;/em&gt; will want to see what the fuss is about, 360 fans of KOTOR and ME will consider it a must-have, and PC owners know Bioware pretty well by now.&lt;br /&gt;&lt;br /&gt;So, yeah, don't release &lt;em&gt;Alpha Protocol&lt;/em&gt; a week before a Bioware game, Sega. Release it on or before 23rd October, they're the best dates.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-7631421837960195998?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/7631421837960195998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/shh-alpha-protocol-release-date-keep-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7631421837960195998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7631421837960195998'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/09/shh-alpha-protocol-release-date-keep-it.html' title='Shh... Alpha Protocol release date, keep it under your hat!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4366928813143134188</id><published>2009-08-16T16:31:00.007+01:00</published><updated>2009-08-20T12:14:49.415+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bobby Kotick'/><category scheme='http://www.blogger.com/atom/ns#' term='Satan'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='franchises'/><category scheme='http://www.blogger.com/atom/ns#' term='dumb executives'/><category scheme='http://www.blogger.com/atom/ns#' term='Activision'/><title type='text'>The Devil Vs The Tingler</title><content type='html'>You know, I was ready to come here and do a big post about Bobby "CEO of Activision, Blizzard, Sierra, and Hell" Kotick's &lt;a href="http://www.computerandvideogames.com/article.php?id=221671&amp;amp;site=cvg"&gt;latest affront to gaming&lt;/a&gt;, in which he claims that people are happy with existing franchises and you don't need new IP. But then I started worrying about my immortal soul.&lt;br /&gt;&lt;br /&gt;Now, this was going to be a big rant about how &lt;em&gt;Call of Duty&lt;/em&gt; isn't that old a franchise really. Furthermore if people don't inevitably get bored with a franchise some company will come along and do it better and more excitingly - which is exactly what &lt;em&gt;Call of Duty&lt;/em&gt; did to the formally popular &lt;em&gt;Medal of Honour&lt;/em&gt; franchise. Finally, if you don't create new games, where are these magic "old" franchises coming from?&lt;br /&gt;&lt;br /&gt;&lt;div&gt;But you know what? I'm not like that. I wouldn't even call Mr Kotick the stupidest most money-grabbing arrogant over-confident CEO prick who's ever put stupid word to mouth. Let's look at his exact words:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"A small segment of very vocal gamers say everything has to be new and different every year. Actually, people are happy with existing franchises, provided you innovate within them."&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;div&gt;You see, perfectly reasonable. It's totally true about innovating with franchises. Look at Super Mario for example, he's been going strong since the '80s and people still get excited about his latest games.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Unfortunately, Activision doesn't innovate. &lt;em&gt;Modern Warfare 2&lt;/em&gt;, as good as it may be, is not going to innovate. The most innovative thing about &lt;em&gt;World At War&lt;/em&gt; was the Nazi Zombies mode, and that only came with one map. And as for &lt;em&gt;Guitar Hero&lt;/em&gt;... don't make me laugh.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The most innovative game from Activision this year was, surprise surprise, an original game: &lt;em&gt;Prototype&lt;/em&gt;. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;More to the point, we're happy with innovation in existing franchises. I agree with that statement. I'm looking forward to &lt;em&gt;Thief 4, Fallout: New Vegas, Deus Ex 3, Doom 4, Mass Effect 2&lt;/em&gt;, and indeed &lt;em&gt;Call of Duty: Modern Warfare 2&lt;/em&gt;. The trouble is I'm more looking forward to &lt;em&gt;Borderlands, Dragon Age: Origins, Rage, Alpha Protocol, Scribblenauts&lt;/em&gt;, and &lt;em&gt;Batman: Arkham Asylum&lt;/em&gt; (technically a franchise, but the first in a proper Batman series anyway).&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Oh, fuck it, what am I on about? This guy's Satan and he's only saying this stuff to make excuses for pumping out the same shit every year and inflating the price for each instalment. &lt;em&gt;Call of Duty Modern Warfare 3&lt;/em&gt; in 2011 will cost £70, you mark my words. Go back to Hell, Kotick.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5372001760524722626" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/So0vI5zZYcI/AAAAAAAAAPI/2-JLTbUqztE/s320/untitled.bmp" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;em&gt;Bobby Kotick pictured in his usual office under the Earth's crust.&lt;/em&gt;&lt;/p&gt;&lt;p align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4366928813143134188?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4366928813143134188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/devil-vs-tingler.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4366928813143134188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4366928813143134188'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/devil-vs-tingler.html' title='The Devil Vs The Tingler'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/So0vI5zZYcI/AAAAAAAAAPI/2-JLTbUqztE/s72-c/untitled.bmp' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4320566612458545917</id><published>2009-08-13T00:09:00.005+01:00</published><updated>2009-08-13T00:25:11.179+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Welsh'/><category scheme='http://www.blogger.com/atom/ns#' term='dead languages'/><category scheme='http://www.blogger.com/atom/ns#' term='Wales'/><title type='text'>Wot is Welsh?</title><content type='html'>Wales. Yeah, apparently it is in fact a real place inhabited by like five or six people. I'm as surprised as you are. I always thought "Welsh" was just a funny accent, and a word you might use to describe the clearing of your throat, but apparently it's a real language that people actually speak. In the mythical land of Wales. All five or six of them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://news.bbc.co.uk/1/hi/wales/mid/8196008.stm"&gt;Anyway, apparently the five or six people in Wales who actually speak this strange language, "Welsh", would like a particular popular computer game to be translated into their native language.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, I find myself wondering...of these five or six mythical "Welsh" people, how many of them actually speak Welsh? And how many of those don't actually speak English?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Brax&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4320566612458545917?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4320566612458545917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/wot-is-welsh.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4320566612458545917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4320566612458545917'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/wot-is-welsh.html' title='Wot is Welsh?'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-6633956405206561702</id><published>2009-08-04T12:16:00.002+01:00</published><updated>2009-08-04T12:20:08.896+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror'/><category scheme='http://www.blogger.com/atom/ns#' term='Total Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Tingler'/><category scheme='http://www.blogger.com/atom/ns#' term='Vincent Price'/><title type='text'>Genesis of the Tingler</title><content type='html'>&lt;a href="http://www.totalfilm.com/features/the-20-most-dangerous-movies-of-all-time/page:3"&gt;Here is my online name's origin story&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I wish horror films were still made like this. It certainly deserves to be counted as one of the Top 20 Most Dangerous Films ever made. Out of that list, it's the only movie that's ever physically attacked the audience!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-6633956405206561702?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/6633956405206561702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/genesis-of-tingler.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6633956405206561702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6633956405206561702'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/genesis-of-tingler.html' title='Genesis of the Tingler'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-6265873000888576991</id><published>2009-08-02T11:56:00.005+01:00</published><updated>2009-08-02T12:16:39.593+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='women'/><category scheme='http://www.blogger.com/atom/ns#' term='Plants Vs Zombies'/><title type='text'>I fucking love Plants Vs Zombies</title><content type='html'>Anyone who's been on a game site in the last couple of months can't have failed to notice the ads for a crappy game called &lt;em&gt;Evony&lt;/em&gt;. Not that the game itself is worthwhile in any way (being a shit &lt;em&gt;Civilisation &lt;/em&gt;rip-off that charges you for play), but the ads themselves have actually drawn &lt;a href="http://gawker.com/5313579/everything-wrong-with-the-internet-in-one-gaming-banner-ad-campaign/gallery/?skyline=true&amp;amp;s=x#"&gt;more criticism than the game itself&lt;/a&gt;. The game doesn't even really feature women at all, let alone Nuts models to save.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5365321113128018706" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 302px; CURSOR: hand; HEIGHT: 251px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SnVzIC3mIxI/AAAAAAAAAO4/n__r_l3Npb8/s320/evony-ad-5-thumb.jpg" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Fortunately though, PopCap have noticed all this and responded in the best way possible with their latest ad campaign for &lt;em&gt;Plants Vs Zombies&lt;/em&gt;:&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5365321235851222466" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 86px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SnVzPMDFncI/AAAAAAAAAPA/CbY_ihAPOtw/s320/imgad.jpg" border="0" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="right"&gt;- &lt;em&gt;Chris C&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-6265873000888576991?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/6265873000888576991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/i-fucking-love-plants-vs-zombies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6265873000888576991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6265873000888576991'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/08/i-fucking-love-plants-vs-zombies.html' title='I fucking love Plants Vs Zombies'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YJegj3Knp-w/SnVzIC3mIxI/AAAAAAAAAO4/n__r_l3Npb8/s72-c/evony-ad-5-thumb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4697537710354788952</id><published>2009-07-27T16:10:00.005+01:00</published><updated>2009-07-27T16:19:51.007+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Skynet'/><category scheme='http://www.blogger.com/atom/ns#' term='intellectual property'/><title type='text'>I© Own™ ¥our $oul</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;W&lt;/span&gt;ithout wanting to sound like a stereotypical idealistic student-type with nothing better to do than whine about the many injustices of the world, I'm going to have a good old whine about one of them&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Patents and IP and all that shit.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While, as an aspiring writer, I find myself frothing at the mouth over any tale of plagiarism, there is a limit to that which I believe one can claim ownership of, at least in terms of ideas and intellectual property.&lt;br /&gt;&lt;br /&gt;Not too long ago, I read the &lt;a href="http://kotaku.com/5318881/microsoft-patents-drop+in-co+op-in-shooters"&gt;following piece on Kotaku&lt;/a&gt;, detailing a patent for drop in/drop out coop gameplay, and it made me think. What if, back in the day, id had decided to patent many of the FPS gameplay mechanics that Wolfenstein and Doom made so popular? What if someone had patented the idea of looking down and seeing your own legs while in a first person perspective? What if someone had patented the idea of weapons with alternate fire modes? If everyone owned every gameplay concept, gaming history would be a hell of a lot less interesting.&lt;br /&gt;&lt;br /&gt;I remember playing one of the Broken Sword games, and marvelling at its installation process and the fact that, rather than have me sitting there bored, it gave me a little mini-game to play while I waited. This was a fantastic idea. Not only was I mildly entertained and distracted during the lengthy installation, but I couldn't help but respect the developer's attention to detail and dedication to the spirit of entertainment. And that was the last time I saw such a mini-game. For years I wondered why nobody had caught onto the idea of installation/loading screen games, until someone told me (think it was Steve) that they couldn't. That somebody owned the idea. Somebody whose games I didn't generally play, and who clearly could not be arsed with the idea anyway.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YJegj3Knp-w/Sm3EGfDfYeI/AAAAAAAAAOw/nw8MVK9EWw0/s1600-h/patent.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 174px;" src="http://4.bp.blogspot.com/_YJegj3Knp-w/Sm3EGfDfYeI/AAAAAAAAAOw/nw8MVK9EWw0/s320/patent.JPG" alt="" id="BLOGGER_PHOTO_ID_5363158346962526690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm all for the protection of intellectual property...but surely there's a line to be drawn between protecting your interests against those who might simply steal from you and profit by it, and jealously warding off competition 308 to the point of shitting 311 on anyone who might prove to *be* competition by claiming ownership of concepts that are, when you think about it, borderline abstract. It's a wonder nobody has patented the first person perspective really, or the presence of characters with both left and right legs...or, hell, simply the concept of "a computer game".&lt;br /&gt;&lt;br /&gt;Can you imagine how many writers would be fucked if similar things happened in the literary world? Nobody could ever be "inspired" by the works of other writers, for fear of being mashed into the ground, legally speaking, by some publisher who had once patented the idea of "a person or group of people who live through a dramatic series of events, learn important life lessons, face overwhelming odds and eventually prevail". Hell, they'd be lucky to write a prologue without discovering that someone owned the concept.&lt;br /&gt;&lt;br /&gt;You know what? Here's mine:&lt;br /&gt;&lt;br /&gt;I'm gonna patent the idea of an omnipotent supernatural entity that created the universe and everything in it, occasionally interacts with mankind by means of miracles, magic, angelic visitations, burning bushes and ethereal voices, may or may not have a beard and lives in the clouds surrounded by annoying fuckers that play harps incessantly. Ergo, I own god.&lt;br /&gt;In fact, no, wait...fuck it, I'm gonna patent reality. Ergo, I AM god.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;In other news&lt;/span&gt;,&lt;br /&gt;&lt;a href="http://www.newscientist.com/article/dn17518-smart-machines-whats-the-worst-that-could-happen.html"&gt;experts have been discussing the possible repercussions of advanced AI&lt;/a&gt;, such as viruses that mimic human interaction with the digital world for the purposes of identity theft, or the "Skynet Scenario", as I'd like to call it;&lt;br /&gt;&lt;blockquote&gt;"a runaway chain reaction of machines capable of building ever-better machines."&lt;/blockquote&gt;Of course, they're a bit late. In my opinion, Skynet has already planned our downfall in the form of &lt;a href="http://www.newscientist.com/article/mg20227121.500-the-inside-story-of-the-conficker-worm.html"&gt;Conficker&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Brax&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4697537710354788952?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4697537710354788952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/i-own-our-oul.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4697537710354788952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4697537710354788952'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/i-own-our-oul.html' title='I© Own™ ¥our $oul'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/Sm3EGfDfYeI/AAAAAAAAAOw/nw8MVK9EWw0/s72-c/patent.JPG' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8982192121206894835</id><published>2009-07-20T19:30:00.001+01:00</published><updated>2009-07-23T13:29:53.074+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FEAR2'/><category scheme='http://www.blogger.com/atom/ns#' term='Snake Fist'/><title type='text'>Why F.E.A.R. 2 Was Crap</title><content type='html'>&lt;a href="http://www.viddler.com/explore/ClanBase/videos/9/"&gt;This wasn't in it.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris C&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8982192121206894835?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8982192121206894835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/why-fear-2-was-crap.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8982192121206894835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8982192121206894835'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/why-fear-2-was-crap.html' title='Why F.E.A.R. 2 Was Crap'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-7643026248109528632</id><published>2009-07-20T12:32:00.004+01:00</published><updated>2009-07-23T13:29:01.636+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Rage'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='id Software'/><title type='text'>Rage Gives Me Rage</title><content type='html'>&lt;a href="http://psinsider.e-mpire.com/index.php?categoryid=17&amp;amp;m_articles_articleid=1268"&gt;Way to alienate your entire fanbase, John Carmack&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Game is being developed with controller first in mind (X360 pad on PC version demo'ed) because Carmack says, "...the largest chunk of our market's going to be on the consoles."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Gee, thanks id Software!&lt;br /&gt;&lt;br /&gt;Furthermore, reading all the information on that website, one thought came to mind (apart from things to do with every single copy of &lt;em&gt;Wolfenstein&lt;/em&gt; and Carmack's arse):&lt;br /&gt;&lt;br /&gt;"Isn't that &lt;em&gt;Fallout&lt;/em&gt;?"&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;-&lt;em&gt; Chris C&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-7643026248109528632?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/7643026248109528632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/rage-gives-me-rage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7643026248109528632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7643026248109528632'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/rage-gives-me-rage.html' title='Rage Gives Me Rage'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4079051881004906898</id><published>2009-07-19T01:40:00.003+01:00</published><updated>2009-07-19T01:48:32.800+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='System Shock 2'/><title type='text'>I'msorrywhut?</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;S&lt;/span&gt;o here I am, having vanished yet again (due in no small part to University cock-ups and my subsequent need to hide in a small hole and play games until 5am). I survived not only another week being molested by Dave and Steve at PCZ, but also the worryingly obsessive 105 hours spent in Fallout 3 (more on that story later).&lt;br /&gt;&lt;br /&gt;In the meantime, I just thought I'd have a good short bitch about something.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5317327/bioshock-designers-new-project-more-ambitious-than-bioshock"&gt;Bioshock team's next project more "ambitious" - Kotaku&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Uhuh. "More ambitious" than anything they've ever done? "Substantially more ambitious than Bioshock"?&lt;br /&gt;&lt;br /&gt;What, you mean like...System Shock 2?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Brax&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4079051881004906898?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4079051881004906898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/imsorrywhut.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4079051881004906898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4079051881004906898'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/imsorrywhut.html' title='I&apos;msorrywhut?'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-5938030274969945617</id><published>2009-07-17T11:24:00.005+01:00</published><updated>2009-07-17T11:44:01.095+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='replaying'/><category scheme='http://www.blogger.com/atom/ns#' term='remakes'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood'/><category scheme='http://www.blogger.com/atom/ns#' term='monkey island'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Juarez'/><title type='text'>We don't care about the young folks</title><content type='html'>Now this caught me by surprise. I'd been looking forward to &lt;em&gt;Call of Juarez: Bound In Blood&lt;/em&gt; for a while and I've nearly finished it. In fact I'm fairly certain I'm on the last level,&lt;br /&gt;&lt;a href="http://bloggerandglue.blogspot.com/2009/06/call-of-wrrarrrezzz.html"&gt;ominously set in the same fort I bitched about recently&lt;/a&gt;. I was also really enjoying &lt;em&gt;Fallout 3&lt;/em&gt;, which is still very new. &lt;em&gt;Plants Vs Zombies&lt;/em&gt; also took up a bit of my free time too.&lt;br /&gt;&lt;br /&gt;And then, out of nowhere, I got hit with a retro vibe. Instead of finishing &lt;em&gt;Call of Juarez, &lt;/em&gt;I've returned to &lt;em&gt;Return To Castle Wolfenstein.&lt;/em&gt; Instead of killing Super Mutants with my dog friend in &lt;em&gt;Fallout 3&lt;/em&gt;, I've got back into the Clone Wars in &lt;em&gt;Republic Commando. &lt;/em&gt;Instead of killing Michael Jackson as a zombie (ahem) I've insulted pirates and enslaved monkeys in &lt;em&gt;Secret of Monkey Island.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Of course I'm blaming LucasArts for most of this. Releasing a load of their old classic games of Steam along with a really cheap Special Edition of one of the greatest and funniest games ever made? Sold. &lt;em&gt;Wolfenstein&lt;/em&gt;'s Activision's fault though, delaying the game for two weeks and reminding me how much I preferred RTCW to &lt;em&gt;Medal of Honour&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Now with &lt;em&gt;Call of Duty Modern Warfare &lt;/em&gt;2 up to &lt;strong&gt;&lt;a href="http://www.eurogamer.net/articles/weak-pound-forcing-game-prices-up"&gt;fifty-fucking-five pounds&lt;/a&gt;&lt;/strong&gt; I'm actually looking forward to Raven's attempt.&lt;br /&gt;&lt;br /&gt;Although I'm sure I'll get halfway through it and start playing &lt;em&gt;Blood &lt;/em&gt;instead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-5938030274969945617?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/5938030274969945617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/we-dont-care-about-young-folks.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5938030274969945617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5938030274969945617'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/we-dont-care-about-young-folks.html' title='We don&apos;t care about the young folks'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1543851614130037104</id><published>2009-07-13T12:43:00.002+01:00</published><updated>2009-07-13T12:56:21.981+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tingler'/><title type='text'>Coincidence?</title><content type='html'>&lt;a href="http://translate.google.co.uk/translate?hl=en&amp;amp;sl=de&amp;amp;u=http://de.wikipedia.org/wiki/Philipp_Tingler&amp;amp;ei=nR5bSuixCeaMjAeqkOAa&amp;amp;sa=X&amp;amp;oi=translate&amp;amp;resnum=1&amp;amp;ct=result&amp;amp;prev=/search%3Fq%3DPhilipp%2BTingler%26hl%3Den%26sa%3DG"&gt;Turns out I'm actually a German writer, journalist, actor and model&lt;/a&gt;. Won a few awards too. Who knew?&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Wait a minute, that's the life I want! DAMN YOU PHILIPP TINGLER!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 116px; CURSOR: hand; HEIGHT: 116px; TEXT-ALIGN: center" alt="" src="http://debatte.welt.de/files/userpics/picture-232_big.gif" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;em&gt;Smug git.&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris 'Not P. Tingler' Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1543851614130037104?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1543851614130037104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/coincidence.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1543851614130037104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1543851614130037104'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/coincidence.html' title='Coincidence?'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2872900423463936948</id><published>2009-07-09T19:42:00.002+01:00</published><updated>2009-07-09T19:48:47.575+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='The Witcher'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><title type='text'>Dragon Age, by... who, again?</title><content type='html'>&lt;a href="http://www.gametrailers.com/video/ceo-interview-dragon-age/52538#comment_head_text"&gt;Here's an interview with Bioware's Ray Muzyka about &lt;em&gt;Dragon Age: Origins&lt;/em&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Here's what I was thinking while watching it:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The Witcher, The Witcher, The Witcher, &lt;/em&gt;yeah right, you said that about &lt;em&gt;Mass Effect&lt;/em&gt;, &lt;em&gt;The Witcher, The Witcher, &lt;/em&gt;we getting a story or something? It looks like a MMO! A book, like &lt;em&gt;The Witcher, &lt;/em&gt;backstabbing Bioware saying its just as good on consoles when you just said PCs were the only platform getting the quest editor, &lt;em&gt;The Witcher, &lt;/em&gt;is that a console screen in the background? &lt;em&gt;The Witcher&lt;/em&gt;... ooh, October 23rd? Cool!&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2872900423463936948?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2872900423463936948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/dragon-age-by-who-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2872900423463936948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2872900423463936948'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/07/dragon-age-by-who-again.html' title='Dragon Age, by... who, again?'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-6435988552237714819</id><published>2009-06-25T16:19:00.006+01:00</published><updated>2009-06-27T00:47:39.040+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2K Boston'/><category scheme='http://www.blogger.com/atom/ns#' term='Irrational Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='Mythic'/><category scheme='http://www.blogger.com/atom/ns#' term='Bethesda'/><category scheme='http://www.blogger.com/atom/ns#' term='id Software'/><title type='text'>Merge For The Kill!</title><content type='html'>&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_YJegj3Knp-w/SkOV9Oyaw4I/AAAAAAAAAOo/EzeZpZBDnTE/s1600-h/devastator.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351285661420405634" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 295px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SkOV9Oyaw4I/AAAAAAAAAOo/EzeZpZBDnTE/s320/devastator.jpg" border="0" /&gt;&lt;/a&gt; &lt;em&gt;Developers, merge and form Devastator!&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Sorry for the crappy Transformers reference, I'm just trying to put a lighter spin on June Merge Week as it's beginning to be known.&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;a href="http://www.eurogamer.net/articles/bethesda-acquires-id-software_7"&gt;First Bethesda purchases id Software&lt;/a&gt; yesterday, today &lt;a href="http://www.eurogamer.net/articles/ea-merges-mythic-and-bioware"&gt;EA staples together Mythic and Bioware&lt;/a&gt;. Tomorrow Valve is becoming 2K Steam.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;So what does this mean for us? That some great developers aren't as independant or free from publisher messing around as we'd hoped? I think that should be obvious now. Ensemble Studios never made a bad game that wasn't successful, and Microsoft destroyed them. Irrational Games sold their souls to 2K to make &lt;em&gt;Bioshock&lt;/em&gt; a success, the game paid for it, and they're not even allowed to touch the sequel. Westwood and Bullfrog got devoured whole by EA, and all they'd done was make great genre-defining games. Lionhead have lost Peter Molyneux and must surely be on their way out. Rare is now making casual games and 360 avatar clothing.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;I'm more interested in what will happen with the games. I doubt Bioware will change much, but poor Mythic feel like they've just been trodden on. I'd hoped EA were past this stage. Bioware have already made their mistakes.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;It's the id Software buyout that has me raising my eyebrows. They've been with Activision for years, and it's obvious they don't like what that publisher's become now. Even &lt;em&gt;Rage &lt;/em&gt;is still down for being EA published instead. I'll give &lt;a href="http://kotaku.com/5302139/id-why-we-sold-to-zenimax"&gt;John Carmack some due&lt;/a&gt; for being honest, but mostly to this quote:&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;"We're not going to change the kinds of games we make…. It allows us to accelerate the growth of our internal studios, so we can focus on making all of our internal games as opposed to working with external partners &lt;em&gt;where there has been a step down in quality&lt;/em&gt;..."&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Heh. Not liking the look of &lt;em&gt;Wolfenstein&lt;/em&gt; either, John? Still, about damn time. &lt;em&gt;Doom 3&lt;/em&gt; came out &lt;em&gt;five years ago&lt;/em&gt;, and all we've had since then are ports. &lt;em&gt;Rage &lt;/em&gt;isn't due out until next year, and it's looking... unexciting so far. Maybe if id stop worrying about making a new engine from scratch &lt;em&gt;for every game&lt;/em&gt; and hoping to rely on licensing to keep them going (which backfired with the D3 engine), and instead work on making games, maybe they wouldn't be selling out. And hopefully now they'll stop getting Raven to make their games...&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Oh, and 2K Boston's days are numbered. You know I'm right.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-6435988552237714819?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/6435988552237714819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/merge-for-kill.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6435988552237714819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6435988552237714819'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/merge-for-kill.html' title='Merge For The Kill!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/SkOV9Oyaw4I/AAAAAAAAAOo/EzeZpZBDnTE/s72-c/devastator.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-7121945448127868852</id><published>2009-06-24T16:04:00.005+01:00</published><updated>2009-06-24T20:46:32.186+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stranglehold'/><category scheme='http://www.blogger.com/atom/ns#' term='Rockstar'/><category scheme='http://www.blogger.com/atom/ns#' term='Max Payne'/><category scheme='http://www.blogger.com/atom/ns#' term='Mark Wahlberg'/><title type='text'>Oh the Payne, the Payne of it all!</title><content type='html'>&lt;a href="http://www.computerandvideogames.com/article.php?id=218127"&gt;Why are they even bothering?&lt;/a&gt; I think Rockstar are a little too up their own arse with their dark, gritty stories.&lt;br /&gt;&lt;br /&gt;You know, I'm actually looking back at the &lt;em&gt;Max Payne&lt;/em&gt; movie with something approaching respect at this point. Even Mark Wahlberg, the unexplained weird Valkyr angels, and the dull non-ending (all they had to do was copy the game's, and they fucked it up! There was even a helicopter circling the building, but did Max blow it up? NO!).&lt;br /&gt;&lt;br /&gt;None of these compare to... whatever this is.&lt;br /&gt;&lt;br /&gt;Now, I'm going to have a go on &lt;em&gt;Stranglehold&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris C&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-7121945448127868852?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/7121945448127868852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/oh-payne-payne-of-it-all.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7121945448127868852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7121945448127868852'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/oh-payne-payne-of-it-all.html' title='Oh the Payne, the Payne of it all!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2096068849546243267</id><published>2009-06-20T00:31:00.006+01:00</published><updated>2009-06-20T01:03:22.492+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Penny Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='buttocks'/><category scheme='http://www.blogger.com/atom/ns#' term='English'/><title type='text'>Remove head from onus kthx</title><content type='html'>&lt;span style="font-size:180%;"&gt;T&lt;/span&gt;omorrow I'm off to London, and on Monday I shall be returning to Team PCZ to ooze sexuality at them and smother them in Braxline goodness. Come on Dave, you know you want it.&lt;br /&gt;&lt;br /&gt;Anyway, this week in a new series I'd like to call &lt;span style="font-size:130%;"&gt;Americans Trying Too Hard&lt;/span&gt;, "Tycho" from Penny Arcade once again &lt;a href="http://www.penny-arcade.com/2009/6/19/"&gt;rapes the English language&lt;/a&gt; -&lt;br /&gt;&lt;blockquote&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/SjwhrNXjYaI/AAAAAAAAAOg/DYYGhtTrBRE/s1600-h/180px-Jerryholkins20090209.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 133px; height: 200px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SjwhrNXjYaI/AAAAAAAAAOg/DYYGhtTrBRE/s200/180px-Jerryholkins20090209.jpg" alt="" id="BLOGGER_PHOTO_ID_5349187483615846818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"...I can't actually enunciate a clear onus that would culminate in your purchase..."&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;Mate, seriously, you can't expect to "enunciate" &lt;span style="font-style: italic;"&gt;anything&lt;/span&gt; clearly with your head so firmly entrenched between your own buttocks. In all honesty, I don't think I've ever read beyond the first paragraph of a Penny Arcade article without feeling my brain start to trickle from my ears and nose.&lt;br /&gt;&lt;br /&gt;SPEAK ENGRISH.&lt;br /&gt;&lt;br /&gt;Don't get me wrong; I love Americans. They're awesome. But my GOD, when they start to think that their grasp on the English language is anything other than tenuous...the pain of it. It's like when a friend gets all intellectual down the pub, finds a fancy word like...like "dichotomy", and tries to crowbar it into every sentence. It's the very zenith of facepalmery.&lt;br /&gt;&lt;br /&gt;Urgh, now I'm doing it. Who the fuck says "zenith"?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You know, I think there was a character in Unreal Tournament called "Zenith". Can you imagine what a twat he'd be in conversation?&lt;br /&gt;&lt;br /&gt;"My name is Zenith. Because I am."&lt;br /&gt;"You am what?"&lt;br /&gt;"The Zenith."&lt;br /&gt;"Is your head pointy or something?"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Brax&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2096068849546243267?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2096068849546243267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/remove-head-from-onus-kthx.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2096068849546243267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2096068849546243267'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/remove-head-from-onus-kthx.html' title='Remove head from onus kthx'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YJegj3Knp-w/SjwhrNXjYaI/AAAAAAAAAOg/DYYGhtTrBRE/s72-c/180px-Jerryholkins20090209.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1498724702140447964</id><published>2009-06-16T12:22:00.005+01:00</published><updated>2009-06-16T14:30:19.266+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shit endings'/><category scheme='http://www.blogger.com/atom/ns#' term='eagle'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Juarez'/><category scheme='http://www.blogger.com/atom/ns#' term='anger'/><title type='text'>Call of Wrrarrrezzz</title><content type='html'>In preparation for the very good looking sequel out in a couple of weeks, I decided to try out the original &lt;em&gt;Call of Juarez. &lt;/em&gt;Basically the only Western game I've ever played was the classic LucasArts FPS &lt;em&gt;Outlaws&lt;/em&gt;, which I enjoyed immensely, so was hoping for a worthy successor. It didn't disappoint. Oh sure, it had it's problems, but it had a great story, an interesting two alternating players mechanic with each character (Ray and Billy) having different skills, some great setpieces, and a fantastic character in Reverend Ray, whose backstory will be told in the sequel/prequel &lt;em&gt;Bound In Blood.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I was hoping the big problems would begin and end with Billy's "spiritual journey" Episode. A gigantic open area you can traverse on horse-back, with mountains, fields, rivers... and no enemies. Techland created this hugely impressive level to &lt;em&gt;go rabbit hunting&lt;/em&gt;. That's it. After that you have to climb a mountain, but the massive open area plays no part in that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh, and the mountain, the &lt;em&gt;mountain&lt;/em&gt;. This now infamous section involves literally climbing a mountain, which takes ages, all in the name of getting a &lt;em&gt;feather.&lt;/em&gt; But it's not just a linear climb, oh no, it's a goddamned &lt;em&gt;maze&lt;/em&gt;. And just to further add irritation to this already very irritating cake, there's a eagle that you can't kill that does a very good job of knocking you off the cliff.&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5347892472877877522" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 250px; CURSOR: hand; HEIGHT: 291px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SjeH3qbfCRI/AAAAAAAAAOY/xJoDq6NFaHM/s320/Sam_Eagle.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;em&gt;I hate you.&lt;/em&gt;&lt;/p&gt;&lt;p align="left"&gt;In the end though, if you manage to work out that you were actually at the top (I didn't as the eagle kept killing me within moments), grabbed the feather (didn't notice it at first for the aforementioned reason, and even then grabbing a tiny feather while being raped by a homicidal eagle is quite tricky) and made it down the mountain without dying (several quicksaves later), you find it was all for nothing but at least you can get back to shooting things again. Phew.&lt;/p&gt;&lt;p align="left"&gt;But unfortunately it wasn't to be the end of my troubles.&lt;/p&gt;&lt;p align="left"&gt;The final section of the game is filled with plotholes, conveniences, questionable gameplay choices, stupidity, and the breaking of most of the rules Techland had spent hours carefully cultivating. I don't want to list all the problems... oh, hell, yes I do! &lt;/p&gt;&lt;p align="left"&gt;&lt;em&gt;(Some spoilers here, so if you haven't played it and are going to, don't read!)&lt;/em&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;The baffling removal of Ray's patented 'concentration' mode for all of two moments in the game, with no explanation given.&lt;/li&gt;&lt;li&gt;Respawning enemies for the first time, en masse. This also makes no sense as they don't have anywhere to come in from.&lt;/li&gt;&lt;li&gt;Billy being asked to put his guns down, then having to do a fistfight because his guns have apparently vanished.&lt;/li&gt;&lt;li&gt;Main villain Juarez coming back to life all of three times, and both Ray and Billy being surprised each time he does.&lt;/li&gt;&lt;li&gt;And on the third time, Billy keeps his back to Juarez for ages, allowing him to get to his feet and pull out a Crocodile Dundee-size knife from nowhere.&lt;/li&gt;&lt;li&gt;And if he had a knife all the time, why didn't he use it in the fucking fistfight?&lt;/li&gt;&lt;li&gt;How the hell did Juarez and his entire gang manage to follow Billy through some of the most irritating Tomb Raider traps ever without making a noise, and finally make it there before him?&lt;/li&gt;&lt;li&gt;How did Ray know where to go? We didn't get to play that part.&lt;/li&gt;&lt;li&gt;Some bosses who inexplicably have a health bar, including one who just runs around in circles making you chase him... and he warps, too.&lt;/li&gt;&lt;li&gt;The final moment is just a joke. After Juarez pulls that knife, without any warning you get control and have to shoot him. The first time I didn't realise what was happened and Billy died, long unskippable cutscene, the second time I tried to take out my gun and found out it was a Quick Draw moment even though this the first time the game hasn't slapped me in the face to tell me so, Billy dies again, long cutscene again, third time I do it straight away. The drama's long gone by now though.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Up until this point I was utterly loving this game. By the time this ridiculous scenario was over (and I've by no means mentioned everything that ticked me off, this is just off the top of my head) I was glad to see the back of &lt;em&gt;Call of Juarez&lt;/em&gt;. &lt;/p&gt;&lt;p&gt;Nevertheless, I'm still eagerly awaiting the sequel. If there's an eagle however I may just snap the game's disc in half and have done with it.&lt;/p&gt;&lt;p align="right"&gt;&lt;em&gt;- Chris C&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1498724702140447964?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1498724702140447964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/call-of-wrrarrrezzz.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1498724702140447964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1498724702140447964'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/call-of-wrrarrrezzz.html' title='Call of Wrrarrrezzz'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/SjeH3qbfCRI/AAAAAAAAAOY/xJoDq6NFaHM/s72-c/Sam_Eagle.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-3043080740940864191</id><published>2009-06-11T18:56:00.004+01:00</published><updated>2009-06-11T19:04:08.371+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Crysis 2'/><category scheme='http://www.blogger.com/atom/ns#' term='stupid developers'/><category scheme='http://www.blogger.com/atom/ns#' term='Crytek'/><category scheme='http://www.blogger.com/atom/ns#' term='Crysis'/><title type='text'>OMG PIE-RASEEE!!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/SjFFbKyOFZI/AAAAAAAAAOQ/tlE1HlTQCzA/s1600-h/crysis.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SjFFbKyOFZI/AAAAAAAAAOQ/tlE1HlTQCzA/s320/crysis.jpg" alt="" id="BLOGGER_PHOTO_ID_5346130565719266706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Sure it glows, but can it run Crysis?"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://kotaku.com/5286834/why-crysis-2-is-console-bound"&gt;Crysis 2 to hit consoles. With a big stick. Of performance issues. And odd creative decisions.&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;Here's a thought Crytek; if you're so desperate for money, how about you try releasing a game that actually RUNS ON OUR FUCKING PC'S.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.computerandvideogames.com/article.php?id=217077&amp;amp;site=cvg"&gt;&lt;span style="font-size:130%;"&gt;Alternatively, live in a country that doesn't seem to hate you.&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- &lt;/span&gt;&lt;/span&gt;Brax&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-3043080740940864191?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/3043080740940864191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/omg-pie-raseee.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3043080740940864191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3043080740940864191'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/omg-pie-raseee.html' title='OMG PIE-RASEEE!!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YJegj3Knp-w/SjFFbKyOFZI/AAAAAAAAAOQ/tlE1HlTQCzA/s72-c/crysis.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1938679253297438703</id><published>2009-06-02T12:00:00.003+01:00</published><updated>2009-06-02T13:35:57.614+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='happiness'/><category scheme='http://www.blogger.com/atom/ns#' term='not pointless wishing'/><category scheme='http://www.blogger.com/atom/ns#' term='monkey island'/><category scheme='http://www.blogger.com/atom/ns#' term='lucasarts'/><title type='text'>Monkey Island 5 and 1 Special Edition Out Soon, Life Officially Good</title><content type='html'>Considering we're named after it I think we're officially obliged to talk about the Monkey Island games here, but as much as we love the games we never thought in a million years would LucasArts:-&lt;br /&gt;&lt;br /&gt;a) give the licence to ex-LucasArts adventure game and &lt;em&gt;Sam &amp;amp; Max &lt;/em&gt;developer Telltale to make an episodic Monkey Island 5&lt;br /&gt;b) re-release a Special Edition of &lt;em&gt;The Secret of Monkey Island&lt;/em&gt; with full voice acting, new improved graphics, and an orchestral soundtrack&lt;br /&gt;c) have Monkey Island as their only internally developed game&lt;br /&gt;d) have Monkey Island as the main game on their &lt;a href="http://www.lucasarts.com/"&gt;website&lt;/a&gt;&lt;br /&gt;e) produce an adventure game again after cancelling both &lt;em&gt;Full Throttle: Hell On Wheels &lt;/em&gt;and &lt;em&gt;Sam &amp;amp; Max: Freelance Police&lt;/em&gt; six years ago and going down the Dark Side of almost pure &lt;em&gt;Star Wars&lt;/em&gt; development.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yesterday they did all of these things.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5342707700643691938" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SiUcWMucfaI/AAAAAAAAAN0/e07RASObn8g/s320/talesofmi_mightypirate.jpg" border="0" /&gt;&lt;br /&gt;I heard all the rumours, but I dismissed them as pointless wish-fulfilment. Then they all turned out to be true, and I spontaneously combusted. All I can say is it's lucky I had to change my trousers anyway.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dominic Armato's still Guybrush! Michael Land's doing the music (his first composing job since helping out with EFMI)! While the consoles get screwed over in some fashion (Wii gets new, 360 gets old, Sony gets nothing) the PC gets everything! And it starts NEXT MONTH!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gentlemen, start your quotations!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1938679253297438703?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1938679253297438703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/monkey-island-5-and-1-special-edition.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1938679253297438703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1938679253297438703'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/06/monkey-island-5-and-1-special-edition.html' title='Monkey Island 5 and 1 Special Edition Out Soon, Life Officially Good'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/SiUcWMucfaI/AAAAAAAAAN0/e07RASObn8g/s72-c/talesofmi_mightypirate.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4719456400404768782</id><published>2009-05-30T00:17:00.003+01:00</published><updated>2009-05-30T00:24:22.802+01:00</updated><title type='text'>Consoles invented AI</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YJegj3Knp-w/SiBtRIcQI6I/AAAAAAAAANs/u-Rnk8Z0x70/s1600-h/facepalm.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 255px;" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SiBtRIcQI6I/AAAAAAAAANs/u-Rnk8Z0x70/s320/facepalm.jpg" alt="" id="BLOGGER_PHOTO_ID_5341389299152593826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5272859/are-our-games-alive"&gt;Are Our Games Alive? - Kotaku &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"...More than the graphics or surround sound, the latest game consoles' processing power are bringing to life AI-controlled characters unlike anything experienced before.&lt;/span&gt;.."&lt;br /&gt;&lt;br /&gt;All I can say is,&lt;br /&gt;&lt;br /&gt;Fail face.&lt;br /&gt;&lt;br /&gt;-_-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Brax&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4719456400404768782?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4719456400404768782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/consoles-invented-ai.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4719456400404768782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4719456400404768782'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/consoles-invented-ai.html' title='Consoles invented AI'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/SiBtRIcQI6I/AAAAAAAAANs/u-Rnk8Z0x70/s72-c/facepalm.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-3792063748998786187</id><published>2009-05-29T15:52:00.023+01:00</published><updated>2009-05-29T16:53:35.042+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Far Cry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Chocolate'/><category scheme='http://www.blogger.com/atom/ns#' term='Las Vegas'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragunov'/><category scheme='http://www.blogger.com/atom/ns#' term='The Witcher'/><category scheme='http://www.blogger.com/atom/ns#' term='Breasts'/><category scheme='http://www.blogger.com/atom/ns#' term='Crysis'/><title type='text'>Chocolate breasts and Dragunovs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YJegj3Knp-w/SiAAfSOP2LI/AAAAAAAAANM/uwf6o1bnVXI/s1600-h/Vegas2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 218px; height: 163px;" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SiAAfSOP2LI/AAAAAAAAANM/uwf6o1bnVXI/s320/Vegas2.jpg" alt="" id="BLOGGER_PHOTO_ID_5341269695528949938" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;S&lt;/span&gt;&lt;/span&gt;o long story short there I was, walking the Las Vegas Strip at midday, sweating in strange new places and in quantities I didn't think were possible, drinking some peculiar blue drink calling itself a "Hurricane" from a long plastic tube, and wearing sunglasses to hide the fact that I was a deformed freak thanks to a nasty case of conjunctivitis.&lt;br /&gt;&lt;br /&gt;I drank vast quantities of alcohol to distract me from the fact that there really isn't much to do in Las Vegas except gamble and vomit, I took antibiotic eye-drops to keep myself from going blind, cough sweets to hold back the feeling that I had swallowed razorblades, and received oral sex from my ex in the changing rooms of a multitude of expensive clothing stores that all looked alike (each featuring a clone of the original effeminate trendy-hair-plastic-grin gay shop assistant) as she dragged both me and my roommate through them all without mercy.&lt;br /&gt;&lt;br /&gt;Far Cry 2 felt a bit like that.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YJegj3Knp-w/SiABpqUTSPI/AAAAAAAAANU/dnF3Lb6C-mk/s1600-h/FarCry2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 216px; height: 163px;" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SiABpqUTSPI/AAAAAAAAANU/dnF3Lb6C-mk/s320/FarCry2.jpg" alt="" id="BLOGGER_PHOTO_ID_5341270973307111666" border="0" /&gt;&lt;/a&gt;Yes, it would have been nice if I hadn't had conjunctivitis. Sure, it would have been great if I had slept the night before, or my ex hadn't insisted on assaulting my wardrobe with such zeal, or I hadn't been mentally undressed by quite so many men in one day...&lt;br /&gt;...but all that being said, I achieved an impressive level of intoxication, I saw the sights, my roommate acquired a vast collection of "hooker cards", and by the time we left I felt utterly destroyed in that wonderful "oh my god yes" post-orgasm-panting sense.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YJegj3Knp-w/SiAB5Ls9W4I/AAAAAAAAANc/2guA8U799TQ/s1600-h/Vegas3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 215px; height: 161px;" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SiAB5Ls9W4I/AAAAAAAAANc/2guA8U799TQ/s320/Vegas3.jpg" alt="" id="BLOGGER_PHOTO_ID_5341271239966940034" border="0" /&gt;&lt;/a&gt;And then there were the little moments of magic; the little understated moments that gave the whole thing an added layer of depth. Like driving through the desert at dawn, mountains silhouetted ominously before the rising sun, evaporite basins there in the distance like ghostly lakes. And the time a waiter flirted with my ex, unaware that I was the one paying. HOW YOU LIKE ONE DOLLAR TIP BITCH!?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YJegj3Knp-w/SiACHyS1rhI/AAAAAAAAANk/lcnDmUHBhJE/s1600-h/FarCry22.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 216px; height: 162px;" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SiACHyS1rhI/AAAAAAAAANk/lcnDmUHBhJE/s320/FarCry22.jpg" alt="" id="BLOGGER_PHOTO_ID_5341271490844536338" border="0" /&gt;&lt;/a&gt;So yeah, Far Cry 2 was awesome. Fuck all you people with your “I got bord all u do is shot peepol crisis wos bettar”. Crysis can fuck right off; Far Cry 2 looked like breasts smothered in chocolate and yet was just as smooth and occasionally sticky (don't ask).&lt;br /&gt;Oh, and I hereby present a new award to Far Cry 2:&lt;br /&gt;&lt;br /&gt;The Brax Award for the Gratuitous Slaughter of Main Characters&lt;br /&gt;&lt;br /&gt;Never before Have I been allowed to kill quite so many of the annoying fucks that give you missions in games.&lt;br /&gt;As for the endings; the entire internet seems to think that they were shit, but you know what? Fuck that too. It was a fantastic ending, presuming you weren't a complete pussy and went with the car battery.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;So now I'm playing The Witcher.&lt;/span&gt; Just thought I'd put that in bold, since everyone has been pestering me to play it for ages.&lt;br /&gt;&lt;br /&gt;I have to ask: Why the hell does Geralt have to keep, like, talking? Shut the fuck up Geralt you albino twat and draw your fucking sword. I swear, every time I see a group of bandits just waiting to be slaughtered by the power of my left mouse button, he starts talking to them, brimming with his "I'm not sure if I'm Jack Bauer or Max Payne" grumbling badassery.&lt;br /&gt;&lt;br /&gt;And then when he's done talking? HE STANDS THERE LIKE A COMPLETE FUCKING CRETIN, no sword drawn, taking damage while I hammer the "draw your sword you tit" button. The sword he &lt;span style="font-style: italic;"&gt;sheathed &lt;/span&gt;so that he could tell them he was going to kill them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GARAWRAWRRARARARWRAWRAARRGH!!!&lt;br /&gt;&lt;br /&gt;It's a hot day.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Brax&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-3792063748998786187?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/3792063748998786187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/chocolate-breasts-and-dragunovs.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3792063748998786187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3792063748998786187'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/chocolate-breasts-and-dragunovs.html' title='Chocolate breasts and Dragunovs'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/SiAAfSOP2LI/AAAAAAAAANM/uwf6o1bnVXI/s72-c/Vegas2.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-3413826370977517604</id><published>2009-05-26T22:52:00.006+01:00</published><updated>2009-05-27T09:57:46.451+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Duke Nukem'/><category scheme='http://www.blogger.com/atom/ns#' term='treasure'/><category scheme='http://www.blogger.com/atom/ns#' term='Redneck Rampage'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>Finding £5 in an Old Pair of Trousers</title><content type='html'>The title refers to that lovely feeling when we're digging through some old junk we haven't looked at in ages, and finding some real gems we had no idea we had.&lt;br /&gt;&lt;br /&gt;Like just now I was digging through my very very old games pile, and discovered this lot:&lt;br /&gt;&lt;br /&gt;1. A Star Trek game compilation, comprising Starfleet Academy, Generations, 25th Anniversary, A Final Unity and Deep Space Nine: The Fallen. The last three I was thinking of tracking down as they're supposed to be really good, but it turns out I had them all along! &lt;a href="http://4.bp.blogspot.com/_YJegj3Knp-w/Shxnq5E25jI/AAAAAAAAALU/g5m7BMh8biM/s1600-h/Dukecaribbeanbox.jpg"&gt;&lt;/a&gt;&lt;br /&gt;2. A special Eidos demos CD, with demos of Deus Ex, Anachronox, Thief II, Tomb Raider: The Last Revelation, Urban Chaos, and most prominently... Daikatana. And more! Man that was a good time for Eidos. Mostly.&lt;br /&gt;3. Duke Caribbean - Life's A Beach, Duke Nuclear Winter, and Duke!Zone expansion packs for Duke Nukem 3D. And they work with Good Old Games' version of Duke! Woo!&lt;br /&gt;4. Redneck Rampage Rides Again. I knew I had the original, but the expansion?! No way!&lt;br /&gt;5. Realms of the Haunting. The precursor to Clive Barker's Undying. When did I buy that? And why haven't I played it to death?!&lt;br /&gt;6. Star Wars - Episode I Insider's Guide. Um, okay, I &lt;em&gt;do &lt;/em&gt;remember buying that one. Whoops.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-3413826370977517604?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/3413826370977517604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/finding-5-in-old-pair-of-trousers.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3413826370977517604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3413826370977517604'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/finding-5-in-old-pair-of-trousers.html' title='Finding £5 in an Old Pair of Trousers'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8654995744397062502</id><published>2009-05-25T21:36:00.000+01:00</published><updated>2009-05-25T21:37:43.479+01:00</updated><title type='text'>Post-University Whoring</title><content type='html'>The degree’s in the bag and there’s little being released this summer, so it’s back to old games I missed first time around.&lt;br /&gt;&lt;br /&gt;Brax and I have been playing through the Call of Duty: World at War single player (and the odd round of nazi-zombies) cooperatively. I’m enjoying it – far more than I originally thought I would. Then again, Infinity Ward basically coded the core concept, and TreFail just reskinned it. Thanks go to Steam for offering this at £14.99 (which is actually a reasonable price). &lt;br /&gt;&lt;br /&gt;Neverwinter Nights 2 has actually held my attention second time around. I originally played it on release, but found it ridiculously buggy and system intensive, despite the sub-par engine. I’m on the final battle for the keep and might progress onto the expansions if I can pick them up cheap. If not, the community is still thriving and there are plenty of awesome single player mods out there that could capture my attention.&lt;br /&gt;&lt;br /&gt;That’s if I don’t lose any remaining free time to Titan Quest: Immortal Throne. Diablo, but in Greece, Egypt, China and Hades. How I missed this first time around I don’t know. Ludicrously addictive and polished, if you enjoy loot, it’s awesome. It’s a shame Iron Lore went out of business. &lt;br /&gt;&lt;br /&gt;Freelancer played online with friends is also pretty cool. It’s like a lite-EVE, something I’d probably find myself addicted to if I had the time. Freelancer is what X3 should have done to my spare time. Easy to get into and masses to explore, it’s a blast – apart from trade lane disruptions and Brax’s irritating habit of cutting cruise engines and shooting me when I’m in formation.&lt;br /&gt;&lt;br /&gt;Snoozer out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8654995744397062502?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8654995744397062502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/post-university-whoring.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8654995744397062502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8654995744397062502'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/post-university-whoring.html' title='Post-University Whoring'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4576995238283277547</id><published>2009-05-20T18:00:00.003+01:00</published><updated>2009-05-20T20:40:52.245+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GI Joe'/><category scheme='http://www.blogger.com/atom/ns#' term='Cliché'/><title type='text'>Spot The Cliché</title><content type='html'>I've discovered a fun new game. It's called "Spot The Cliché". Basically you watch this trailer for &lt;em&gt;GI Joe&lt;/em&gt; and see how many clichés, stereotypes, rip-offs, or things done before and better in other movies you can see. "Here they come!" "It's only just begun..." "We're running out of time!" etc.&lt;br /&gt;&lt;br /&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/s_vNWSmoWD0&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/s_vNWSmoWD0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I want to make it clear that under no circumstances should you see the movie afterwards. They're never as good as the trailer.&lt;br /&gt;&lt;br /&gt;Additionally, doesn't it seem like a live-action version of &lt;em&gt;Team America&lt;/em&gt;? Except shit?&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris Capel&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4576995238283277547?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4576995238283277547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/spot-cliche.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4576995238283277547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4576995238283277547'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/spot-cliche.html' title='Spot The Cliché'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2413735756962876184</id><published>2009-05-18T21:21:00.001+01:00</published><updated>2009-05-18T21:22:30.904+01:00</updated><title type='text'>Correction</title><content type='html'>I'd just like to say that no, I'm not Paul Presley in disguise. I have beaten him on Football Manager Live a few times, but he supports Arsenal and I completely do not. That is all.&lt;br /&gt;&lt;br /&gt;Prezhead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2413735756962876184?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2413735756962876184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/correction.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2413735756962876184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2413735756962876184'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/correction.html' title='Correction'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-85393649047587704</id><published>2009-05-18T11:38:00.002+01:00</published><updated>2009-05-18T12:05:43.763+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='paul presley'/><category scheme='http://www.blogger.com/atom/ns#' term='pczone'/><category scheme='http://www.blogger.com/atom/ns#' term='pizza'/><title type='text'>Well, I'm back!</title><content type='html'>Bet you didn't even know I was gone, did you? Actually no, you probably did, because &lt;em&gt;no bugger wrote here while I was away&lt;/em&gt; (glares at blogmates).&lt;br /&gt;&lt;br /&gt;So where was I? As Dave can attest (and Brax too actually, since he was spying on us), I've been living the high life down at Zone Towers in sunny Marylebone.&lt;br /&gt;&lt;br /&gt;I won't get into too much detail, but highlights included playing &lt;em&gt;Left 4 Dead&lt;/em&gt; "to get screenshots", an okay pub breakfast for £2.99, Dave and mine's comical attempts to play &lt;em&gt;DeathTrack&lt;/em&gt; (which was on course for a 0% since it was actually impossible to play it with a keyboard), me getting in 45 minutes early on the first day because I didn't realise they started at 9.30, spending an entire 30 seconds on Dave's computer before managing to spill orange juice all over his desk, Steve making the &lt;em&gt;Dead Space&lt;/em&gt; developers cry, &lt;em&gt;Plants Vs Zombies&lt;/em&gt; addiction spreading to me after I spent just 5 minutes on it getting some pictures, &lt;em&gt;The Path &lt;/em&gt;proving to actually being quite good, &lt;em&gt;Damnation&lt;/em&gt; proving to be actually quite shit, &lt;em&gt;Perimeter 2&lt;/em&gt; becoming my new worst game of all time (HOW THE FUCK WAS I SUPPOSED TO DEFEND AGAINST THAT WITHIN 10 SECONDS OF STARTING?!), Brax freaking me out by knowing what I was wearing, CVG playing &lt;em&gt;Mario Kart&lt;/em&gt; hourly and only stopping to glare daggers at me for asking whether they played &lt;em&gt;Smash Bros&lt;/em&gt; at all, another Telltale game to add to my PCZone reviewing list, being repeatedly stabbed in the back by Omar during Fight Club &lt;em&gt;Team Fortress 2&lt;/em&gt;, a surprisingly good Greek pizza, and just generally having a good time.&lt;br /&gt;&lt;br /&gt;Oh, and it turns out David Brown is actually just Paul Presley in disguise.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-85393649047587704?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/85393649047587704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/well-im-back.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/85393649047587704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/85393649047587704'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/well-im-back.html' title='Well, I&apos;m back!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2528379493496301630</id><published>2009-05-08T12:32:00.006+01:00</published><updated>2009-05-08T14:17:35.842+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Indiana Jones'/><category scheme='http://www.blogger.com/atom/ns#' term='publishers'/><category scheme='http://www.blogger.com/atom/ns#' term='bastards'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghostbusters'/><category scheme='http://www.blogger.com/atom/ns#' term='Phil Harrison'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='anger'/><title type='text'>And so much for June too.</title><content type='html'>&lt;div align="left"&gt;A couple of posts ago I was disillusioned with the quality of May's games, while at the same time looking forward to June. Well, thanks to last-minute sneaky business tactics, those games might be no longer optional. These two games I'm about to talk about I was really excited about, as you can see if you go all the way back to my &lt;a href="http://bloggerandglue.blogspot.com/2009/01/self-indulgent-games-of-2009-post.html"&gt;Most Wanted List&lt;/a&gt;. The first is &lt;em&gt;Ghostbusters: The Videogame&lt;/em&gt; and the second is &lt;em&gt;Batman: Arkham Asylum.&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;img id="BLOGGER_PHOTO_ID_5333416451964018290" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 250px; CURSOR: hand; HEIGHT: 233px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SgQaAWKKHnI/AAAAAAAAAK8/l6cLnh5R9qU/s320/phil_harrison_e3_06.jpg" border="0" /&gt;(&lt;em&gt;This is all your fault&lt;/em&gt;)&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;This first one wasn't the first to slip but it has me the more annoyed, as the game was already done and &lt;em&gt;will&lt;/em&gt; be released in June in the US. It's &lt;em&gt;Ghostbusters&lt;/em&gt;, which is one of my favourite films.&lt;br /&gt;&lt;div align="left"&gt;Despite the film being a Sony property, Sony didn't give a shit about the game back in 2008 when Activision dropped it. It didn't give a shit when Atari picked it up and carried it on for every format except the Sony PSP. &lt;em&gt;Spider-Man&lt;/em&gt; is a far more lucrative license that's even more closely connected to Sony (the PS3 logo is in&lt;em&gt; Spider-Man&lt;/em&gt;'s font, for example) and yet all the games based on it have always been multi-format. Sony just didn't care.&lt;/div&gt;&lt;div align="left"&gt;Suddenly, a month before release and just after ex-Sony head Phil Harrison arrived at Atari, they suddenly give a shit about a game based on a 25-year-old film. &lt;em&gt;Ghostbusters&lt;/em&gt; is now PS3 and PS2 exclusive until later in the year. The PSP version comes later. And only in European territories.&lt;/div&gt;&lt;div align="left"&gt;I mean, huh? There are so many things here that don't make sense. Why wait until a month before release? Why only push for the PSP version now when it's too late to arrive for the timed exclusivity? Why only in PAL territories? Why are Atari claiming that Sony's support will "allow them to reach more customers in Europe" when they were doing perfectly fine without Sony's help and actually will now be reaching about 64 million &lt;em&gt;less&lt;/em&gt; customers than they were before? Why do Sony think this will do anything but piss off Xbox, Nintendo and PC gamers, magazines, stores, and &lt;a href="http://www.eurogamer.net/articles/merry-go-round-frustrates-ghostbusters-dev"&gt;the developers&lt;/a&gt;? &lt;/div&gt;&lt;div align="left"&gt;Still, us PC gamers have the last laugh because we can import it from the US without fear of region-locking. And even with tax and international delivery rates it's still cheaper than the PS3 version&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5333416928022138642" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SgQacDnQjxI/AAAAAAAAALE/7z2Dh6XJI-0/s320/square_enix.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;(&lt;em&gt;You're a bastard too.&lt;/em&gt;)&lt;/p&gt;&lt;p align="left"&gt;Which brings me on to my second game, which I accept a lot more... providing the reasons behind it were honourable. It's &lt;em&gt;Batman: Arkham Asylum, &lt;/em&gt;it was due to come out the same day as &lt;em&gt;Ghostbusters, &lt;/em&gt;and once again this decision was only made a month before release (is that day cursed or something?). And unlike &lt;em&gt;Ghostbusters&lt;/em&gt;, there's no importing as it's worldwide not coming out until "Late Summer 09". Nice of you to be specific, guys.&lt;/p&gt;&lt;p align="left"&gt;Once again just like &lt;em&gt;Ghostbusters&lt;/em&gt;, the reason for this seems down to last-minute business shenanigans, with Square-Enix taking over Eidos (the game's publisher). Eidos had been really ramping up the hype (both PCZ and PSM3 have it on their latest covers, demos in stores), so I doubt they would've gone with this choice themselves. &lt;/p&gt;&lt;p align="left"&gt;If Eidos/Squeenix are to believed that the game was held back "to make it as perfect as possible" (&lt;a href="http://www.computerandvideogames.com/article.php?id=212911"&gt;I thought it was perfect already&lt;/a&gt;) then I don't mind too much - more development time means a better game (unless you're 3D Realms of course). On the other hand, maybe they wanted it at a more lucrative time of year... but publishers aren't driven by money, surely?&lt;/p&gt;&lt;p align="left"&gt;Oh well, at least I've still got &lt;em&gt;Indiana Jones and the Staff of Kings &lt;/em&gt;on the Wii.&lt;/p&gt;&lt;p align="left"&gt;&lt;img id="BLOGGER_PHOTO_ID_5333441148814589362" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SgQwd5GLfbI/AAAAAAAAALM/jettP9ohfJo/s320/screenshot4.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;(Sobs).&lt;/p&gt;&lt;p align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2528379493496301630?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2528379493496301630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/and-so-much-for-june-too.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2528379493496301630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2528379493496301630'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/and-so-much-for-june-too.html' title='And so much for June too.'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YJegj3Knp-w/SgQaAWKKHnI/AAAAAAAAAK8/l6cLnh5R9qU/s72-c/phil_harrison_e3_06.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4047838771812376913</id><published>2009-05-05T14:59:00.007+01:00</published><updated>2009-05-05T15:13:52.445+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Assault on Dark Athena'/><category scheme='http://www.blogger.com/atom/ns#' term='Far Cry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty: World at War'/><category scheme='http://www.blogger.com/atom/ns#' term='Penumbra: Oveture'/><category scheme='http://www.blogger.com/atom/ns#' term='Penumbra: Black Plague'/><title type='text'>Getting all emotional</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;M&lt;/span&gt;&lt;/span&gt;aybe I'm a psychopath, but when I was presented with three Nazi prisoners about to be executed by the Russians in &lt;span style="font-style: italic;"&gt;Call of Duty: EXTREME HARDCORE AAWWW YEEEAAH!&lt;/span&gt; (World at War), my immediate and unflinching response was to shoot them. Poor Gary Oldman; he's a fantastic act0r, but quite frankly he was taking far too long with all his words and sentences and whatnot. Even as he opened his mouth to speak, I had identified the situation as one that had to be resolved before the general violence could continue. So I shot them. And chuckled a little at the abruptness with which what was clearly meant to be a "dramatic" moment was brought to an end. It reminded me a little of Call of Duty multiplayer; of creeping along, watching your corners, keeping an eye open for snipers, staying low and quiet...&lt;br /&gt;...only to have some little shit with an SMG come bunny-hopping around the corner, spraying you with bullets and utterly destroying your attempts to play soldier "properly".&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YJegj3Knp-w/SgBHkTR9mlI/AAAAAAAAAKk/sRG2Zk3jvoU/s1600-h/WaW1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SgBHkTR9mlI/AAAAAAAAAKk/sRG2Zk3jvoU/s200/WaW1.jpg" alt="" id="BLOGGER_PHOTO_ID_5332340647783144018" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;"Wut iz morraleaty?"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Actually, you know what? Fuck you. I'm not a psychopath. I simply failed to connect to the sequence on an emotional level; I saw the entire scenario through the eyes of someone who knows how to make a skybox in &lt;span style="font-style: italic;"&gt;UnrealEd&lt;/span&gt;. I saw it as that which it really was; a scripted event designed to regulate the flow of gameplay and ensure that it wasn't all run-shoot-run-shoot-quickload. And given that the run-shoot aspect is &lt;span style="font-style: italic;"&gt;WaW&lt;/span&gt;'s strongest component (and it should be, given that the entire game is essentially a WWII mod for &lt;span style="font-style: italic;"&gt;CoD4&lt;/span&gt;, which had rock solid gameplay), I really didn't want the flow of such running and shooting and frolicking amid the corpses to be regulated at that moment.&lt;br /&gt;Gary Oldman; I love you, but stfu, seriously. Just shoot someone. And then shout, "I. AM. VEWWY DISAPPOINTED!" like you did in the Fifth Element.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Penumbra&lt;/span&gt;, however; now that's a different story entirely. I was really very impressed with &lt;span style="font-style: italic;"&gt;Overture&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Black Plague&lt;/span&gt;; they showed not only a level of polish that is rare in indy games, not only a really interesting combination of the FPS and Survival Horror genres, but most surprising of all; they made me feel something.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/SgBIIyvkjjI/AAAAAAAAAKs/5IrDuweU3ws/s1600-h/PenumbraOverture1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SgBIIyvkjjI/AAAAAAAAAKs/5IrDuweU3ws/s200/PenumbraOverture1.jpg" alt="" id="BLOGGER_PHOTO_ID_5332341274704121394" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;"WHOTHEFUCKISTHAT!?!"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;For a game that uses the player character's isolation and claustrophobia as its primary weapon, I found the secondary characters to be the most interesting and engaging that I've encountered in quite some time. For the most part, they did nothing; they were voices, or text, or the occasional image. For the most part, their physical presence in the game was manifested merely in terms of the associated scenery; the places they'd been, the things they'd done before you arrived. And yet, I found myself actually giving a shit.&lt;br /&gt;&lt;br /&gt;Perhaps it was the isolation that served to emphasise what little non-hostile life there was in the game, or perhaps the writing was simply fantastic (certainly, I'd put a few of Clarence's lines up there with HK47, given his tendency to call you "monkey"). More likely it was a combination of the two, and perhaps this is related to the small development team; a closer relationship between the writing, and the "physical" side of the game.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/SgBIk_1oqQI/AAAAAAAAAK0/AcxR7GIcc-M/s1600-h/PenumbraOverture2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SgBIk_1oqQI/AAAAAAAAAK0/AcxR7GIcc-M/s200/PenumbraOverture2.jpg" alt="" id="BLOGGER_PHOTO_ID_5332341759255554306" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Dunt look like much, but this had me all emotional&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Whatever the case; as much as I laughed at the prisoner-execution in World at War for trying too hard to be dramatic...I found myself quite unexpectedly speechless and rather sad at the conclusion of Red's story in &lt;span style="font-style: italic;"&gt;Penumbra&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;Overture&lt;/span&gt;. In a world full of games in which I'd happily set fire to virtual opponents, and then throw their flaming flailing bodies at their friends before jumping up and down a bit on the remains...here was a game in which I actually felt a little shocked by such violence. I think it was the manner in which it was handled, in addition to the writing itself; there was no big cinematic effects-laden spectacle. Just a sad end to a pitiable character.&lt;br /&gt;&lt;br /&gt;And in the end, I suspect that the easiest way for a game to trigger emotion in the player...is to not try too hard to tell the player what to feel. The trick is to understate the entire thing; if the player in question is capable of feeling something, they'll be more inclined to feel it with a subtle nudge that sets their imagination on fire, than a big foam hand being thrust in their face with the words "CRY NOW BITCH" written upon the finger.&lt;br /&gt;&lt;br /&gt;Of course, another way to make the player emotional is to not let them play the game. The publishers of &lt;span style="font-style: italic;"&gt;Dark Athena&lt;/span&gt; apparently like losing money; completely fucking up the game's PC release so that at least two online retailers no longer have the game's price listed, while potential buyers are having a hard time finding copies in the shops. I was rather looking forward to playing this, having been a fan of the last game, so I'm getting a tad emotional over the fact that the universe apparently doesn't want me to have it.&lt;br /&gt;An emotional state that is compounded by the fact that I'm still waiting for &lt;span style="font-style: italic;"&gt;Far Cry 2&lt;/span&gt; to arrive, despite having been told that the item had shipped last week.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- An Emotional Brax&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4047838771812376913?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4047838771812376913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/getting-all-emotional.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4047838771812376913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4047838771812376913'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/05/getting-all-emotional.html' title='Getting all emotional'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YJegj3Knp-w/SgBHkTR9mlI/AAAAAAAAAKk/sRG2Zk3jvoU/s72-c/WaW1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2716166396036779739</id><published>2009-04-30T14:26:00.004+01:00</published><updated>2009-04-30T15:00:45.866+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='boredom'/><category scheme='http://www.blogger.com/atom/ns#' term='drugs'/><category scheme='http://www.blogger.com/atom/ns#' term='May'/><title type='text'>Mayday, mayday!</title><content type='html'>It's May tomorrow. Barring a few interesting films, it's a really dull month. Why? &lt;a href="http://www.gametrailers.com/game/11061.html"&gt;Look at the feckin' gaming releases&lt;/a&gt;, that's why. Those are the &lt;em&gt;best&lt;/em&gt; games out this whole month. &lt;em&gt;The Wolverine tie-in game man!&lt;/em&gt; &lt;em&gt;Yeah!&lt;/em&gt; When the most exciting film of the month can't be bothered to release a game - this year &lt;em&gt;Star Trek&lt;/em&gt;, last year &lt;em&gt;Indiana Jones&lt;/em&gt; which only got Lego Indy, and that was in June - it's a sign that publishers really hate the month.&lt;br /&gt;&lt;br /&gt;Let's look at some "big" games this month:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Velvet Assassin&lt;/em&gt; - potentially okay, a proper pure stealth game, but scuppered a bit by trivialising the real-life story of one of the bravest women in WW2 and the bizarre and exploitative idea that taking morphine removes all her clothes.&lt;br /&gt;&lt;em&gt;X-Men Origins: Wolverine&lt;/em&gt; - It's by Raven who I normally would say are a good choice (they've done X-Men before and are a mediumly-good developer), but as they've got a lot on their plate already it can't possibly be any good.&lt;br /&gt;&lt;em&gt;Terminator Salvation&lt;/em&gt; - The makers of &lt;em&gt;Wanted: Weapons of Fate&lt;/em&gt; create a game that plays identical to it in every way, just with robots. Given the mediocrity of that game (it managed to get boring even though it was only three hours long) I'm not expecting much. They didn't even hire Christian Bale to voice John Connor.&lt;br /&gt;&lt;em&gt;Damnation&lt;/em&gt; - This one's been a long time coming, and it could be interesting. I'll wait and see.&lt;br /&gt;&lt;em&gt;Coraline &lt;/em&gt;- Film looks great, game looks shite. A familiar pattern.&lt;br /&gt;&lt;em&gt;Fuel - &lt;/em&gt;Looks a lot like that Disney racing game that was released last year. Or indeed, every racing game ever.&lt;br /&gt;&lt;em&gt;Fable II DLC&lt;/em&gt; - Are you taking the piss?&lt;br /&gt;&lt;em&gt;inFamous&lt;/em&gt; - A direct copy of &lt;em&gt;Prototype&lt;/em&gt;, rushed out the door so as to beat that game to the shops. And it's PS3-only, which instantly disqualifies it as a purchase for me.&lt;br /&gt;&lt;em&gt;Bionic Commando&lt;/em&gt; - Could be fun, if a little console-y.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Compare that to June, which seems to have every game out this Summer crammed into it. After that it's one big drought.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Still, it'll give me time to complete &lt;em&gt;The Witcher&lt;/em&gt; at least.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And in other news:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5330483520253493682" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SfmuhQHIgbI/AAAAAAAAAKM/UddlKYbkVPA/s320/drugs.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;In the words of the great Otto: &lt;em&gt;"Man, that is flagrant false advertising!"&lt;/em&gt;&lt;/p&gt;&lt;p align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2716166396036779739?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2716166396036779739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/mayday-mayday.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2716166396036779739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2716166396036779739'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/mayday-mayday.html' title='Mayday, mayday!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YJegj3Knp-w/SfmuhQHIgbI/AAAAAAAAAKM/UddlKYbkVPA/s72-c/drugs.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4418042561697379292</id><published>2009-04-26T12:42:00.003+01:00</published><updated>2009-04-26T12:50:16.899+01:00</updated><title type='text'>Celebrity Spotting</title><content type='html'>I met Tim Schafer the other day. I resisted the urge to question him about all his old games, preferring to browbeat him mercilessly about why Brutal Legend isn't currently slated for a PC release. That is all I can actually say due to various embargo agreements etc etc.&lt;br /&gt;&lt;br /&gt;But yes, here he is:&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;img id="32149909395079050261079" style="margin: 0px auto 10px; display: block; width: 320px; height: 239px; text-align: center;" alt="" src="http://img4.imageshack.us/img4/2935/32149909395079050261079.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;(&lt;em&gt;That's Murray behind me, by the way.&lt;/em&gt;)&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Dave B&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4418042561697379292?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4418042561697379292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/celebrity-spotting.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4418042561697379292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4418042561697379292'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/celebrity-spotting.html' title='Celebrity Spotting'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1595280971366633206</id><published>2009-04-20T14:35:00.009+01:00</published><updated>2009-04-20T23:39:06.276+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SWAT 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='Irrational Games'/><category scheme='http://www.blogger.com/atom/ns#' term='co-op'/><category scheme='http://www.blogger.com/atom/ns#' term='Freedom Force'/><category scheme='http://www.blogger.com/atom/ns#' term='stealth'/><title type='text'>Fly SWAT</title><content type='html'>&lt;div align="left"&gt;On the advice of my erstwhile colleagues Dave and Nick (Plughead and Brax to their groupies), I recently purchased tactical FPS &lt;em&gt;SWAT 4. &lt;/em&gt;This was partly because it's still a really great game that's fun to play in co-op, but mostly because it's one co-op game where Brax can't yell "Tank!" every few seconds and hack his game to make his character laugh every time he shoots someone.&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5326770200243907154" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 239px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/Sex9RlGsqlI/AAAAAAAAAJ8/527aytdKPIs/s320/SWAT1.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;(&lt;em&gt;The graphics are still excellent&lt;/em&gt;)&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;div align="left"&gt;I was a little wary at first, as I've never warmed to the tactical squad shooter genre. I don't mind stealth, I don't mind planning, I just don't like very very slowly crawling around a map with a bunch of useless bullet-magnets who take commands yet rarely &lt;em&gt;obey&lt;/em&gt; them, while being unable to shoot straight yourself and having about fifty keys and a hundred items to keep track of.&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;And you know what? I was totally, utterly wrong, at least in &lt;em&gt;SWAT 4&lt;/em&gt;'s case. The teammates are, as I suspected, a little bit brainless (particularly from Dave and Nick's point-of-view), and tend to shoot first stun later. Still, at least they can throw better than Dave.&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;Apart from that quibble the game's excellent, and far exceeded my expectations. My squad, while a little trigger-happy mostly did what I told them to, even sensibly avoiding corners until they'd been scouted. The equipment was all kept quite sensible, the masses of commands were mostly all mapped to the right mouse button in a lovely simple menu, and it mostly just felt like one of my beloved (but rare) FPS stealth games - except with a squad.&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5326784893185052690" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 242px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SeyKo0k2UBI/AAAAAAAAAKE/jk0mGl7UnQ8/s320/SWAT2.jpg" border="0" /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;p align="center"&gt;(&lt;em&gt;This is one of the first pictures I got after typing 'SWAT 4' into Yahoo's Image Search. There's not even four of them!&lt;/em&gt;)&lt;br /&gt;&lt;/p&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;I'm enjoying the single-player just as much as the co-op, and it reminded me what a great developer Irrational was before they sold their soul to 2K (as much as I like &lt;em&gt;Bioshock&lt;/em&gt;, I suspect most of the problems the game, and indeed the franchise now, was down to publisher interference). I can only hope 2K won't stunt their creativity. Still, I'll never forgive them for "2K Boston".&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;Another &lt;em&gt;Freedom Force&lt;/em&gt;, please. '70s-style.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1595280971366633206?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1595280971366633206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/fly-swat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1595280971366633206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1595280971366633206'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/fly-swat.html' title='Fly SWAT'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YJegj3Knp-w/Sex9RlGsqlI/AAAAAAAAAJ8/527aytdKPIs/s72-c/SWAT1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1897404480004552740</id><published>2009-04-16T15:58:00.012+01:00</published><updated>2009-04-17T15:14:19.284+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Life On Mars'/><category scheme='http://www.blogger.com/atom/ns#' term='remakes'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Dwarf'/><category scheme='http://www.blogger.com/atom/ns#' term='Thief'/><category scheme='http://www.blogger.com/atom/ns#' term='America'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><category scheme='http://www.blogger.com/atom/ns#' term='anger'/><title type='text'>Remake It What It Is</title><content type='html'>&lt;div align="left"&gt;If there's one thing across the board in the entertainment industry I cannot stand, it's &lt;strong&gt;remakes&lt;/strong&gt;. It comes from my own personal desire for originality as a writer, and remakes are the absolute bane of originality (&lt;em&gt;well, that and reality shows, which I also hate but are just a TV-based phenomena at least&lt;/em&gt;).&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;I don't really hate &lt;em&gt;all&lt;/em&gt; remakes, just the ones that are unnecessary. For example, I embraced the remake of &lt;em&gt;The Amityville Horror&lt;/em&gt; because the original was only "okay" to start with. Unfortunately that turned out to be even worse, but I accepted it as a valid basis for a remake. &lt;em&gt;Friday the 13th&lt;/em&gt; is another that wasn't particularly good to start with. Then there are the ones that actually turned out very well, like &lt;em&gt;The Fly &lt;/em&gt;or &lt;em&gt;The Thing&lt;/em&gt; - although we haven't had any of them for decades. &lt;em&gt;King Kong&lt;/em&gt; is the only recent one I can think of.&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;The likes of &lt;em&gt;The Omen, Halloween, A Nightmare On Elm Street, Psycho&lt;/em&gt;, and - eek - &lt;em&gt;The Wicker Man&lt;/em&gt;, are unnecessary as the originals are still great.&lt;/div&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img id="BLOGGER_PHOTO_ID_5325614113438954178" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 216px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/Sehh0eJV8sI/AAAAAAAAAIU/nSxsc0C0Aq0/s320/wickerman.jpg" border="0" /&gt;(&lt;em&gt;No America! Naughty America, put that down right now!&lt;/em&gt;)&lt;/p&gt;&lt;p align="left"&gt;I also don't like the fact that remakes invariably fit into two categories - the ones that stick too close to the superior originals and make the whole thing seem pointless (&lt;em&gt;The Omen, Psycho&lt;/em&gt;) and the ones where they change so much you wonder why they kept the name in the first place (&lt;em&gt;The Day The Earth Stood Still&lt;/em&gt;).&lt;/p&gt;&lt;p align="left"&gt;America is at the forefront of this practice. When they remake their own films I get cross and slap my head at the unoriginality of Hollywood, but it's when they remake other country's films and TV programs &lt;em&gt;just to make them American&lt;/em&gt; that I get &lt;em&gt;really &lt;/em&gt;angry. It's bad enough that foreign films, no matter how great, seem to scare Those People In Charge Of The USA. &lt;em&gt;Quarantine&lt;/em&gt; was an almost identical remake of &lt;em&gt;[REC]&lt;/em&gt;, just without subtitles. What's the point? But when &lt;em&gt;British&lt;/em&gt; stuff, which is &lt;em&gt;already in English&lt;/em&gt;, starts getting remade, then I write angry blog posts.&lt;/p&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5325614853746592322" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 270px; CURSOR: hand; HEIGHT: 184px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SehifkAcCkI/AAAAAAAAAIc/iy5Nd4qBJlg/s320/red_dwarf_usa_10.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;(&lt;em&gt;You don't know how close the world got to this&lt;/em&gt;)&lt;/p&gt;&lt;p align="left"&gt;Most of them get cancelled, thankfully. &lt;em&gt;Red Dwarf&lt;/em&gt;, &lt;em&gt;Coupling, Life On Mars, Spaced,&lt;/em&gt; even &lt;em&gt;Doctor Who&lt;/em&gt; (see the Paul McGann movie for reasons why) were planned. The first three were pretty much identical apart from being 'Americanised', raising more questions about the point in doing it. &lt;em&gt;Coupling&lt;/em&gt; I loved, because the reason it got cancelled was because they kept the scripts the same and the US press attacked it for having more discussions about sex than any US show. &lt;em&gt;The Office&lt;/em&gt; is the only one I don't mind, as that was one of the simplest ideas ever made (even the title was unoriginal).&lt;/p&gt;&lt;p align="left"&gt;What makes it even more interesting is that when they leave these things alone, American audiences love them. &lt;em&gt;Red Dwarf, Spaced, Coupling&lt;/em&gt; and &lt;em&gt;Doctor Who&lt;/em&gt; are really, really popular in the US. Same goes for films - &lt;em&gt;Shaun of the Dead&lt;/em&gt; for instance. They couldn't care less that the cast aren't American. Clearly the US public aren't as xenophobic as those in charge make it seem.&lt;/p&gt;&lt;p align="left"&gt;Which brings me on to &lt;strong&gt;game remakes&lt;/strong&gt;. I don't really mind them as much, as most are older games that don't really have a story. &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Bionic Commando, Doom 3&lt;/em&gt; etc are more making a new game. &lt;em&gt;Chronicles of Riddick: Assault On Dark Athena &lt;/em&gt;is less remake, more 2-Disc Remastered Special Edition. &lt;/p&gt;&lt;p align="left"&gt;In fact, the only proper, straight gaming remake I can think of is &lt;em&gt;Tomb Raider Anniversary&lt;/em&gt;. This one illustrates the dearth of ideas for Lara Croft right now, with the poor sales of &lt;em&gt;Underworld&lt;/em&gt; showing how bored everyone is with the character. I did buy it, but only because it was £3 at Zaavi.&lt;/p&gt;&lt;p align="left"&gt;Gaming remakes don't bother me, in other words. On the other hand, if Eidos Montreal are remaking &lt;em&gt;Thief: The Dark Project&lt;/em&gt; instead of making a new game in the series there'll be hell to pay.&lt;/p&gt;&lt;p align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1897404480004552740?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1897404480004552740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/remake-it-what-it-is.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1897404480004552740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1897404480004552740'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/remake-it-what-it-is.html' title='Remake It What It Is'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YJegj3Knp-w/Sehh0eJV8sI/AAAAAAAAAIU/nSxsc0C0Aq0/s72-c/wickerman.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8594714647674733660</id><published>2009-04-12T19:57:00.007+01:00</published><updated>2009-04-12T23:37:17.532+01:00</updated><title type='text'>Inadequate Referencing</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YJegj3Knp-w/SeI-JDK2jMI/AAAAAAAAAIE/mUY8N5dBiOA/s1600-h/CoD4screenie1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 228px;" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SeI-JDK2jMI/AAAAAAAAAIE/mUY8N5dBiOA/s320/CoD4screenie1.jpg" alt="" id="BLOGGER_PHOTO_ID_5323886034695916738" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;"Hey Sarge? Is this war...ethical?"&lt;br /&gt;"Not a real country Joe. Kill'em all."&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;S&lt;/span&gt;o, Konami are making a realistic CoD4-style shooter. Everyone's getting worked up over the subject matter...but me, I don't give a flying fuck about whether or not it's "right", whether or not it could be considered morally dubious to make it. For me, the issue is this;&lt;br /&gt;&lt;br /&gt;Konami.&lt;br /&gt;&lt;br /&gt;Console.&lt;br /&gt;&lt;br /&gt;"Realism".&lt;br /&gt;&lt;br /&gt;Anyone remember that Daikatana strip Penny Arcade did years back?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/article.php?id=212665&amp;amp;site=cvg"&gt;CVG article&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5208296/a-sampling-of-soldiers-reaction-to-fallujah"&gt;Kotaku article&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyway, on to the bulk of my rant for the day. I was reading this here article on New Scientist's website;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.newscientist.com/article/mg20227034.900-driving-beats-violence-for-emotional-gaming.html"&gt;Teh New Scientist&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"Many studies have suggested that violence in video games could be linked to aggression. To investigate further,"&lt;/blockquote&gt;&lt;br /&gt;Of course they're linked to aggression, you fuckwits. All competition generates aggression to varying degrees; it's human nature. Give a player of any game win/lose conditions, and watch the chemicals fly. It's the way our brains work; you give the brain the right stimulus, and it'll switch into chase/kill/flee mode, telling the body to pump you full of all the chemicals required to survive and process information quickly. There's no fucking mystery here, and quite frankly I'd be more concerned if someone played such games and showed an ice-cold state of emotional neutrality and calm...because it'd mean that they were a psychopath, and/or unhinged.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YJegj3Knp-w/SeI_4KeYGRI/AAAAAAAAAIM/MYykkt_dw0M/s1600-h/Thief2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SeI_4KeYGRI/AAAAAAAAAIM/MYykkt_dw0M/s320/Thief2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323887943622334738" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;"Fuck! He saw me!"&lt;br /&gt;"Are you feeling aggressive yet?"&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;But that "violent games ate my baby" verbal-excrement is old news, and an old rant. No, that's not what gets on my man-tits today. What gets on my man-tits today, is this bit:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"To investigate further"&lt;/blockquote&gt;&lt;br /&gt;To investigate further. I'msorrywhutnow? No, you can't talk about investigating further, when you're performing exactly the same sort of study as all the others, but with a *broader* range of games.&lt;br /&gt;&lt;br /&gt;Let's bring this into some sort of context. Film Theory. Big thing, dontcha know? Entire libraries of people talking bollocks about films, making words up and generally being pseudo-intellectual. Nonetheless, they're respected pseudo-intellectuals, and their essays are required reading for anyone studying films. Not just required reading; such essays must be referenced in any subsequent analysis of films.&lt;br /&gt;&lt;br /&gt;In an academic environment, you try stating an opinion or putting forth an analysis without a veritable sea of references and quotes, and your words will be dismissed.&lt;br /&gt;&lt;br /&gt;You know what I see in every report surrounding such computer game studies, and the comments from the general public that soon follow?&lt;br /&gt;A complete lack of what I would consider required reading. We see terms such as "driving games" and "violent games" bandied about as if they actually mean something. They mean absolutely fuck-all. What the fuck is a driving game? Are they talking about racing games? Because a racing game and a driving game could be considered to be two different things, and capable of triggering very different emotional responses. You know what would help clarify this? References. Give me names. Tell me that you sat people down in front of the following games, and that you have a carefully thought-out reason for selecting them based on setting, control system, target audience, gameplay, graphics, sound, music and all those other little details that any discerning gamer would be isolating and considering without even thinking about it.&lt;br /&gt;Violent games. What the shit is a violent game? In the Thief series, it's entirely possible to complete each game (on the easier difficulty settings at least) by killing every living thing. Does that make it a violent game? Should it be dumped in the same category as Soldier of Fortune?&lt;br /&gt;&lt;br /&gt;If someone would like to investigate further, then please feel free. But until I see such studies discussing the impact of player perspective, character design, narrative structure, basic gameplay mechanics and fucking anti-aliasing, their results are completely and utterly meaningless, and "investigating further" isn't really a term they can use.&lt;br /&gt;&lt;br /&gt;It's about time we had something of a revolution. I want to see Game Theorists talking bollocks and making up words with as much authority as Film Theorists. When computer games are discussed, I want those who have never played games to be ridiculed and dismissed, should they decide to wax lyrical about the effects such games have on the player.&lt;br /&gt;&lt;br /&gt;And most of all? I want Colonial Marines to be fantastic, and Bioware to realise that Dragon Age is a heap of clichéd shit, stop pissing about, and remake the Baldur's Gate series in a new beautifully-drawn Myst-4-esque version of the Infinity engine.&lt;br /&gt;&lt;br /&gt;If I can't change the world, I can at least escape from it.&lt;br /&gt;&lt;br /&gt;- &lt;span style="font-style: italic;"&gt;Nick Brakespear&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8594714647674733660?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8594714647674733660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/inadequate-referencing.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8594714647674733660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8594714647674733660'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/inadequate-referencing.html' title='Inadequate Referencing'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/SeI-JDK2jMI/AAAAAAAAAIE/mUY8N5dBiOA/s72-c/CoD4screenie1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2696550521838973237</id><published>2009-04-10T15:10:00.002+01:00</published><updated>2009-04-10T23:29:45.120+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='disappointment'/><title type='text'>Seasickness</title><content type='html'>So, the first &lt;em&gt;Bioshock 2 &lt;/em&gt;footage is up on GameTrailers now. &lt;em&gt;(Can I embed it? Let's see...)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=" height="392" width="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"&gt;&lt;param name="_cx" value="12700"&gt;&lt;param name="_cy" value="10372"&gt;&lt;param name="FlashVars" value=""&gt;&lt;param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?mid=47806"&gt;&lt;param name="Src" value="http://www.gametrailers.com/remote_wrap.php?mid=47806"&gt;&lt;param name="WMode" value="Window"&gt;&lt;param name="Play" value="-1"&gt;&lt;param name="Loop" value="-1"&gt;&lt;param name="Quality" value="High"&gt;&lt;param name="SAlign" value=""&gt;&lt;param name="Menu" value="-1"&gt;&lt;param name="Base" value=""&gt;&lt;param name="AllowScriptAccess" value="sameDomain"&gt;&lt;param name="Scale" value="ShowAll"&gt;&lt;param name="DeviceFont" value="0"&gt;&lt;param name="EmbedMovie" value="0"&gt;&lt;param name="BGColor" value=""&gt;&lt;param name="SWRemote" value=""&gt;&lt;param name="MovieData" value=""&gt;&lt;param name="SeamlessTabbing" value="1"&gt;&lt;param name="Profile" value="0"&gt;&lt;param name="ProfileAddress" value=""&gt;&lt;param name="ProfilePort" value="0"&gt;&lt;param name="AllowNetworking" value="all"&gt;&lt;param name="AllowFullScreen" value="true"&gt;&lt;br /&gt;    &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=47806" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;(Apparently I can)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Now, me and Dave differ in our opinions on the first &lt;em&gt;Bioshock&lt;/em&gt;. I love it but can accept that it has several faults, he thinks it didn't live up to any of the promises the developer made of it (&lt;em&gt;both of those really downplay our feelings on the matter, but that's a comment for another day&lt;/em&gt;).&lt;br /&gt;&lt;br /&gt;This video is the first ever in-game footage of the sequel, and so it has to be spectacular. The first half is pretty good, introducing the lithe and devastating Big Sister well, the problems lies in the second half of the very short video.&lt;br /&gt;&lt;br /&gt;One of the biggest annoyances in &lt;em&gt;Bioshock&lt;/em&gt; was the Little Sister escort mission near the end of the game. It was dull, frustrating, and felt tacked on to pad out the ending. So what would you &lt;em&gt;not&lt;/em&gt; expect the first ever gameplay video of &lt;em&gt;Bioshock 2&lt;/em&gt; to focus on during its very short run time? That.&lt;br /&gt;&lt;br /&gt;The final words of the Little Sister were better though. Creepy and ominous, that's what I'd like the trailer to be like. Showing story, elements of the sinister, new well-designed areas, hinting at bigger things... not a kill-a-thon bringing back the most tedious part of the original game.&lt;br /&gt;&lt;br /&gt;Oh, and the Drill was shit too. Who in their right mind would design a massive killer drill as a weapon and then make the attack of that weapon a slam to the face &lt;em&gt;with the handle of the drill&lt;/em&gt;?&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris C&lt;/em&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2696550521838973237?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2696550521838973237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/seasickness.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2696550521838973237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2696550521838973237'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/seasickness.html' title='Seasickness'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-3107027094736767844</id><published>2009-04-03T20:40:00.006+01:00</published><updated>2009-04-03T21:01:37.054+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Good Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Cannon Fodder'/><title type='text'>Those Good Ol' Games</title><content type='html'>I've been hearing about website &lt;a href="http://www.gog.com/"&gt;Good Old Games&lt;/a&gt; for a long time now, but for some reason I've always held off from joining. I'm loving their goal, to make excellent older games XP/Vista compatible and easily downloadable, but I've just been waiting for the right games to come along. Most of the ones on there I already own and (the last time I checked) they worked fine.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;But now I've taken the plunge. What game tempted me?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Perhaps &lt;em&gt;Kingpin &lt;/em&gt;or &lt;em&gt;SHOGO&lt;/em&gt;, both excellent FPSs I've always wanted to play but didn't?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Maybe a quirky, original title I've also never played, like Shiny's &lt;em&gt;Messiah &lt;/em&gt;and &lt;em&gt;Sacrifice&lt;/em&gt;?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Even a game I've already played but want to play again, like &lt;em&gt;Unreal II &lt;/em&gt;or &lt;em&gt;Redneck Rampage&lt;/em&gt;? Or my first-ever FPS game, the one that started my life-long love affair with the genre, &lt;em&gt;Rise of the Triad&lt;/em&gt;?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;None of them, although I'll probably buy them at some point. It's a game I've searched for on the PC for over a decade but have never been able to find. My favourite game on the Amiga, and possibly of all time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5320555710403420514" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SdZpOqZFoWI/AAAAAAAAAHU/qHLBSFdABTU/s320/Cannon+Fodder.gif" border="0" /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;I utterly love this game. If I chose the best game of all time, it would be &lt;em&gt;Deus Ex&lt;/em&gt;. If I chose my &lt;em&gt;favourite&lt;/em&gt; however, it might well be &lt;em&gt;Cannon Fodder&lt;/em&gt;. The forerunner to the RTS genre (came out the same year as Westwood's &lt;em&gt;Dune II&lt;/em&gt;), a more fun and almost as difficult version of &lt;em&gt;Commandos&lt;/em&gt;, simple and yet devastatingly frustrating sometimes, if it weren't for &lt;em&gt;Cannon Fodder&lt;/em&gt; I doubt I would be as into games as I am now.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;em&gt;Cannon Fodder 2&lt;/em&gt; was the first game sequel I ever looked forward to as well.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris C&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-3107027094736767844?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/3107027094736767844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/those-good-ol-games.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3107027094736767844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3107027094736767844'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/04/those-good-ol-games.html' title='Those Good Ol&apos; Games'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/SdZpOqZFoWI/AAAAAAAAAHU/qHLBSFdABTU/s72-c/Cannon+Fodder.gif' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4013871025680240389</id><published>2009-03-31T10:58:00.006+01:00</published><updated>2009-04-02T11:16:44.252+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horror'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampire The Masquerade Bloodlines'/><category scheme='http://www.blogger.com/atom/ns#' term='System Shock 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Seed'/><category scheme='http://www.blogger.com/atom/ns#' term='Clive Barker&apos;s Undying'/><title type='text'>Multiplatform Game Site Actually Likes PC</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_YJegj3Knp-w/SdHsjDOzK0I/AAAAAAAAAHE/xeRxx-_hkFo/s1600-h/Scream.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319292721808223042" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 247px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SdHsjDOzK0I/AAAAAAAAAHE/xeRxx-_hkFo/s320/Scream.jpg" border="0" /&gt;&lt;/a&gt; Now I don't usually make a habit about talking about Gaming Lists that spring up on game sites, &lt;a href="http://www.gameplayer.com.au/gp_documents/310309Feararticle.aspx?Page=1"&gt;but this one is particularly good.&lt;/a&gt; It's the "9 (why 9?) Scariest Games Of All Time", and with the exception of the last on the list it's absolutely spot-on in my opinion.&lt;br /&gt;&lt;br /&gt;This is mostly because all the games on there are (with two exceptions) are PC games, and mostly aren't even available on consoles. I found this so refreshing I had to post a Blog about it. Normally a list like this (on GamesRadar or wherever) would throw up &lt;em&gt;Resident Evil&lt;/em&gt;, &lt;em&gt;Project Zero, Siren&lt;/em&gt; and all the other third-person fixed-camera crap-controlling console survival horrors.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;System Shock 2&lt;/em&gt; might make it in to one of those lists, but would the Haunted Hotel level in &lt;em&gt;Vampire: Bloodlines&lt;/em&gt;? &lt;em&gt;Dark Seed&lt;/em&gt;? &lt;em&gt;Clive Barker's Undying?!&lt;/em&gt; Did &lt;em&gt;I&lt;/em&gt; actually write this list and forget about it, or something?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(On a happy note, this is the first post on this Blog to mention &lt;em&gt;Clive Barker's Undying, System Shock 2, &lt;/em&gt;and &lt;em&gt;Vampire&lt;/em&gt;. I'm proud!)&lt;br /&gt;&lt;br /&gt;EDIT: It's been noted that they missed out the &lt;em&gt;Thief&lt;/em&gt; games and &lt;em&gt;Condemned.&lt;/em&gt; Oh well, kick off &lt;em&gt;Dead Space&lt;/em&gt; and stick in either Thief 1 (Return To The Cathedral) or Thief 3 (The Cradle) then we'll be happy.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4013871025680240389?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4013871025680240389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/multiplatform-game-site-actually-likes.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4013871025680240389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4013871025680240389'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/multiplatform-game-site-actually-likes.html' title='Multiplatform Game Site Actually Likes PC'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/SdHsjDOzK0I/AAAAAAAAAHE/xeRxx-_hkFo/s72-c/Scream.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-6354775320492979466</id><published>2009-03-28T19:44:00.007Z</published><updated>2009-03-28T20:13:51.989Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='GI Joe'/><category scheme='http://www.blogger.com/atom/ns#' term='advertising'/><category scheme='http://www.blogger.com/atom/ns#' term='Harry Potter'/><category scheme='http://www.blogger.com/atom/ns#' term='Paramount'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><category scheme='http://www.blogger.com/atom/ns#' term='stupidity'/><category scheme='http://www.blogger.com/atom/ns#' term='Transformers'/><title type='text'>How To Put People Off Going To See Your Top Three Summer Movies, by Paramount</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_YJegj3Knp-w/Sc6EyDC9q6I/AAAAAAAAAG8/B85y2pOTMVg/s1600-h/300px-Paramount_logo_svg.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5318334205317196706" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 300px; CURSOR: hand; HEIGHT: 245px" alt="Paramount- screwing up franchises since 2008!" src="http://2.bp.blogspot.com/_YJegj3Knp-w/Sc6EyDC9q6I/AAAAAAAAAG8/B85y2pOTMVg/s320/300px-Paramount_logo_svg.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_YJegj3Knp-w/Sc6EPHiwhPI/AAAAAAAAAG0/GNk1TcT9X30/s1600-h/300px-Paramount_logo_svg.png"&gt;&lt;/a&gt; (Yes, still non-gaming, but at least we're back in the comfortable realm of Geeks now after Dave's terrifying descent into something vaguely approaching cool)&lt;br /&gt;&lt;br /&gt;Regardless of whether you give a shit about them, three really big movies of this Summer all belong to Paramount. They are:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Star Trek&lt;/em&gt; (the JJ Abrams reboot of the franchise that went so far up its own arse it's long since circuled back around to Prequel territory)&lt;br /&gt;&lt;em&gt;Transformers: Revenge of the Fallen&lt;/em&gt; (the Michael Bay toy robot-stroke-vehicles blowing things up movie, 2)&lt;br /&gt;&lt;em&gt;G.I. Joe: The Rise of Cobra&lt;/em&gt; (as close as we're going to get to &lt;em&gt;Team America: World Police 2&lt;/em&gt;, except with less convincing performances)&lt;br /&gt;&lt;br /&gt;Now, I'm not going to say whether I'm looking forward to any of them or not, but I'm sure we can agree that these are going to make a lot of money, provided Paramount doesn't really screw up their advertising.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;I went to the cinema today. Hoping for some entertaining trailers to relieve the pain from the eyeball-gougingly terrible advertising, there was one of Paramount's. Now films only come with a limited amount of trailers, but Paramount had three major movies coming soon to show off. Instead of doing them separately, making a decent job of it and running the risk that one could be pushed off, they decided to &lt;em&gt;advertise them all at once&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;They condensed all three trailers into one very confusing, fast-paced and downright stupid reel, then had a cheesy voiceover person say the titles as quickly and dumbly as possible. There was a lot of sniggering in the audience.&lt;br /&gt;&lt;br /&gt;I've seen the full trailers for these films.&lt;em&gt; GI Joe&lt;/em&gt; still looks rubbish, but at least &lt;em&gt;Star Trek&lt;/em&gt; and &lt;em&gt;Transformers 2&lt;/em&gt; looked entertaining in trailer form. But rushed through and with a pointless voiceover narration that stopped being cool some time in the 70s, I was embarrassed.&lt;br /&gt;&lt;br /&gt;Still, at least Paramount weren't the only ones. While there are plenty of dark and ominous &lt;em&gt;Harry Potter and the Half-Blood Prince&lt;/em&gt; trailers to choose from Warner Bros decided to make the film like some campy teen comedy. Just without the comedy... which I suppose is normal for most teen comedies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-6354775320492979466?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/6354775320492979466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/how-to-put-people-off-going-to-see-your.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6354775320492979466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6354775320492979466'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/how-to-put-people-off-going-to-see-your.html' title='How To Put People Off Going To See Your Top Three Summer Movies, by Paramount'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YJegj3Knp-w/Sc6EyDC9q6I/AAAAAAAAAG8/B85y2pOTMVg/s72-c/300px-Paramount_logo_svg.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-9105904960304477365</id><published>2009-03-26T20:17:00.005Z</published><updated>2009-03-26T20:40:57.082Z</updated><title type='text'>No games here.</title><content type='html'>You know, this blog isn't just about games. Even if it was, I'd post this anyway. I'm just a FUCKING REBEL! YEAH! Although perhaps more in the theoretical sense than in any Zapatero-esque way.&lt;br /&gt;&lt;br /&gt;The reason I'm posting this now can be split into two: first of all, I wanted to tell you how lovely the "crushing, monumental doom" of My Dying Bride's new album is. 9 tracks guaranteed to make you start hacking at your limbs with whatever sharp objects lie nearby? Remember that Pig Destroyer album cover? The one with the guy sitting there, his limbs scattered about him, his one free hand gripping a saw, his face a mask of Devilish pleasure? That's what you'll be doing when you listen to this, only it will be a metaphorical crescendo of leg-severing and you'll probably be crying while you do it.&lt;br /&gt;&lt;br /&gt;Secondly, I'm posting this because I haven't done anything on here for a while and listening to mournful violins playing across the bleak, poetic savagery of MDB's newest release reminded me of all you cheerful little snuggle-bunnies...&lt;br /&gt;&lt;br /&gt;...wrapped in barbed-wire and being electrocuted by evil Metropolitan police officers with tazers.&lt;br /&gt;&lt;br /&gt;That's all, I'm off to bask in my Santuario Di Sangue. Look it up (Marco, you won't have to, I suspect).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/6/61/For_lies_i_sire.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5346430158704908626" style="margin: 0px auto 10px; display: block; width: 400px; height: 400px; text-align: center;" alt="" src="http://upload.wikimedia.org/wikipedia/en/6/61/For_lies_i_sire.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dave B&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-9105904960304477365?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/9105904960304477365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/no-games-here.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/9105904960304477365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/9105904960304477365'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/no-games-here.html' title='No games here.'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-528900196485431582</id><published>2009-03-22T19:13:00.004Z</published><updated>2009-03-23T10:26:17.103Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='GTA IV'/><category scheme='http://www.blogger.com/atom/ns#' term='Mount and Blade'/><title type='text'>omg stop calling me</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/ScaOjAMZShI/AAAAAAAAAFs/GIxwn3Jazp4/s1600-h/GTAIV.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/ScaOjAMZShI/AAAAAAAAAFs/GIxwn3Jazp4/s320/GTAIV.jpg" alt="" id="BLOGGER_PHOTO_ID_5316093142156003858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;One of GTA IV's most fundamental failings was the story's emphasis on people I didn't like. Whether it was Rockstar's intention or not, the "friends" you acquire and often work for throughout the game, were quite realistic...primarily in the sense that I ended up dreading their calls and wishing they would all fuck off and leave me alone so that I could enjoy my car-crashing frivolity. Just like real life.&lt;br /&gt;&lt;br /&gt;Of course also like real life, if I started to feel bad about neglecting these friends and agreed to go bowling with them yet again, they would find some way to make the entire process horribly difficult and would manage to be the other side of the city from me, despite not living there nor having any reason whatsoever for being there.&lt;br /&gt;And then they'd have the cheek to bitch about me not reaching them in under an hour.&lt;br /&gt;&lt;br /&gt;Playing through the game again, I find myself hunting down all those random encounters you have with strangers throughout the city...and enjoying them a hell of a lot more than my dealings with the "main cast".&lt;br /&gt;Not only are these little encounters short, but the stories are diverse and the characters are well-written. And, a rare thing these days, I couldn't always predict what was going to happen in these mini-stories...a far cry from the main plot's "drive here, engage in inevitable shootout, escape" mission formula.&lt;br /&gt;&lt;br /&gt;And so that's my thought for the day; GTA IV should have ditched its main story, and had all the missions emerge from the city itself in that trendy "emergent gameplay" manner that seems to be all the rage at the moment.&lt;br /&gt;&lt;br /&gt;Oh, and on an unrelated note...Lady Isolla of Suno, from Mount and Blade, came to me with a most unsettling problem recently.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/ScaOJHxJRFI/AAAAAAAAAFk/zsKBVMxqSRQ/s1600-h/mountnblade.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/ScaOJHxJRFI/AAAAAAAAAFk/zsKBVMxqSRQ/s320/mountnblade.jpg" alt="" id="BLOGGER_PHOTO_ID_5316092697512592466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I think she may have been stoned.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Nick Brakespear&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-528900196485431582?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/528900196485431582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/omg-stop-calling-me.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/528900196485431582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/528900196485431582'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/omg-stop-calling-me.html' title='omg stop calling me'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YJegj3Knp-w/ScaOjAMZShI/AAAAAAAAAFs/GIxwn3Jazp4/s72-c/GTAIV.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-131512301557991068</id><published>2009-03-22T18:09:00.000Z</published><updated>2009-03-22T18:12:36.229Z</updated><title type='text'>I saw the best minds of my generation destroyed by madness</title><content type='html'>I have a problem. I am a PC elitist. Despite the fact I’ve owned a PSP, DS, Xbox 360, PS2, PS1 and Mega Drive, the majority of my gaming has taken place on that big box of nerdy goodness, the PC. Where else can you learn Chinese at the age of eight to play the Heroes of Might and Magic II that your parents brought back from their holidays in the oriental?  &lt;br /&gt;&lt;br /&gt;For thirteen years I’ve gamed on the PC and I’ve loved every minute of it. I’ve been writing professionally for a variety of online publications for around two years. Marco Fiori’s the name and if you search hard enough you’ll find my musings on the video games industry. David’s promised me a cookie if I write for his blog so here I am, planning on taking you on a magical journey to a time when games were good.&lt;br /&gt;&lt;br /&gt;I find it difficult to pinpoint the very moment I realised I was playing a game. It could have been watching Doom on MS DOS at a friend’s or playing an unnamed tank battle game on the Game Boy. What I do know is that the below games provided me with the basis for my passion. They shouldn’t be avoided or forgotten.  &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;POD:   &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Arguably the first game that I ever owned. Bundled with our first DAN family PC, this racing game will still give modern titles a run for their money. Following an epic CG intro sequence, you’re tasked with working your way through a variety of races across barren canyons, abandoned cities and crumbling factories. Surprisingly responsive and sharp 3D graphics, POD blew me away. Add to that the inclusion of an AI driver by the name of Marco, it had me sold. Supposedly PC Zone gave it a 90% back in the day. Fear the 120 MHz system requirements.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sid Meier’s Alpha Centauri: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While Civilization I, II, III, and IV have all attempted to eat away my sanity, I still remember AC as the definitive experience. Where else could you pit mind-worms against religious fanatics? The red planet had everything you could want from a strategy title. Diplomacy, technology, customizable units, conflict and human transcendence. If mankind left earth, this is what it’d be like. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Baldur’s Gate:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;You can’t be a PC elitist without quoting one of Black Isle’s games. Thankfully BioWare are still (generally) going strong.  While BGII and Icewind Dale garnered more attention, Baldur’s Gate was what started my love affair with RPGs. It was so influential, at the age of ten, I wrote a collection of stories with Lotif, a mirror image of Baldur’s Gate’s narrative. From the moment Candlekeep was revealed, there was no going back. It’s a vital part of gaming heritage and it’s still playable today. Arguably, Baldur’s Gate II is superior in every respect, but nothing could take away the fear of Sarevok’s murderous rampage. Epic in every sense.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Theme Park:  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Coffee shops. Need I say more? &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Total Annihilation:  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The fact that 12 years on I’m still loading this up at LAN parties and playing with mates shows its strength. Sure, Supreme Commander increased the scale and graphics engine, but there was something missing. I was always a bit of an Arm fanboy. Surprisingly, I never really delved into the campaign, instead choosing to role-play as the commander and living out the life of a military genius. With an awards list as long as my arm, TA makes Halo Wars look pitiful. Let’s forget TA:Kingdoms. May you R.I.P. Cavedog.  &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Half Life:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It started it all. You don’t need me to bang on about it. &lt;br /&gt;&lt;br /&gt;Whether or not you believe that gaming is what it used to be, you can’t help but accept that without the above titles there would be no Mass Effect, Killzone 2 or Beauty Salon. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Marco ‘Snoozer’ Fiori&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-131512301557991068?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/131512301557991068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/i-saw-best-minds-of-my-generation.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/131512301557991068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/131512301557991068'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/i-saw-best-minds-of-my-generation.html' title='I saw the best minds of my generation destroyed by madness'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-5885224490028318076</id><published>2009-03-19T13:26:00.004Z</published><updated>2009-03-19T18:07:34.090Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ric Flair'/><category scheme='http://www.blogger.com/atom/ns#' term='Download Manager'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Complaining'/><title type='text'>The Saga of Download Manager</title><content type='html'>Please find below my account of the dreadful battle I waged recently. I swore I would never utter a bad word against EA since they saved &lt;em&gt;The&lt;/em&gt; &lt;em&gt;Tale of the Brutal Legend&lt;/em&gt;, but I never said I wouldn't complain about the programs they force on us.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;a href="http://4.bp.blogspot.com/_YJegj3Knp-w/ScJIcJnTWVI/AAAAAAAAAFM/g1tXkmDGn9Q/s1600-h/Bayeux%20tapestry%20-%20Harold.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5314890158704908626" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 162px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/ScJIcJnTWVI/AAAAAAAAAFM/g1tXkmDGn9Q/s320/Bayeux%2520tapestry%2520-%2520Harold.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;em&gt;My quest began searching for a fun new game&lt;br /&gt;Which for legal reasons I cannot name&lt;br /&gt;Suffice to say it’s one of which you’re all aware&lt;br /&gt;And might (or might not) feature Ric Flair.&lt;br /&gt;&lt;br /&gt;I had a code to get the game for free&lt;br /&gt;(Which I like as I’m a tight bugger me)&lt;br /&gt;My first problem was where to input this phrase&lt;br /&gt;My searching put me in quite an angry daze&lt;br /&gt;&lt;br /&gt;I searched and searched high and low&lt;br /&gt;And at last the box for the code did show&lt;br /&gt;I found it by clicking on a slightly different button&lt;br /&gt;(When it comes to punishment it seems I am a glutton)&lt;br /&gt;&lt;br /&gt;The code put in, the price was nought&lt;br /&gt;Then on the next screen I had a thought&lt;br /&gt;Why is my credit card number needed?&lt;br /&gt;Very quickly some doubt was seeded&lt;br /&gt;&lt;br /&gt;Out of trust I went with the flow&lt;br /&gt;I got to the final billing page, and lo&lt;br /&gt;The price was still completely nil&lt;br /&gt;And so would not trouble my credit card bill&lt;br /&gt;&lt;br /&gt;The game was received, my download near,&lt;br /&gt;But be warned my tale becomes worse from here&lt;br /&gt;I was wary of the company’s Download Manager&lt;br /&gt;As I’d heard it behaved like a repellent teenager&lt;br /&gt;&lt;br /&gt;I soon discovered it was actually worse&lt;br /&gt;Than the most devilish and insulting curse&lt;br /&gt;Spewed from Satan’s foul-mouthed tongue&lt;br /&gt;And spoken by a French taunting one.&lt;br /&gt;&lt;br /&gt;Upon trying to run the program desired,&lt;br /&gt;I soon discovered a Flash plug-in was required.&lt;br /&gt;“Fair enough”, said I, proceeding to the site,&lt;br /&gt;Where I was soon to battle a painful fight. &lt;/em&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;em&gt;&lt;/em&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;em&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5314891519250622354" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 170px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/ScJJrWCrZ5I/AAAAAAAAAFU/f3tz89CEpno/s320/bayeux_tapestry2.jpg" border="0" /&gt;&lt;br /&gt;For Windows of the Vista clan&lt;br /&gt;Did block my access with a ban&lt;br /&gt;Delivering this terrible message as my install was locked,&lt;br /&gt;“For safety reasons this ActiveX control is blocked”&lt;br /&gt;&lt;br /&gt;No choice was I given about whether to proceed&lt;br /&gt;My consultation was something Vista didn’t need.&lt;br /&gt;Clicking on the ActiveX bar just yielded More Information,&lt;br /&gt;And left me mired in deep depression.&lt;br /&gt;&lt;br /&gt;Internet Explorer wouldn’t let this plug-in be installed&lt;br /&gt;My whole endeavour seemed to have stalled.&lt;br /&gt;“Fuck you then” I to Internet Explorer said,&lt;br /&gt;“I’m going to go install Firefox instead.”&lt;br /&gt;&lt;br /&gt;Mozilla’s baby was quickly downloaded,&lt;br /&gt;As the Flash plug-in installed my fears were eroded.&lt;br /&gt;Returning once more to Download Manager’s den&lt;br /&gt;I cursed in anger as that message came up again.&lt;br /&gt;&lt;br /&gt;The Manager wouldn’t accept Firefox as base&lt;br /&gt;I seemed to becoming a real hopeless case.&lt;br /&gt;Lowered IE’s security settings did I,&lt;br /&gt;“Not gonna happen” decreed IE with pride.&lt;br /&gt;&lt;br /&gt;Flash’s help site a dodgy program recommended&lt;br /&gt;Messing with my registry should not be commended&lt;br /&gt;In desperation one last course of action I tried&lt;br /&gt;Download Manager’s directory files I spied&lt;br /&gt;&lt;br /&gt;Opening up a totally random file&lt;br /&gt;(While praying to myself silently all the while)&lt;br /&gt;It saw that Flash was not fully installed&lt;br /&gt;“Would you like me do it?” it cheerfully called.&lt;br /&gt;&lt;br /&gt;I clicked on “OK” thinking I’d give it a bash&lt;br /&gt;But lo and behold, the plug-in arrived in a flash.&lt;br /&gt;Download Manager now worked perfectly fine&lt;br /&gt;And within a few hours EA’s game was mine.&lt;br /&gt;&lt;br /&gt;Now we come to the end of my tale&lt;br /&gt;Of Manager, Explorer, Vista and Fail&lt;br /&gt;Curse me again I’m sure they will dare&lt;br /&gt;But for now excuse me, I must wrestle a bear.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-5885224490028318076?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/5885224490028318076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/saga-of-download-manager.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5885224490028318076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5885224490028318076'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/saga-of-download-manager.html' title='The Saga of Download Manager'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/ScJIcJnTWVI/AAAAAAAAAFM/g1tXkmDGn9Q/s72-c/Bayeux%2520tapestry%2520-%2520Harold.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-5129581888499404631</id><published>2009-03-17T16:31:00.007Z</published><updated>2009-03-18T12:45:13.259Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='FEAR2'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Chronicles of Riddick'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='disappointment'/><title type='text'>Look out, he's not got a shooter!</title><content type='html'>Just a short post about a new article of mine on Gamezine before I transcribe my recent epic battle with EA Download Manager.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamezine.co.uk/features/game-types/shooter/comment-where-have-all--first-person-shooters-gone--$1281084.htm"&gt;Where Have All The First Person Shooters Gone&lt;/a&gt; takes a look at the upcoming games this year in the FPS genre, and wonders where the hell they've all gone. We've got a few impressive titles, but hardly the overwhelming flood we get most years.&lt;br /&gt;&lt;br /&gt;P.S. I've been reliably informed that I've missed out &lt;em&gt;Call of Juarez: World At War &lt;/em&gt;(or whatever it's called). Meh.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-5129581888499404631?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/5129581888499404631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/look-out-hes-not-got-shooter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5129581888499404631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5129581888499404631'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/look-out-hes-not-got-shooter.html' title='Look out, he&apos;s not got a shooter!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1271044697216817771</id><published>2009-03-09T19:30:00.006Z</published><updated>2009-03-09T19:38:10.418Z</updated><title type='text'>What I'd Like to See?</title><content type='html'>Other than the entire female cast of Red Alert 3 naked, covered in honey and crawling towards me with feverish looks of lust in their eyes?&lt;br /&gt;&lt;br /&gt;Well, not much, but one thing that comes close is a yearning for another Alexander-type add-on for the Total War games, perhaps an entire game of just such a thing. People have been saying Empire needed to reconnect more with the 'core values' of the original. I say hogwash to that... but there's no reason this couldn't be explore in, say, a spin-off series or specific expansion... is there?&lt;br /&gt;&lt;br /&gt;No, there isn't.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://slimy.files.wordpress.com/2008/10/ra3girls.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://slimy.files.wordpress.com/2008/10/ra3girls.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; - David 'stockpiling honey' Brown&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1271044697216817771?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1271044697216817771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/what-id-like-to-see.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1271044697216817771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1271044697216817771'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/what-id-like-to-see.html' title='What I&apos;d Like to See?'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-996169416831510779</id><published>2009-03-06T23:34:00.007Z</published><updated>2009-03-06T23:56:03.452Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='Portal'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Achievements'/><title type='text'>Starved for Attention</title><content type='html'>&lt;span style="font-weight: bold;"&gt;P&lt;/span&gt;erhaps I'm an exhibitionist, but if I take all my clothes off, people should notice. If I throw a potted plant at someone's head, they should at least call me a twat. If I stare at a woman's breasts for ten minutes straight, there should be an application of knee to nuts, or at least a bit of a frown.&lt;br /&gt;&lt;br /&gt;Put quite simply; if I'm acting like wanker, someone should call me a wanker. Is that so much to ask?&lt;br /&gt;&lt;br /&gt;A few games have done this over the years, to a varying degree. But I can't help but feel that while the industry is focusing so much upon graphics and physics, they're letting the potentially gratifying "little details" slip away.&lt;br /&gt;This modern trend for "achievements" is, perhaps, a step in the right direction; recognition for the quirks of player behaviour. But it's also a step in the wrong direction when it comes to singleplayer games. I don't want some ethereal message telling me that yes, I did in fact jump off a building for no apparent reason. I want an NPC to point at the bloody mess that once was me, laugh, and aptly observe, "what a tit!"&lt;br /&gt;&lt;br /&gt;Portal had achievements, but who gives a flying fuck, really? Surely having that crazy AI inform you that "you're not a good person" after you exploit your way through a puzzle is infinitely more satisfying.&lt;br /&gt;&lt;br /&gt;So yeah, I'm playing through Oblivion again. And this is how the game &lt;span style="font-style: italic;"&gt;isn't&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YJegj3Knp-w/SbGz2wRmCtI/AAAAAAAAAE8/qrJ-W4zZWjk/s1600-h/Oblivion+3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SbGz2wRmCtI/AAAAAAAAAE8/qrJ-W4zZWjk/s320/Oblivion+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5310223188899531474" border="0" /&gt;&lt;/a&gt; &lt;span style="font-style: italic;"&gt;&lt;span&gt;"Dude, check it out! I'm nekkid!"&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/SbG0OTXJRkI/AAAAAAAAAFE/i_PgrY63VFE/s1600-h/oblivion+4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SbG0OTXJRkI/AAAAAAAAAFE/i_PgrY63VFE/s320/oblivion+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5310223593455044162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In spite of the supposedly advanced "radiant AI" system Oblivion uses, I could teabag the entire Imperial Legion, and Sean Bean would still be staring at me blankly, talking about Oblivion gates or somesuch. Oh, if I punch him in the nuts, he'll get angry and pull an angry face. But other than that; it's like there's a line of code somewhere in there that says, "just ignore him, and he'll get bored and go cover somebody &lt;span style="font-style: italic;"&gt;else's&lt;/span&gt; bed with Daedra hearts."&lt;br /&gt;&lt;br /&gt;All those times I've massacred the entire population of the Imperial City? It's just a cry for help, because none of the fuckers were paying attention to me.&lt;br /&gt;&lt;br /&gt;I saved the world from demons. I fought the demons right in front of Sean Bean, all the while shouting, "LOOK DAD! LOOK! ARE YOU LOOKING!? YOU'RE NOT LOOKING! WATCH ME SMITE THE DEMON!"&lt;br /&gt;And did he look? Did he fuck. Sean Bean's no father of mine.&lt;br /&gt;&lt;br /&gt;So I opened up the TES Construction Kit and unticked his immortality box. Yeah bitch, how you gonna fall "unconscious" now?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, I hate Steam again. Why offer me the chance to play Unreal Tournament 3 for free, when the servers can't handle the inevitable locust-like swarm of cheapskate gamers? THE SWARM HUNGERS. GIEV FREE GAME NOW. Even if it probably is a bit naff, and an insult to the memory of the original.&lt;br /&gt;&lt;br /&gt;- &lt;span style="font-style: italic;"&gt;Nick Brakespear&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-996169416831510779?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/996169416831510779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/starved-for-attention.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/996169416831510779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/996169416831510779'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/starved-for-attention.html' title='Starved for Attention'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YJegj3Knp-w/SbGz2wRmCtI/AAAAAAAAAE8/qrJ-W4zZWjk/s72-c/Oblivion+3.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-5485277050118636970</id><published>2009-03-03T12:53:00.005Z</published><updated>2009-03-03T13:10:23.543Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='Deus Ex'/><category scheme='http://www.blogger.com/atom/ns#' term='Alone In The Dark'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>How Sony Changed The Entire World, Ever, At Every Point Of History, Even Before Sony Were Actually Created</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_YJegj3Knp-w/Sa0sFJLbMGI/AAAAAAAAAEs/xEQNtXDfzJs/s1600-h/godandadam.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5308948002614489186" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_YJegj3Knp-w/Sa0sFJLbMGI/AAAAAAAAAEs/xEQNtXDfzJs/s200/godandadam.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://retro.ign.com/articles/956/956990p1.html"&gt;I just read this massive load of bollocks&lt;/a&gt; and felt the need to post about it.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The article is IGN speculating about what the games industry would be like if Sony had never decided to exploit the opportunities Nintendo and Sega's arrogance had given them and entered the console market. To sum it up, basically no exciting games were ever made and gamers were stuck with immature games cute furry animals collecting coins.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;All this was written without mentioning one significant platform: &lt;strong&gt;the PC&lt;/strong&gt;.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;It asks if Resident Evil would've been made if Sony hadn't pushed Capcom to make it? Well, as RE was a rip-off of &lt;em&gt;Alone In The Dark&lt;/em&gt; combined with loads of ideas Capcom had been having for a long time (check out GameTrailers' recent RE Retrospective for the proof), I suspect it would have.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Even more infuriatingly, IGN suggest that without Sony's push to make gaming more adult and mainstream, it would've meant that &lt;em&gt;Mass Effect&lt;/em&gt; would not have been made. &lt;em&gt;Excuse me?!&lt;/em&gt; Yes, it would have, and it would've been PC-only.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Without Sony though, the "consolisation" of gaming might never have happened. Without the casual gamers and the "mainstream" entering the market with lots of money, publishers would never consider dumbing their games down.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In short, despite it never appearing on a Sony console, according to IGN we have Sony to thank for &lt;em&gt;Deus Ex: Invisible War.&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-5485277050118636970?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/5485277050118636970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/how-sony-changed-entire-world-ever-at.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5485277050118636970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/5485277050118636970'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/03/how-sony-changed-entire-world-ever-at.html' title='How Sony Changed The Entire World, Ever, At Every Point Of History, Even Before Sony Were Actually Created'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/Sa0sFJLbMGI/AAAAAAAAAEs/xEQNtXDfzJs/s72-c/godandadam.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-6521159213528230319</id><published>2009-02-24T09:18:00.003Z</published><updated>2009-03-02T12:57:14.616Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='FEAR2'/><category scheme='http://www.blogger.com/atom/ns#' term='sequels'/><category scheme='http://www.blogger.com/atom/ns#' term='must-have developers'/><category scheme='http://www.blogger.com/atom/ns#' term='disappointment'/><category scheme='http://www.blogger.com/atom/ns#' term='Monolith'/><title type='text'>The Fall of the Monolith</title><content type='html'>&lt;a href="http://www.gamezine.co.uk/reviews/game-types/first-person-shooters/f-e-r-2-project-origin-pc-review-$1271866.htm"&gt;My eagerly awaited (at least by me) review of &lt;em&gt;FEAR2: Project Origin&lt;/em&gt;.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I just hope the phase Monolith are going through ends now and they can start making really really good games again... preferably with the PC more than an afterthought.&lt;br /&gt;&lt;br /&gt;Reading reviews of the console version it's clear that they didn't make FEAR2 easier, they just tuned the difficulty for the inaccurate aiming of a control pad. Once you start playing with mouse and keyboard, especially with slow motion, the whole thing becomes a pushover.&lt;br /&gt;&lt;br /&gt;Shame.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;UPDATE: &lt;a href="http://www.computerandvideogames.com/article.php?id=209443&amp;amp;site=cvg"&gt;I love it when developers listen.&lt;/a&gt;&lt;/strong&gt; Maybe I &lt;em&gt;will&lt;/em&gt; play the game again!&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-6521159213528230319?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/6521159213528230319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/fall-of-monolith.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6521159213528230319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/6521159213528230319'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/fall-of-monolith.html' title='The Fall of the Monolith'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-664418809585899447</id><published>2009-02-23T13:52:00.006Z</published><updated>2009-02-23T14:04:55.395Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='Half Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Republic Commando'/><category scheme='http://www.blogger.com/atom/ns#' term='SWAT 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Half Life 2'/><category scheme='http://www.blogger.com/atom/ns#' term='stupidity'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Recon Advanced Warfighter'/><title type='text'>Military Intelligence</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YJegj3Knp-w/SaKqgYAk7-I/AAAAAAAAAEE/G3C_6syMPPY/s1600-h/GRAW.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 247px; height: 185px;" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SaKqgYAk7-I/AAAAAAAAAEE/G3C_6syMPPY/s320/GRAW.jpg" alt="" id="BLOGGER_PHOTO_ID_5305990784173273058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;And so I return, after my epic adventures battling the forces of darkness or somesuch. And I shall complain about things, because there really is a lot to complain about.&lt;br /&gt;&lt;br /&gt;The target for today's rant? Stupidity. Do you know why wars will never become fully automated? Do you know why the droid armies of Star Wars and the skull-faced minions of Skynet would never work?&lt;br /&gt;Because their AI would compel them to seek out the one bit of scenery that their path-noding does not account for, and stand there, staring blankly as the battle rages about them. Just like in games.&lt;br /&gt;Some might argue realism; that these automaton soldiers have acquired sentience, and in their moment of awakening have been stricken by the sheer horror of human conflict. Had they been gifted with the capacity, a single tear would roll down their cheek, they would remove a small notepad and begin writing poetry about the grotesque ballet of a ragdoll in motion.&lt;br /&gt;In actuality, their primitive thought-mimicking processes go a little like this:&lt;br /&gt;&lt;br /&gt;SUMFIN IN MY WAY. UUUR. WHAT I DO? UUUR. KEEP GOIN FORWORD.&lt;br /&gt;&lt;br /&gt;Quite frankly it's unacceptable. UNACCEPTABLE I SAY. How many years has it been since the original Half Life taunted us with its tactically superior opponents? How many years since the bots of Unreal Tournament wtfpwned us and declared that we were, in fact, suckers?&lt;br /&gt;&lt;br /&gt;It isn't so much that I'm expecting to hold a conversation with my AI team mates. It isn't that I'm expecting them to tap me on the shoulder and say, "mate, you know what? I'm pretty sure the script says I'm going to die in the next room, so why don't you take all my equipment, save it from going to waste yaknow?".&lt;br /&gt;I'm not expecting miracles. I'm just expecting them to actually follow my fucking orders.&lt;br /&gt;&lt;br /&gt;Having recently acquired the full Ghost Recon collection on Steam, I was aghast to discover that these "Advanced Warfighters" in GR:AW have about as much tactical sense as a turd, only barely escaping the comparison to a week-old mouldy turd by virtue of the fact that they just about know how to put one foot in front of the other.&lt;br /&gt;You tell them to "stand here", they'll stand everywhere BUT there. You tell them to cover an area, they'll stare at a wall and fail to come to your rescue as you are torn to bloody ribbons by some Mexican soldier who has the reflexes of a Jedi and sniped you from half a mile away with a machinegun.&lt;br /&gt;&lt;br /&gt;So few games get squad AI right, that it makes me wonder why they insist on using such AI companions in the first place. Mass Effect did away with the direct party-member control system of KOTOR, yet spectacularly failed to make up for it with decent AI, instead featuring team mates who bizarrely consider that all orders have been cancelled if their leader holsters his weapon.&lt;br /&gt;&lt;br /&gt;Not even Half Life 2 could escape this peculiar trend. "I'm sorry Doctor Freeman, I'll get out of your way."&lt;br /&gt;&lt;br /&gt;TOO LATE. TOO FUCKING LATE. I'M DEAD. I'M DEAD BECAUSE YOU CAN'T GRASP THE SIMPLE CONCEPT OF "STAND HERE".&lt;br /&gt;&lt;br /&gt;Only two games have ever truly impressed me with the AI of their virtual compatriots: SWAT 3, and Republic Commando. And it wasn't for any sense of complexity, but rather the simplicity of that AI. You give an order, they follow it. Enemy starts shooting, they shoot back. You say "wait here", they do not fucking move until you say otherwise.&lt;br /&gt;&lt;br /&gt;Republic Commando's tagline was, "The most lethal weapon in the galaxy... your squad", and you know what? It's true. Bring on Republic Commando 2.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Nick Brakespear&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-664418809585899447?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/664418809585899447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/military-intelligence.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/664418809585899447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/664418809585899447'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/military-intelligence.html' title='Military Intelligence'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YJegj3Knp-w/SaKqgYAk7-I/AAAAAAAAAEE/G3C_6syMPPY/s72-c/GRAW.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-7388354206673226823</id><published>2009-02-17T23:33:00.004Z</published><updated>2009-02-17T23:38:17.755Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='orange juice'/><category scheme='http://www.blogger.com/atom/ns#' term='Earphones'/><category scheme='http://www.blogger.com/atom/ns#' term='stupidity'/><title type='text'>I'm trying to play FEAR2 silently here!!</title><content type='html'>I just accidentally dropped my right earphone into a glass of orange juice. Feeling stupid, I carefully cleaned it out. When I was satisfied that the 'phone was completely dry, I put them both into my ears, ready for my nightly gaming.&lt;br /&gt;&lt;br /&gt;That's when I discovered that the left earphone must have gone in the glass too.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-7388354206673226823?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/7388354206673226823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/im-trying-to-play-fear2-silently-here.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7388354206673226823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7388354206673226823'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/im-trying-to-play-fear2-silently-here.html' title='I&apos;m trying to play FEAR2 silently here!!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-7553685117730806776</id><published>2009-02-10T21:01:00.006Z</published><updated>2009-02-11T15:11:10.263Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Destructoid'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bad Journalism'/><category scheme='http://www.blogger.com/atom/ns#' term='PSXextreme'/><category scheme='http://www.blogger.com/atom/ns#' term='Good Journalism'/><title type='text'>Why Some Websites Shouldn't Be Allowed Computers To Type On</title><content type='html'>Having done a fair share of reviews in my time, and read even more, nothing annoys me more than people saying that a person's opinion is wrong. Reviews are just that: &lt;em&gt;opinions&lt;/em&gt;. If you disagree with what that writer said, or if that writer made a genuine error (like saying "in &lt;em&gt;Mirror's Edge&lt;/em&gt; you can't pick up guns", cough), you can certainly say so.&lt;br /&gt;&lt;br /&gt;What you &lt;strong&gt;absolutely cannot say&lt;/strong&gt; is that the reviewer is wrong just because his or her review is different from your own or your favourite reviewer's.&lt;br /&gt;&lt;br /&gt;If you do this on a forum you are an idiot. &lt;a href="http://www.psxextreme.com/ps3-news/4586.html"&gt;If you write an article&lt;/a&gt; for another gaming website stating that this reviewer for a respected gaming magazine is completely wrong and their opinion is a lie, well then you're an unprofessional fuckwit who deserves to never write about games ever again.&lt;br /&gt;&lt;br /&gt;And then, like a shining beacon from the darkness, &lt;a href="http://www.destructoid.com/edge-let-s-tap-review-a-disservice-to-gamers-121172.phtml"&gt;one of the best piss-takes I've ever read&lt;/a&gt; goes up and parodies the article perfectly, turning it all into a big joke and reminding me that there are people out there who can still write.&lt;br /&gt;&lt;br /&gt;In short: &lt;a href="http://www.destructoid.com/edge-let-s-tap-review-a-disservice-to-gamers-121172.phtml"&gt;this&lt;/a&gt; is how you criticise another gaming mag's writing. &lt;a href="http://www.psxextreme.com/ps3-news/4586.html"&gt;This&lt;/a&gt; is how to get yourself flamed. Preferably on a stake.&lt;br /&gt;&lt;br /&gt;Plus &lt;em&gt;Killzone 2&lt;/em&gt; looks incredibly dull and any reviewer who says it's good is obviously delusional.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;- &lt;em&gt;Chris 'Better than Citizen Kane' Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-7553685117730806776?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/7553685117730806776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/why-some-websites-shouldnt-be-allowed.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7553685117730806776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/7553685117730806776'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/why-some-websites-shouldnt-be-allowed.html' title='Why Some Websites Shouldn&apos;t Be Allowed Computers To Type On'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-1305753269034548279</id><published>2009-02-08T21:49:00.002Z</published><updated>2009-02-08T21:51:46.244Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Miracles'/><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><title type='text'>Miracles Do Happen</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=nnHksDFHTQI"&gt;I've just finished a campaign in Left 4 Dead!&lt;/a&gt; Just 3 more to go! And Versus, and Expert...&lt;br /&gt;&lt;br /&gt;And Dave missed out on it! Typical.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris 'Relieved' Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-1305753269034548279?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/1305753269034548279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/miracles-do-happen.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1305753269034548279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/1305753269034548279'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/miracles-do-happen.html' title='Miracles Do Happen'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2673509242819911792</id><published>2009-02-07T12:05:00.003Z</published><updated>2009-02-07T13:28:59.448Z</updated><title type='text'>Please give us your money now</title><content type='html'>We know you all love a bit of undead-gibbing action, so this news should be music to your ears. Also, the likely potential for Xbox 360 users to get f*cked over by having to pay for it just makes it all that much sweeter.&lt;br /&gt;&lt;br /&gt;Maybe by the time it comes out, The Tingler will have finally finished one of the campaigns... ;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/article.php?id=207495&amp;amp;site=cvg"&gt;Left 4 Dead's Survival mode&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;- Dave&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2673509242819911792?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2673509242819911792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/we-know-you-all-love-bit-of-undead.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2673509242819911792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2673509242819911792'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/we-know-you-all-love-bit-of-undead.html' title='Please give us your money now'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8342130743000101513</id><published>2009-02-05T14:13:00.001Z</published><updated>2009-02-05T14:17:35.466Z</updated><title type='text'>Why I hate console fanboys</title><content type='html'>My God, some of these comments are just so... I can't even describe them. It is quite amusing, though, to see the PS3 gamers constantly criticise Newell for being a "MS fanboi" ... yet never once mention the fact Valve are primarily a PC developer. Ignorance is a wonderful thing.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.n4g.com/industrynews/NewsCom-271958.aspx?CT=1#Comments"&gt;Idiots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.shoutwire.com/pic_full/Swedish%20Girls22919559-f899-42a7-a051-298f3dcfe77f.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://www.slashgear.com/gallery/data_files/1/4/6/sony_ps3_smash_broke_pieces_break_burn_overheat.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8342130743000101513?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8342130743000101513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/why-i-hate-console-fanboys.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8342130743000101513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8342130743000101513'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/why-i-hate-console-fanboys.html' title='Why I hate console fanboys'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8774083435638582761</id><published>2009-02-04T17:04:00.005Z</published><updated>2009-02-04T17:54:19.689Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Escape from Butcher Bay'/><category scheme='http://www.blogger.com/atom/ns#' term='Assault on Dark Athena'/><category scheme='http://www.blogger.com/atom/ns#' term='Aliens: Colonial Marines'/><category scheme='http://www.blogger.com/atom/ns#' term='Hitman'/><category scheme='http://www.blogger.com/atom/ns#' term='Chronicles of Riddick'/><category scheme='http://www.blogger.com/atom/ns#' term='Diablo III'/><category scheme='http://www.blogger.com/atom/ns#' term='Mount and Blade'/><title type='text'>Brax's Wishlist</title><content type='html'>I know you've been awaiting this post with bated breath, Mr Tingler, so here it is.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;BRAX'S MOST WANTED GAMES OF 2009 (IN NO PARTICULAR ORDER)&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Chronicles of Riddick: Assault on Dark Athena&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Or CoR:AoDA if you want to attempt to shorten the title and confuse people. I must confess I didn't play the first game when it was first released on PC. Perhaps it didn't ping upon my games radar loudly enough, or perhaps the chemistry wasn't quite there yet for our relationship. However, having returned from my drunken debauchery in the US last summer, I set about buying and playing a few of the games I had missed out on. This included Psychonauts (yes I know, I'm a terrible human being), Star Wars: Republic Commando (whose intelligent team mates utterly crapped on the next game in this list), Mass Effect (which I rant about, but played twice back to back over one week), and of course Chronicles of Riddick: Escape from Butcher Bay.&lt;br /&gt;Dark Athena sounds like solid entertainment. I may already own the original, but quite frankly I am greatly looking forward to replaying it with the updates, and find myself wishing that such enhanced re-releases were more common. Being bald has never been so much fun...leaving aside Mr 47 of course (don't worry Mr Tobias Rieper, I love you more than Riddick really).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Aliens: Colonial Marines &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To be honest, I'm not holding my breath over this one...I've had a gut feeling that it'll be delayed or some such for a while now, but I live in hope. Having played Left 4 Dead obsessively, the idea of four player coop in the Aliens universe makes me bounce around like pre-teen Spice Girls fan high on E numbers. Not literally of course. I have far too much decorum for that. Anyway, though details seem to be a little thin at the moment and I have yet to see the game up and running, I'm sold on the concept. Whether or not it has been tainted by its inevitable cross-platform release also remains to be seen.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Diablo III&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I was never into Diablo that heavily. About the time that one of my mates was obsessing over the first game, I was busy with the Baldur's Gate franchise. However I could not deny, even back then, that Diablo was easy to play and easy to enjoy, and became an almost religious experience when played cooperatively over a home network.&lt;br /&gt;Having recently been dragged back into my cooperative-based obsessions by Left 4 Dead, I find myself looking forward to Diablo III more than Starcraft II (the whole "three-releases" thing has annoyed me, to be honest). And given that I was never a hardcore fan of the series, I'm not too bothered by the art direction that has seen so many people frothing at the mouth.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;A Mount and Blade expansion and/or sequel&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Mount and Blade is evil. EVIL. Recently, I managed to drag myself away from the game only to discover that it was 4am. I haven't been so entranced by a game, nor suffered such lost time, since my old World of Warcraft days. There's always one more battle to fight, one more soldier to upgrade, one more combination of clever tactics and equipment to try. And the horses...the thundering of hooves as you lead a cavalry charge, the satisfying SWISHTHUNK as you swing an axe at somebody's head from horseback. And the cheering as the last enemy hits the ground with a pleasing thump, and the smugness that follows as you gallop past your victorious army, who would be chanting your name if the software allowed for it. I don't care what follows; whether it be a graphical update, a physics update, a new map, a new setting. I just want MORE. And I want the likes of Bethesda to realise the depth of their horse-related failure.&lt;br /&gt;Oh, and if the horses in Mount and Blade could shit in front of villagers, that'd be good too. Or just fart really loudly, in that proud and noble way that only horses are capable of.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;A New Hitman Game&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Surely it's time, isn't it? Blood Money was fantastic, but there's a lot of room for improvement and evolution in the franchise. I'm normally against such franchising, given that it is nearly always the evil spawn of corporations, but I have a real weakspot for Mr Ben's psychopathic bald-headed twin. He's just so loveable. And quite frankly, it has been too long since his last outing, and I'm concerned that IO have got it into their heads that they should make something other than Hitman games. BAD IO INTERACTIVE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- Nick Brakespear&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8774083435638582761?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8774083435638582761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/i-know-youve-been-awaiting-this-post.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8774083435638582761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8774083435638582761'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/i-know-youve-been-awaiting-this-post.html' title='Brax&apos;s Wishlist'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-761501424112529768</id><published>2009-02-03T12:15:00.003Z</published><updated>2009-02-03T12:18:30.604Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lemmings'/><category scheme='http://www.blogger.com/atom/ns#' term='Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Squirrel'/><category scheme='http://www.blogger.com/atom/ns#' term='Crisps'/><title type='text'>Squirrel &amp; Lemming (Deceased)</title><content type='html'>I'm sitting at my desk eating Squirrel while listening to the Lemmings soundtrack (Amiga version no less).&lt;br /&gt;&lt;br /&gt;Life is good.&lt;br /&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-761501424112529768?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/761501424112529768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/squirrel-lemming-deceased.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/761501424112529768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/761501424112529768'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/squirrel-lemming-deceased.html' title='Squirrel &amp; Lemming (Deceased)'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8603738779655823695</id><published>2009-02-02T12:32:00.004Z</published><updated>2009-02-03T12:19:02.430Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='Baldur&apos;s Gate'/><category scheme='http://www.blogger.com/atom/ns#' term='pessimism'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='must-have developers'/><title type='text'>BiowareShock</title><content type='html'>I have a short list of 'must-have' developers. I'm not Microsoft or anything, I'm not going to buy them, make them create &lt;em&gt;Halo&lt;/em&gt; games then dissolve them. What I mean is, developers whose games I buy simply on trust. Now I'm a games reviewer, so their games have to be not only&lt;br /&gt;&lt;br /&gt;consistently good fun, but consistently special to me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As such, that list, as I mentioned, is short. Valve, id Software and Monolith (although they're pushing their luck right now) are a few stalwarts. Starbreeze is well on their way towards the list. And the main RPG one is Bioware.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There's always a game I start with though, and usually don't play all before that one. Monolith started me with &lt;em&gt;Aliens Vs Predator 2&lt;/em&gt; (yes, I missed &lt;em&gt;Shogo&lt;/em&gt;, although I loved &lt;em&gt;Blood&lt;/em&gt;) for example. Valve had me at 'welcome to the Black Mesa research facility'.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bioware though only came to my attention with &lt;em&gt;Star Wars: Knights of the Old Republic&lt;/em&gt;, and after that it's pretty much &lt;em&gt;Jade Empire, Mass Effect &lt;/em&gt;and, um, &lt;em&gt;Sonic Chronicles. &lt;/em&gt;In short, I missed &lt;em&gt;Baldur's Gate&lt;/em&gt;, and frankly I couldn't give a damn. As such, I am not especially looking forward to this game:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5298180438439883298" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 194px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SYbrCa0h8iI/AAAAAAAAACM/ERZUuxinK4A/s320/dragon+age.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Dragon Age&lt;/em&gt;, now unnecessarily with 'Origins' stuck on the end. A PC-led RPG by my favourite RPG-maker. Look at that screenshot. I am mad?!&lt;/p&gt;&lt;p&gt;No. Despite my love of stories in games, it took me a long time to get into RPGs as a genre. Part of this was vanity - I really hate isometric viewpoints in character-based games. Another is simple - I hate elves, orcs, Tolkien-ripping-off RPGs, which seemed to clutter the market since the dawn of the genre. &lt;em&gt;Baldur's Gate&lt;/em&gt;, being an isometric Dungeons &amp;amp; Dragons game, fit into that.&lt;/p&gt;&lt;p&gt;Now we're getting a spiritual sequel to that, and it looks like an offline MMO. The only reason I played &lt;em&gt;The Witcher&lt;/em&gt; was because it didn't look like a complete Tolkien thing (and the PCZ review helped). This, judging by the trailers, looks very Tolkien-inspired. I'm yawning already.&lt;/p&gt;&lt;p&gt;I just don't &lt;em&gt;care &lt;/em&gt;right now. I'm sure it'll be different and have a great story, but right now if this wasn't a Bioware game I wouldn't be paying it any attention - and even then not too much.&lt;/p&gt;&lt;p&gt;Impress me, Bioware. Prove my faith in you justified.&lt;/p&gt;&lt;p align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8603738779655823695?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8603738779655823695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/biowareshock.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8603738779655823695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8603738779655823695'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/02/biowareshock.html' title='BiowareShock'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/SYbrCa0h8iI/AAAAAAAAACM/ERZUuxinK4A/s72-c/dragon+age.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8490390074032167792</id><published>2009-01-31T12:11:00.003Z</published><updated>2009-01-31T12:18:05.614Z</updated><title type='text'>Svenska</title><content type='html'>My word, aren't Swedish ladies of an attractive disposition? Ok, I did see one or two heffalumps, but generally it was all eye-meltingly gorgeous females as far as the eye could see. There were some reasonable games on show too (the real reason I went there to Stockholm for a few days) and I got plenty of tasty tidbits and amusing soundbites for you all to read about in issue 206 of PC Zone, which is out in March sometime.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.shoutwire.com/pic_full/Swedish%20Girls22919559-f899-42a7-a051-298f3dcfe77f.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://images.shoutwire.com/pic_full/Swedish%20Girls22919559-f899-42a7-a051-298f3dcfe77f.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;- David Brown&lt;br /&gt;&lt;br /&gt;PS - Sorry if that sounded sexist. I'm sure there were plenty of studly Vikings there for our lady readers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8490390074032167792?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8490390074032167792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/svenska.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8490390074032167792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8490390074032167792'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/svenska.html' title='Svenska'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-8465082677356285375</id><published>2009-01-29T12:50:00.010Z</published><updated>2009-01-30T07:49:30.195Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wallace and Gromit'/><category scheme='http://www.blogger.com/atom/ns#' term='2009'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Zero'/><category scheme='http://www.blogger.com/atom/ns#' term='I Want'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghostbusters'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein'/><category scheme='http://www.blogger.com/atom/ns#' term='Fatal Frame'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>Self Indulgent Games of 2009 Post!!</title><content type='html'>In a desperate attempt to wrestle this blog back to non-random-musings territory, I thought you'd like to know (you &lt;em&gt;want&lt;/em&gt; to know, you &lt;em&gt;need&lt;/em&gt; to know) the games we're most looking forward to this year.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We'll try to keep out too many big obvious names, but some will inevitably sneak in. We'll also leave out the games that have no chance of coming out this year, like &lt;em&gt;Rage, Mass Effect 2 &lt;/em&gt;(sorry Brax, knew you were looking forward to it), &lt;em&gt;Diablo III &lt;/em&gt;etc. We'll also keep it down to &lt;strong&gt;just five games&lt;/strong&gt; so to keep it tight.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway's here's mine:&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;THE TINGLER'S MOST WANTED GAMES OF 2009:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;&lt;a href="http://4.bp.blogspot.com/_YJegj3Knp-w/SYGuCEuQ0OI/AAAAAAAAABk/TvbZ2wCVizc/s1600-h/Joker.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5296705987415167202" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 246px; CURSOR: hand; HEIGHT: 142px" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SYGuCEuQ0OI/AAAAAAAAABk/TvbZ2wCVizc/s320/Joker.jpg" border="0" /&gt;&lt;/a&gt;Batman: Arkham Asylum&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I've always loved Batman and videogames. The trouble is that there's never been anything better than an 'okayish' Batman game. &lt;em&gt;Arkham Asylum&lt;/em&gt; finally looks like the game I've always wanted (if not that cool freeform one I &lt;em&gt;really &lt;/em&gt;want). Dark, gritty, with excellent comic/series writer Paul Dini doing the story and series veterans Kevin Conroy and Mark Hamill reprising their spot-on roles as Batman and the Joker. Can't wait. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;Wolfenstein&lt;a href="http://2.bp.blogspot.com/_YJegj3Knp-w/SYGuWCFG1LI/AAAAAAAAABs/GJbMR8zFp7A/s1600-h/Wolfenstein.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5296706330303059122" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 264px; CURSOR: hand; HEIGHT: 141px" alt="" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SYGuWCFG1LI/AAAAAAAAABs/GJbMR8zFp7A/s320/Wolfenstein.jpg" border="0" /&gt;&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This choice may surprise people. I love id Software's FPS games, and while Raven as a developer isn't anywhere near as talented they still make good, solid games that I enjoy. &lt;em&gt;Quake 4&lt;/em&gt; was great fun. I also don't mind the idea of alternate dimensions and aliens in a series that previously gave us Nazi zombies, centuries old super-soldiers, and Robo-Hitler. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;&lt;a href="http://4.bp.blogspot.com/_YJegj3Knp-w/SYGvrocCYDI/AAAAAAAAAB0/71DyWkfbsWU/s1600-h/W&amp;amp;G.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5296707800888664114" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 260px; CURSOR: hand; HEIGHT: 139px" alt="" src="http://4.bp.blogspot.com/_YJegj3Knp-w/SYGvrocCYDI/AAAAAAAAAB0/71DyWkfbsWU/s320/W%26G.jpg" border="0" /&gt;&lt;/a&gt;Wallace &amp;amp; Gromit's Grand Adventures&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wallace &amp;amp; Gromit, in the hands of Sam &amp;amp; Max and Strong Bad comedy adventure extraordinaire developer Telltale. All we need now is &lt;em&gt;Doctor Who&lt;/em&gt; to be given to Revolution and my adventure game loving self will explode with excitement. Sorry &lt;em&gt;Sam &amp;amp; Max Season Three&lt;/em&gt;, I'm looking forward to you too, but there can only be one (Telltale adventure in this list).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;Fatal Frame IV/Project Zero IV&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://2.bp.blogspot.com/_YJegj3Knp-w/SYGwtXHppuI/AAAAAAAAAB8/lgcEG1l65PQ/s1600-h/Fatal+Frame.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5296708930111121122" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 249px; CURSOR: hand; HEIGHT: 136px" alt="" src="http://2.bp.blogspot.com/_YJegj3Knp-w/SYGwtXHppuI/AAAAAAAAAB8/lgcEG1l65PQ/s320/Fatal+Frame.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another surprise perhaps? Well, with &lt;em&gt;Bioshock 2&lt;/em&gt; a long way off, &lt;em&gt;Silent Hill Homecoming &lt;/em&gt;sucking like mad, and &lt;em&gt;Resident Evil 5 &lt;/em&gt;not being scary anymore, this instantly gets promoted to my most wanted horror game. A Wii exclusive. Wow. If you haven't heard of the series, imagine that ghost level in &lt;em&gt;Vampire: Bloodlines&lt;/em&gt; expanded to four games. Damn scary stuff, and I likes me good scares.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;&lt;a href="http://1.bp.blogspot.com/_YJegj3Knp-w/SYGx2KyJeQI/AAAAAAAAACE/A4huQ8Atg7o/s1600-h/Ghostbusters.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5296710180930156802" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 258px; CURSOR: hand; HEIGHT: 176px" alt="" src="http://1.bp.blogspot.com/_YJegj3Knp-w/SYGx2KyJeQI/AAAAAAAAACE/A4huQ8Atg7o/s320/Ghostbusters.jpg" border="0" /&gt;&lt;/a&gt;Ghostbusters &lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Aha, the big one for me. I'm still cursing Activision's name for stopping me playing it last October (my birthday ruined, you bastards!). This &lt;em&gt;is&lt;/em&gt; the game I've always wanted. This is wish-fulfilment of the highest order. A new Ghostbusters story with all the cast, with me playing a fifth member. I get to fight Slimer, Stay Puft etc. Drool. Despite Harold Ramis and Bill Murray possibly giving a phoned-in performance, &lt;em&gt;nothing&lt;/em&gt; will stop me enjoying this game. &lt;em&gt;Nothing.&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;em&gt;Honourable mentions:&lt;/em&gt; &lt;em&gt;Brutal Legend&lt;/em&gt; &lt;strong&gt;360 &lt;/strong&gt;(if it was on PC you'd be on this list, mate), &lt;em&gt;Indiana Jones &amp;amp; The Staff of Kings&lt;/em&gt; &lt;strong&gt;Wii &lt;/strong&gt;(can't help it, I'm obsessed), &lt;em&gt;FEAR2: Project Origin&lt;/em&gt; &lt;strong&gt;PC &lt;/strong&gt;(I love you Monolith, but you better perk up soon)&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;em&gt;(Okay Dave, Nick, take it away with yours!)&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-8465082677356285375?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/8465082677356285375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/self-indulgent-games-of-2009-post.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8465082677356285375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/8465082677356285375'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/self-indulgent-games-of-2009-post.html' title='Self Indulgent Games of 2009 Post!!'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YJegj3Knp-w/SYGuCEuQ0OI/AAAAAAAAABk/TvbZ2wCVizc/s72-c/Joker.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-608593821710282625</id><published>2009-01-27T21:58:00.004Z</published><updated>2009-01-27T22:53:52.736Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Baldur&apos;s Gate'/><category scheme='http://www.blogger.com/atom/ns#' term='Pirates'/><category scheme='http://www.blogger.com/atom/ns#' term='dialogue'/><title type='text'>Sshh, I'm talking</title><content type='html'>Ahoy! Avast! And other such exclamations that vaguely resemble the sort of hearty hairy-chested things that stereotypical pirates might voice in a loud manner reminiscent of Brian Blessed!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You know, I once met a real pirate. I mean, he was working at Disneyland in Anaheim (California), but he was convincing enough that I let go of my cynicism and distrust of Disney, posed beside him for a picture, and just briefly was tempted to bellow "YAAARGH!" at the top of my lungs. As such, I consider him as real a pirate as I might ever hope to meet. After all, those Somali pirates don't count; they don't have beards, quaint names and speak English. Nor do they swab decks. They just steal cargo ships. And then fail to burry them on desert islands.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Anyway, pirate references aside, I be Nick Brakespear. Yes, real surname. If you're a PC Zone forum lurker, you might remember me from such aliases as Brax and Flatline. If not, consider me a nobody for the time being, for my ascension to godhood is not yet at hand.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now that the introduction is done and dusted, I can proceed with the more important issues. Namely, dialogue. Is it just me, or has the evolution of dialogue disappeared up its own arse and begun feeding on itself, becoming a rather malnourished but admittedly highly-polished pile of crap? My apologies for the rather unseemly imagery there.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As an example, I present to you two games of different ages, by the same developer. Firmly entrenched in the "good old days", we have the Baldur's Gate franchise (and in particular, Baldur's Gate 2). And there, prancing about in, as my mother would say, a fur coat and no knickers we have Mass Effect. Both games of course developed by Bioware.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;In Baldur's Gate 2, the lines of dialogue are beautifully written. Some are given a voice-over, but the game never feels the need to voice every single line of text. Much like an illustrated story doesn't feel the need to feature a picture that corresponds to every minor action within the narrative; the lines that are voiced simply serve to gently prod your imagination, to feed your internal recreation of the game world. And, once prodded, you are able to read following lines of text and hear the voice without ever actually hearing it.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;A specific example; Minsc, the deranged ranger with pet hamster called Boo. All we needed to hear from him is one or two classic exclamations, such as "Go for the eyes Boo! GO FOR THE EYES!", and from then on anything written beside his name was enhanced by that auditory mental image we had created of his character.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This more old-fashioned approach to dialogue not only stimulated the imagination and allowed us (or at least, allowed me) to connect with the story on a more meaningful level...but it also meant that characters could say a hell of a lot more, with a hell of a lot more variety, and with a hell of a lot more interaction from the player.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Fast-forward to the days of Mass Effect, and we are presented with a new era of "cinematic" (*cough*console*cough) gaming, in which our imaginations are not prodded at all. True to the experience of sitting in front of a television, we switch off and let the game wash over us, our interaction with it reduced to dialogue trees that seem arbitrary at best, generic responses that have clearly been tailored to serve a multitude of possible queries, and secondary characters whose minds seem capable of holding onto nothing more than simple one liners reminiscent of "this door is locked" gameplay mechanics.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Yes, it's rather fancy having a character talk to us. But when our interaction is sacrificed, it becomes less a matter of the character talking to us, less a matter of us engaging with a character, and more a matter of us watching a glorified cut scene.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I would like to put forth the notion that perhaps a return to older ways would be nice. That perhaps -at least until voice emulation, language recognition software and artificial intelligence have evolved to a state where we can in fact talk in real-time in our own words to a character- we might ditch this rather silly idea that all dialogue must be voiced.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Perhaps I'm getting old and grumpy, as I find myself wanting to add; that perhaps graphics too could do with a return to the traditional. That perhaps immersion does not correlate with polygon count. That perhaps the simplest of visuals can be the most evocative.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Defcon had the right idea.&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;span style="font-style: italic;"&gt;- Nick Brakespear&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-608593821710282625?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/608593821710282625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/sshh-im-talking.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/608593821710282625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/608593821710282625'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/sshh-im-talking.html' title='Sshh, I&apos;m talking'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-3680191753016165369</id><published>2009-01-27T20:50:00.004Z</published><updated>2009-01-27T21:46:28.377Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='YouTube'/><category scheme='http://www.blogger.com/atom/ns#' term='cooling'/><category scheme='http://www.blogger.com/atom/ns#' term='fans'/><category scheme='http://www.blogger.com/atom/ns#' term='GTAIV'/><title type='text'>Cool Runnings</title><content type='html'>&lt;div align="left"&gt;Sometimes rooms get hot and fans aren't necessarily good enough to deal with the problems. What you need is ultra-cooling - like liquid nitrogen and liquid helium. Oh, and experimental conditions. And no common sense whatsoever.&lt;br /&gt;&lt;br /&gt;&lt;object height="295" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wB0JodKgZ0A&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/wB0JodKgZ0A&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;You might even be able to get a decent frame rate on GTA IV&lt;br /&gt;&lt;br /&gt;&lt;em&gt;                                                                                                                                              - David Brown&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-3680191753016165369?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/3680191753016165369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/cool-runnings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3680191753016165369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/3680191753016165369'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/cool-runnings.html' title='Cool Runnings'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-551844131649589010</id><published>2009-01-27T00:47:00.004Z</published><updated>2009-01-27T01:41:00.324Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='wind waker'/><category scheme='http://www.blogger.com/atom/ns#' term='legend of zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='pointless wishing'/><category scheme='http://www.blogger.com/atom/ns#' term='monkey island'/><category scheme='http://www.blogger.com/atom/ns#' term='lucasarts'/><title type='text'>The Legend of Monkey Island</title><content type='html'>I don't know if my picture of me and Dave as JC and Paul Denton got him thinking about &lt;em&gt;Deus Ex&lt;/em&gt;, but the retitling of our Blog to something more Insulting got me thinking about the &lt;em&gt;Monkey Island&lt;/em&gt; games.&lt;br /&gt;&lt;br /&gt;A long time ago now, I was playing &lt;em&gt;The Legend of Zelda: The Wind Waker&lt;/em&gt; for the first time (I'm going somewhere with this anecdote, believe me). I'd gotten to the second island and found myself (or rather puny protagonist Link) stranded on the strange pirate town on Windfall Island. He had a ship, but needed to buy a sail from the merchant in town. After going to the correct merchant's window, he found that luckily a sail was available, but the merchant wanted something in return.&lt;br /&gt;&lt;br /&gt;Sounding very adventure gamish, right? Well, for some reason I couldn't work out how to get the sail and presumed it would come up naturally during my exploration of the island. I discovered many puzzles to solve, many locals to talk to, many strange little minigames to play (completion of which undoubtedly would get me an item someone else wanted), and lots to do even though I couldn't swim more than a few yards out to sea and didn't have a sword. Oh, and there was plenty of humour too.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5295781882934206194" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 380px; CURSOR: hand; HEIGHT: 154px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_YJegj3Knp-w/SX5lkHQ-HvI/AAAAAAAAABc/T8158vTSYzM/s320/250acti_lucre_brittany_fountain.jpg" border="0" /&gt;&lt;br /&gt;How &lt;em&gt;Monkey Island&lt;/em&gt;-like was &lt;em&gt;that&lt;/em&gt;? That's what I want adventure games to be like now. It's all very well getting such brilliant titles as &lt;em&gt;Sam &amp;amp; Max&lt;/em&gt; and &lt;em&gt;A Vampyre Story&lt;/em&gt;, but the genre hasn't really evolved since &lt;em&gt;Maniac Mansion&lt;/em&gt; 20 years ago.&lt;br /&gt;&lt;br /&gt;Forget Quicktime Event Extravaganzas like &lt;em&gt;Fahrenheit/The Indigo Prophecy&lt;/em&gt;, I want adventure games to be third-person, move with normal movement keys, not have static screens, with everything you can interact with being nice and obvious, and have natural barriers like the sea. No loading screens, no transitions, all natural. &lt;em&gt;That's&lt;/em&gt; what I want &lt;em&gt;Monkey Island 5&lt;/em&gt; to be like.&lt;br /&gt;&lt;br /&gt;(Not that's it's going to happen what with LucasArts being... what they are. Oh well)&lt;br /&gt;&lt;/div&gt;&lt;div align="right"&gt;&lt;em&gt;- Chris Capel&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-551844131649589010?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/551844131649589010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/legend-of-monkey-island.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/551844131649589010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/551844131649589010'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/legend-of-monkey-island.html' title='The Legend of Monkey Island'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YJegj3Knp-w/SX5lkHQ-HvI/AAAAAAAAABc/T8158vTSYzM/s72-c/250acti_lucre_brittany_fountain.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2123210282887635795</id><published>2009-01-26T12:03:00.004Z</published><updated>2009-01-26T12:08:54.909Z</updated><title type='text'>Why...</title><content type='html'>...has there never been a game adaptation of a Steven Seagal film? Answer me that, peoples of the world. You've got all the ingredients for a game there - terrible voice acting, plenty of limb snaps, bone breaks and vicious hand-to-hand/ranged combat - all you need is to get, say, the people behind Dark Messiah to come up with a brutal hand-to-hand system and you could be snapping bones like twigs in a couple of months.&lt;br /&gt;&lt;br /&gt;Developers, Seagal needs you!&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; width: 352px; height: 240px; text-align: center;" alt="" src="http://blogs.kansascity.com/tvbarn/images/2008/02/22/seagal8.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="right"&gt;&lt;em&gt;- David Brown &lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2123210282887635795?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2123210282887635795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/why.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2123210282887635795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2123210282887635795'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/why.html' title='Why...'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-4901779726021528742</id><published>2009-01-25T00:46:00.008Z</published><updated>2009-01-25T18:24:21.347Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Barack'/><category scheme='http://www.blogger.com/atom/ns#' term='president'/><category scheme='http://www.blogger.com/atom/ns#' term='Deus Ex'/><category scheme='http://www.blogger.com/atom/ns#' term='Obama'/><category scheme='http://www.blogger.com/atom/ns#' term='Spector'/><category scheme='http://www.blogger.com/atom/ns#' term='Denton'/><title type='text'>My Little Denton</title><content type='html'>When I first played Deus Ex, I decided to make JC Denton black, simply because, while Ion Storm had included the option, it was clear they never intended anyone to ever choose it. For a start, the facial model didn't change, neither did his voice or bearing. He was, effectively, a Black 'n White Minstrel for the 21st Century. I think it was this outrage that spurred Barack Obama on to the presidency. So - Deus Ex, not just one of the greatest games of all time, but truly world-changing in its importance.&lt;br /&gt;&lt;br /&gt;JC Obama, we salute you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 352px; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://www.it-he.org/deus/jesus.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="right"&gt;&lt;em&gt;- David Brown &lt;/em&gt;&lt;/p&gt;&lt;p&gt;What I particularly loved about that feature in DE is that they remembered to make your brother Paul black too.&lt;/p&gt;&lt;p align="right"&gt;- &lt;em&gt;Chris Capel&lt;/em&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-4901779726021528742?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/4901779726021528742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/my-little-denton.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4901779726021528742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/4901779726021528742'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/my-little-denton.html' title='My Little Denton'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5478027596204960798.post-2406174753381433190</id><published>2009-01-19T10:15:00.001Z</published><updated>2009-04-20T12:14:23.454+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pczone'/><category scheme='http://www.blogger.com/atom/ns#' term='futurama'/><category scheme='http://www.blogger.com/atom/ns#' term='welcome'/><title type='text'>Highway To The Danger Zoners</title><content type='html'>"Welcome, dear reader, to the new &lt;s&gt;cave&lt;/s&gt; home of Tingler (moiself) and Plughead ('im), erstwhile PCZoners (writing, foruming, and occasionally working) and just damn fine fellows.&lt;br /&gt;&lt;br /&gt;Because we're both too lazy to keep up a blog separately, we thought we'd combine our &lt;s&gt;beards&lt;/s&gt; talents in order to give you an insight into our daily, non-Zone lives. That's the reason it's quite barren at the moment. Fret not, more will be up here as soon as I can think of something and Dave actually finds out about this blog's existence.&lt;br /&gt;&lt;br /&gt;Until then, enjoy this picture:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 352px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v247/TheTingler/pic00650.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="right"&gt;&lt;em&gt;- Chris 'The Tingler' Capel&lt;/em&gt;&lt;/p&gt;&lt;p align="left"&gt;UPDATE: Since we started this blog we've added two new videogaming veterans to our midst, which is good because it disguises Dave's laziness in actually writing for us. They are &lt;strong&gt;Nick "Brax" Brakespear &lt;/strong&gt;and &lt;strong&gt;Marco "Snoozer" Fiori, &lt;/strong&gt;and they've both written for, ooh, tons of things. And now this too. Welcome guys!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5478027596204960798-2406174753381433190?l=bloggerandglue.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggerandglue.blogspot.com/feeds/2406174753381433190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/highway-to-danger-zoners.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2406174753381433190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5478027596204960798/posts/default/2406174753381433190'/><link rel='alternate' type='text/html' href='http://bloggerandglue.blogspot.com/2009/01/highway-to-danger-zoners.html' title='Highway To The Danger Zoners'/><author><name>I Am Blogger</name><uri>http://www.blogger.com/profile/01796551147636108741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='24' src='http://2.bp.blogspot.com/_YJegj3Knp-w/SeuXR3d9oOI/AAAAAAAAAJU/J6Pb49xB0HY/S220/screen09.jpg'/></author><thr:total>2</thr:total></entry></feed>
